Another group of enemies shows up, unlike any we’ve seen thus far.
Read moreLet’s Play Super Robot Wars V: Part 224 – Contact III
Another group of enemies shows up, unlike any we’ve seen thus far.
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We take down the Carrier group in what is clearly a very short mission and totally won’t dump another group of enemies on us.
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When I beat Shadowrun Returns: Dead Man’s Switch, I enjoyed the game but found it lacking in a lot of respects. While Dead Man’s Switch was an RPG that captured a bunch of the feel of the world of Shadowrun and invoked one of the classic adventures from the game, it was missing some of the dynamism of the RPG that other PC RPGs brought to the table. Shadowrun Dragonfall addresses these concerns and creates an RPG that is a more marked improvement over its predecessors.
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Vertigo is probably one of Alfred Hitchcock’s most beloved films, from a director whose entire filmography is almost universally beloved. It’s also a film which has had the appraisal that it peaks a little too early, one that I tend to agree with. There will be spoilers in this review below the cut, because I need to talk about the last third of the film, so I need to lay out what came before.
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The Yamato runs into a Gamillan Carrier group.
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Earth Fleet Tenku is running into more resistance, so they need to draw off some heat, so the fleet splits up, with the protagonist sticking with the Yamato.
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In time for the conclusion of the new Boogiepop anime series, I have a review of the first omnibus volume of the Boogiepop novels from Seven Seas.
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We wrap up the special mission and get ready for another split.
(Apologies for the audio, I’m getting my new mic set up.)
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We continue to press the attack against the Gamillan supply fleet.
(Apologies for the audio, I’m getting my new mic set up.)
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This weekend we have the conclusion of the Dark Empire Trilogy.
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With the Belt of Giant Strength, at last we can bash through the doors of Mendor’s Library and get this quest completed!
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The fleet is running low on supplies, so it’s time for some piracy!
(Apologies for the audio, I’m getting my new mic set up.)
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Team Mazinger goes on a little training exercise that doesn’t go according to plan.
(Apologies for the audio, I’m getting my new mic set up.)
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This time we have what might be the last new NES game to be featured in Nintendo Power.
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Our fleet finishes breaking through the enemy lines, as Dessler makes clear he can’t just be offed off camera.
Finally done blowing stuff up this mission.
I haven’t necessarily seen a lot of pre-Hays Code films. A few of the classic Universal horror films pre-dated the code, like Dracula. However, the 1932 film Island of Lost Souls, is one that I’d been meaning to watch but I’d never gotten around to, until now.
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I learned about The Sentinel first through the book Paperbacks from Hell, where it was described as a book made in the wake of the success of The
Still blowing more stuff up.
This mission doesn’t really have much in terms of plot twists.
This week I’m taking a look at the conclusion of the Exar Kun saga.
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The fleet continues its push.
Battle Fleet Tenku launches their attack on the Gamillan lines.
After the end of The Victim Syndicate, I found the volume to be something of a missed opportunity – like the volume was deciding to take on one of the most cliched criticisms of Batman, a dead horse that was beaten into glue, and decided to address it by – not addressing it. By saying that Batman didn’t have an answer to a question that people who are a moderately serious superhero fan would have been able to answer immediately while reading the book.
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