Quality Control, Video games

Quality Control – Raging Fighter

Raging Fighter Box ArtFor this review of Raging Fighter for the Game Boy, I have to admit that I didn’t get into the game as much as I’d like. By “get into the game” I don’t mean get interested in the game, as much as I mean make progress in the game.

For those unfamiliar with the title, and there probably are a lot of you, this game is a fighting game for the Game Boy, published by Konami. In the game you play one of several martial artists, who beat each other up in a martial arts tournament. I can’t really put a premise to this game, because, even though this game has a “Story Mode” on the menu, there’s no story to speak of in the game. The story mode can best be described as a 3-on-3 endurance match. You play as the three good guys, and your opponent has the three bad guys. You fight the bad guys, and as you beat one, your exact health amount you have at the end of that round carries over to the next round, where you fight the next member of their team. Now, if the fighting was good, that wouldn’t be too much of a problem. However, the fighting isn’t good.

Now, I’m a fan of fighting games. I’m not great at them, and I’ll certainly never be able to play them at the tournament level. Still, I enjoy them nonetheless. So, while I’m not necessarily capable of doing high level play, I’m not exactly a button masher, and I can usually figure out some sort of technique, even if I can’t work a character’s special moves. The problem is, even at its easiest difficulty, Raging Fighter isn’t particularly friendly. There are special moves, but it’s not clear how to use them, as there’s no move list in the game (which isn’t surprising), nor is there any sort of move list online, or even, for that matter, in the Nintendo Power article I discussed in the magazine’s last issue.

The character design is fairly generic. Aside from the token woman, and the token fat guy, everyone else pretty much looks like “generic character from Fist of the North Star“. It doesn’t help that the characters all seem to control the same – sluggishly and not very responsively. Except, of course, for the computer, which has no problem pulling off multiple slide kicks in a row or deftly jumping over the one projectile attack I was able to pull off (which, while it used the standard Fireball motion, was also sluggish enough that it shouldn’t have been difficult to jump over – unless, of course, you were the player).

If you see this, you're screwed.

It doesn’t help that there isn’t particularly any sort of concept of “interrupts” in this game. If you’re unfamiliar with fighting game theory, and “Interrupt” in the context of a fighting game it’s when your move interrupts their move animation. For example, in Mortal Kombat 1, the move animation for Raiden’s torpedo move could be interrupted by a carefully timed uppercut. There’s a lot more to this, related to character’s hitboxes and other things, but that’s a matter for a dedicated fighting game forum. The point of the matter is, though, you cannot interrupt opposing characters moves. In Street Fighter, you can break a hurricane kick attack with a dragon punch, a fireball, or even just a well-timed regular attack, if you know what you’re doing. In Raging Fighter, all you can do is turtle.

Other than this, if you find someone else who has this game, and you still have your Game Boy system Link Cable, you could, in theory, get in a two-player match. There’s also a single player tournament mode, and by tournament mode I mean it’s a ladder ala Mortal Kombat. However, I made very little progress there as well, and I really didn’t find it very interesting.

Ultimately, I cannot consider this game as being worth the hype. If you’re looking for a fighting game, there are better fighting games available for current or even earlier gen handheld systems. And, to be absolutely honest, did you seriously think a two-button fighting game could turn out well?

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If this isn't a cheap shot, then I don't know what is.
Video games, Where I Read

Where I Read – Nintendo Power #49

After a far too long delay, I’m finally carrying on with my Nintendo Power Recaps with issue #49 for June of 1993. Our cover story for this issue is the crossover that nobody was really anticipating – Battletoads and Double Dragon. It perhaps bears noting that it is the Battletoads which are hogging the spotlight here (no pun intended) while one of the Lee brothers is in the far background.

The letters column this issue has a request of more reviews of alternate controllers. It does bear mentioning that as we moved into the 16-bit generation, magazines dedicated less space to reviews of 3rd party controllers. Gamers still knew they existed, thanks to massive numbers of ads but we didn’t get dedicated reviews of them.

B.O.B Guide

This is a side scrolling run-and-gun game from E.A. for the SNES. The game follows a teenage robot who crashes his dad’s spaceship on a planet full of enemies. He has to fight through them all and make it to his date. The game incorporates falling damage, related to how quickly you fall, which is a nice touch. We get maps of stages one through six, as well as weapon and utility item notes. I’m also noticing that none of these stages have boss fights, which was probably a daring move for the time. There are some more difficult stage-specific enemies, but no set-piece boss fights, except towards the end of the game, which isn’t covered in this guide.

Taz-Mania Guide

So, Taz Mania is running wild, Brother. Unlike other versions of Taz-Mania, this one uses Mode Seven graphics, to make this a sort of racing game, with the player standing behind Taz as he runs down roads wrecking havoc, collecting Kiwis along the way. We get maps for the first 3 stages and, due to the camera angle not allowing screen-shot maps, they’re hand drawn.

Casino Games Round-up

First up is Vegas Stakes for the SNES. We get info on the five different casinos you can play at, none of them officially licensed. The games are the usual games for a casino game – 5 Card Stud, Blackjack, Craps, Roulette, and Slots.

Next up is Super Caesar’s Palace, which does have an official license. This game has only one casino, but a slightly larger collection of games. In addition to the usual stuff, there’s Red Dog (draw 2 cards and then bet on whether your card will be in between the two). There’s also horse racing and keno.

Yoshi’s Cookie SNES Guide

Well, Yoshi’s cookie has gotten a SNES port, which means it’s time for a guide for the SNES version. Of note with the SNES version is Bullet-Proof Software, the same people who brought us Tetris, developed the game. Alexey Pajitnov even did the puzzle design..

Power U

If this isn't a cheap shot, then I don't know what is.This is basically a Q&A column, with a bit of FAQ to it. We’re starting off with a surprising cheap shot at Sega and the Genesis, with their response to the question “Does the SNES have Blast Processing.” Nintendo’s response is, basically, “Sega won’t tell us what Blast Processing is in the first place, so they really can’t say. The closest they could get to a straight answer was Sega saying that developers program their games to get the most out of the console’s system resources. That’s something the SNES, and for that matter, all consoles are capable of, so if that is the real, technical definition of Blast Processing, then it’s essentially meaningless. Or Sega just didn’t tell Nintendo because they’re a competitor, and Nintendo’s just going for the blatant low blow. I’m going with the latter because we have an actual honest-to-god editorial cartoon mocking the Genesis.

Next up is a question about whether the SNES CD-Rom or the Super FX is better. I’d say the Super FX is better because it actually came out, though Nintendo says it’s apples and oranges. We get another question about the lack of first party sports games, and Nintendo decides not to give a straight answer and points to all the third-party titles instead of saying “We’re getting out of the sports games business because Madden is awesome”.

We get a question about what all the possible colors on the SNES do. Well, Timmy, they help the SNES show many different types of colors on-screen at once, including multiple objects that are the same color.

Finally, we get detailed information about the SNES’s processor speed, and then a side-by-side statistical comparison on the SNES and the Genesis in terms of processor speeds, memory and that sort of thing. As any PC hardware buff will tell you, that information is meaningless without benchmarking but even now nobody’s written benchmarking software for the SNES and Genesis. It would be interesting to see, if you wrote such an application, and were able to create cartridges for the software for the SNES and Genesis, how they would turn out.

All in all, though, this article reminds me a lot of some of the raw numbers articles from EGM that came out earlier. I wonder if it was a response to how popular such articles were.

Battletoads in Battlemaniacs Guide

The SNES finally gets its own Battletoads game. I should really hunt down the arcade game version of this on MAME, if for no other reason because it was dramatically more violent than the home console versions, and just to compare it to the console versions or something. We get maps for every level except the last, including the rocket-bike levels, which is a really nice touch, though you don’t get timing information. Still, if you’ve played the first Battletoads game, all the levels look pretty much the same.

Battletoads in Ragnarok’s World Guide

Like with the other Battletoads games, this one, for the Game Boy is pretty similar to all the earlier games. You have several brawling stages, you have a jet bike stage, and you have a stage where you zip around on snakes.

Battletoads & Double Dragon Guide

This little guide covers the NES version of the game. While this version keeps some of the classic Battletoads level types – brawler, Rocket-bike, Swinging wrecking ball, it does ditch the snake level type, which is nice.

Controller Roundup

We get a run-down of various notable controllers, both first and third-party for the SNES. This includes a few 3rd party controllers that are only available in Japan, like ASCII’s one-handed controller for use with Wizardry-style RPGs. Unsurprisingly, ASCII also what is basically a memory card unit for your SNES that lets you transfer your saves between games – like the Wizardry series, which ASCII also released in Japan.

Bubble Bobble Part 2 Preview

This is more of a preview than anything else. We get a refresher on the gameplay mechanics of the Bubble Bobble series.

Titus The Fox Preview

Mascot-based action platformer, and the rundown of the gameplay mechanics we get makes it clear that it doesn’t have particularly much to distinguish it from other games in the genre.

Raging Fighter Preview

This is Konami’s fighting game for the Game Boy. We get a list of the roster and a stat breakdown. No move lists though.

Normally I don’t go into counselor’s corner much, but there’s one trick of note here – we get a 3 page spoiler-free guide (not that it matters much) for Destiny of an Emperor for the NES. For those who don’t remember, that was the Romance of the Three Kingdoms themed RPG from Capcom.

Also, for this issue’s Nester’s Adventures, Nester (playing Batman Returns) would learn to use a cape attack when a heart is in the area, if it wasn’t for the fact that Batman and Catwoman were teaming up to hit him with a logic bomb so they can go off for a hot date.

Fire and Ice Guide

Another puzzle game for the NES gets a guide. We get maps of a few of the rooms, as well as some notes for the level creator.

I’m not going to go in-depth here, but we also get a run down on a bunch of upcoming hockey titles and, with Father’s Day coming up, we get a repeat of some hints for games that you might want to play with your dad.

Top 20

For the SNES, Legend of Zelda regains the top spot, while Mario firmly retains his hold on #1 on the Game Boy and NES.

Now Playing

Of note among the also-rans is The Terminator for the SNES, which apparently is too easy for power-players, despite the fact that it has no continues, and it drove the Angry Video Game Nerd up the wall. There’s also Super James Pond for the SNES, and F-15 Strike Eagle for the Game Boy.

Pak Watch

Sunsoft has an upcoming Bugs Bunny game based directly on several specific cartoons, which will likely be a future Quality Control pick. Jaleco has the fighting game Tuff E Nuff. Koei has PTO, and JVC has Dungeon Master.

So, for my Quality Control pick. I’ve already done Yoshi’s Cookie, so that’s out. I think I’ll go with Raging Fighter, just to give a Game Boy fighting game a try.

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C'mon, find the enemy's bullets. I dare ya
Reviews, Video games

Custom Music Game Roundup

I have a lot of music on my computer. A lot of music. Currently, iTunes says that I have enough music to play for 8.9 days straight. Consequently, I like games that let me bring my music into the games in means that matter, by procedurally generating content based on my music, and I’ve purchased a lot of games that let me do this. I’m going to call these “Custom Music Games”, because “Music-Based Procedurally Generated Games” is clunky as well.

However, such games don’t lend themselves well to full reviews, because the game experience itself varies based on the music you’re playing on it. With that in mind, I’m going to present this roundup of Procedurally Generated Music Games. I’ll be discussing the good, the bad, and some songs that I think that work well with them. Continue reading

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Video games

Building the Perfect Retro Game Podcast

With its next episode, one of the Internet’s best retro game podcasts, Retronauts, is coming to an end. This leaves a bit of a void, as I can’t think of a lot of truly great retro game podcasts out there. Destructoid’s Retro Game Podcast, which was okay, but not great, has ended. IGN’s retro game podcast is similarly over. However, I can still think of demand for podcasts in this field, and even material that the Retronauts themselves haven’t covered yet (if only retro Wrestling video games). So, with that in mind, I’ve put some thought to the concept of what made Retronauts great, and what other podcasts (or new retro game podcasters) can do to meet or exceed the standards set by Retronauts. Continue reading

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Cover for the first issue of Analog Computing
Video games, Where I Read

Where I Read – Analog Computing #1

Cover for the first issue of Analog ComputingHaving run out of issues of EGM for now, it’s time for something completely different. Specifically, we’re shifting focus from gaming consoles to computer gaming, with Analog Computing Magazine. For those unfamiliar with this magazine, it focused on computing on the Atari 400 and 800. Why am I picking this magazine? Well, because the first computer I ever used was an Atari 800, so Atari computers hold a special place in my heart over the Commodore 64. Fear not though, once I’ve gone through this magazine, I’ll see if I can find an old Commodore magazine and give that a run through – particularly since Commodore’s history is interesting in its own right. Continue reading

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Quality Control, Video games

Quality Control – Kendo Rage

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Kendo Rage is a bit of an odd duck, or perhaps rather an ugly duckling. The game takes the action-platforming style of the Valis series, gives the game the sense of humor (both in terms of tone and in terms of level and monster designs) of the Parodius series, and the persistent timer of Prince of Persia, and it kind of works. Continue reading

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Books, Reviews

Book Review – Knight: The Medieval Warriors Unofficial Manual

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So, I enjoy historical books, particularly those about the middle ages and the renaissance, so when I saw this book on display on the library, it caught my eye. Since I’m going to an SCA event this weekend, this is probably the perfect time to put this review up.

The book is meant as sort of realistic and semi-cynical guide on how to be a medieval knight, covering everything from tournaments to warfare to economics. The book is generally a fun read. Because the tone of the book is meant to be for a “person of the period”, it definitely not very dry. The book’s tone uses a lot of humor, but it doesn’t resort to the sort of romanticism of works of the time. Additionally, the book does reference actual works of the period very regularly for the sake of demonstrating that the advice is actually practical. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #48

We’re moving on with the Nintendo Power Recaps with issue #48 for May of 1993. Our cover story for this issue is the beat-em-up adaptation of the Batman Returns film. Our letter themed topic for this issue is suggestions for contests. The prizes that are printed seem pretty reasonable. We have one writer who suggests a Wrestlemania themed contest, with the winner getting a trip to Wrestlemania IX, second prize being a Super Wrestlemania Game Pak and a years subscription to WWF magazine, and the runners up getting Nintendo Power jackets. Another reasonable one is a trip to a snowboarding championship (have the X-Games started yet?), with the winner getting a meet-and-greet with the contestants, as well as snowboarding lessons from the winner. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #104

I’ve found one more gap that I can fill in my Electronic Gaming Monthly Recaps – with issue 104 for March of 1998. Our cover story for this issue is Yoshi’s Story for the N64. This issue also has the absolute dumbest ad for Klonoa ever – in that it deliberately tries to draw a connection between the main character of the game and blood-borne pathogens of the sexually transmitted variety. Yeah. Continue reading

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music, Video games

Video Game Review – Guitar Hero: Van Halen (PS3)

Guitar Hero: Van Halen Box ArtJust to get it out of the way. I love Van Halen in general. Both the David Lee Roth era and the Sammy Hagar eras of the band both had some amazing songs which I absolutely love… and let’s just pretend that the Gary Charone era didn’t happen. So, when I heard about this game, I was looking forward to the game with great anticipation. Then I learned that there wouldn’t be any representation of the Sammy Hagar era on the album because the band was currently touring with David Lee Roth, and my interest waned a little bit. Then the track listing came out and I found that they were taking the same take of mixing Van Halen songs and songs by other bands, like they’d done with Guitar Hero Aerosmith. That caused my interest to wane a little bit more.  Then I found out what songs they were including, and any plans I had on buying the game when it came out (or pre-ordering Guitar Hero 5 to get the game free) were canceled.

This doesn’t mean I didn’t want to play the game. This just meant I wasn’t chomping at the bit to get it. So, now I’ve finally played it, and while I had some fun, this really isn’t the Van Halen band game I wanted. Continue reading

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music, Reviews, Video games

Video Game Review – Guitar Hero: Metallica (PS3)

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A while back, I went out on a limb and said that Guitar Hero: Aerosmith was superior to Guitar Hero III. I’ve now had an opportunity to play the second band focused Guitar Hero game, and while I enjoyed it, it encountered some of the same problems that Guitar Hero III had. Continue reading

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film, music, Reviews

Film Review – Iron Maiden: Flight 666

Movie Poster for Iron Maiden: Flight 666

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“World Tours” are, anymore, a given for most rock concert tours, at least with any performer big enough to get Platinum records. However, I really don’t think that most people “get” what goes into a concert tour that goes around the world – both in terms of the toll on the performers and the toll on the crew. This leads us to Flight 666, a concert film that follows Iron Maiden’s “Somewhere Back in Time” Concert Tour. What makes this tour different from other tours, aside from the Documentary aspect, is that for the purposes of this tour, the band purchased a Boeing 757 to transport the band, the crew, and all necessary equipment from venue to venue, rather than chartering the plane. Why buy instead of charter? Because the lead singer of the band, Bruce Dickinson, is rated to pilot Boeing 757s. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #47

We continue on with the Nintendo Power recaps with issue #47 for April of 1993. Our cover story for this issue is Starfox, after it played second fiddle to Tiny Toon Adventures last issue. Our letters column this issue has a bunch of letters asking the question of what column they’d like to get rid of, and what they’d like to replace it with.

Overall, most of the readers of the magazine would like to get rid of George & Rob’s column. I’m not too surprised – the column’s reviews aren’t necessarily as useful as the reviews in, say, EGM – though they’re more useful than the reviews in GamePro. A couple readers also suggest dropping the comics, Player’s Picks and Power Players. I kind of like Power Players. While I don’t report on the high scores listed in the magazine, when I was reading issues of Nintendo Power as a Kid, it always interested me. It was like the high score list on arcade machines, except with people from all over North America, instead of just local people. It provided me as a player with something to look up to. As it is, I wouldn’t mind if such leader-boards were built into emulators that supported high scores like, say, UberNES or, alternatively, on Wii’s Virtual Console. I wouldn’t mind dumping Nester’s Adventures though. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #66

Cover for EGM #66I’ve finally found another issue of EGM to fill one of the holes in my back catalog, with issue #66 for January of 1995. Our cover story for this issue is Killer Instinct, and is looking positively ’90s-licious. We also get a look at the Virtual Boy on the cover. This issue’s editorial column is about the Virtual Boy, and to be short, Ed Semrad is not impressed with it, in terms of game quality, display quality, or quality of the controls.

Letters

This issue’s letter of the month is a cautionary tale to warn people not to let bug spray get on your compact disks – told from one reader who accidentally got bug spray on her Sega CD game, which ruined the game. We also get a question about upcoming CD based fighting games – they mention Samurai Shodown CD, Fatal Fury Special CD, Eternal Champions CD, and Brutal.

We also get a letter from a writer who wants to make his own Turbo Duo games, and thus continue to provide support for the system. Unfortunately, doing such a thing would be incredibly expensive, both in terms of chip manufacture, and in terms of licensing fees, and learning Japanese well enough to translate the documentation. Continue reading

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Quality Control, Video games

Quality Control – Tiny Toon Adventures: Buster Busts Loose!

Box art for Tiny Toon Adventures - Buster Busts Loose

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With my last Nintendo Power Recap, I picked Tiny Toon Adventures: Buster Busts Loose for my next Quality Control pick. This was in part because I was a fan of the Tiny Toon Adventures TV series, and partially because I kind of liked the last Looney Tunes game I played, Death Valley Rally.  So, we’ll see how well this game holds up. Continue reading

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comics, Reviews

Comic Review – Ultimate Spider-Man Vol. 11: Carnage

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So, it’s now time to review the Ultimate Universe’s take on the member of Spider-Man’s rogue’s gallery I hate the most. I’m going to say this right now. I hate Carnage. The character is completely unoriginal. He was created to be a darker-and-edgier version of Venom, who was in turn meant to be a darker and edgier version of Spider-Man. The character has essentially no depth. He kills people for no reason. That’s it. He breaks out of where he’s held, kills people until he’s stopped, and wash, rinse, repeat.

Thus, when I picked up this volume, I had my doubts about how they could make this story interesting. Thus, I was pleasantly surprised by how they did succeed. Basically, they managed to pull it off by not directly attaching the character to Venom, but instead to Curt Connors, aka The Lizard. Connors has been, in my opinion, one of the better members of Spider-Man’s supporting cast. This is, for a large part, because he’s a tragic figure. He experiments on himself  in an attempt to develop a way for amputees to re-grow limbs, and ends up turning himself into a lizard-man. Everything the character does is meant with the best intentions, as opposed to villainous figures like Doc Ock and the Green Goblin. Continue reading

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music, Reviews

Music Review – The Fine Young Cannibals: The Raw and the Cooked

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So, in my wanderings across the internet I came across the music video for the song “She Drives Me Crazy” by the Fine Young Cannibals, which I, frankly, hadn’t heard before. So, I decided to check out the album that it came from, The Young and the Cooked, and give it a try. I was rather impressed with what I heard. Continue reading

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Books, Reviews

Book Review – Game Over

Cover art for "Game Over" by David Sheff - 1st Edition

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As I’ve mentioned in my review of The Soul of a New Machine, I enjoy reading about the history of the computer industry. As you’ve probably gather from all my magazine recaps, I also enjoy learning about the history of the video game industry. Consequently, I enjoy books that fall in the category where the two Venn diagrams overlap. They do so with the book I’m reviewing this week, Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved your Children. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #46

So, I’m continuing on with the Nintendo Power Recaps with issue #46, for March of 1993. I’m also posting this issue of my recap on GiantBomb.com. Hello to you all! Anyway, this issue’s cover game is Tiny Toon Adventures: Buster Busts Loose. All things considered, the cover art for this issue is a little better then some of their earlier cover art for licensed properties (as opposed to licensed photographs).

Our letters column actually has stuff that’s worth mentioning this time. We have a letter asking about a code to play as the bosses in Street Fighter II (code? No. hack using a Game Genie or Pro Action Replay that they can’t talk about? Yes!) There’s also a letter about the trading cards that they have at the back of each issue that I haven’t been talking about (because it doesn’t really matter), and a letter about how you can get a job as a game counselor – live in Seattle, be over 16, have great skills at video games, and have better skills at communicating what you’re doing. Continue reading

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Books, Reviews

Book Review – The Black Hole War

Cover art for The Black Hole War

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So, last week I talked about the documentary about Stephen Hawking, “A Brief History of Time”. This week I have a book review taking an alternative approach to Stephen Hawking’s theories of Black Holes, and how they are wrong. The book in question is The Black Hole War by Leonard Susskind.

Essentially, the plot of the non-fiction book is pretty simple. Stephen Hawking comes up with his theories of how Black Holes work, and how nothing can escape them. Well, sort of – Hawking Radiation is emitted by black holes (that’s one of the ways we can find them), but the amount of radiation emitted is not equal to the amount of material that is captured by the black hole. Thus any “information” captured by the black hole (from light to anything else) is lost. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #21

After a little break to get some schoolwork done, I’m going to carry on with filling one of my gaps in the EGM recaps. This issue is issue #21 for April of 1991. The focus of this issue is on 16-bit systems, from Nintendo, Sega, and NEC. The Editorial column for this issue focuses on Sony and Nintendo’s announcement that they working on an optical drive for the SNES, one we all know never pans out, and ultimately leads to the development of the PlayStation.

Letters to the Editor

We get letters applauding EGM’s staff’s prior articles on the TurboGrafx-16, as well as a question about how they got their screen shots of Darius Super in a prior issue – they snuck them at a convention, how else? There are also letters about other magazines running tricks and news stories that they ran first, which they’re flattered about. Continue reading

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film, Reviews

Movie Review – A Brief History of Time

The movie poster for A Brief History of Time

No affiliate link this time, so click on the poster to see it bigger.

I love physics. To be more accurate, I love all the space sciences. This ties in to my enjoyment of science fiction series like Star Trek and Star Wars, and from watching documentary series like Nova on Public Broadcasting as a kid. Plus, like most people, I love underdog stories. So, when I learned about Professor Stephen Hawkings, a physicist from the UK who helped to expand our knowledge of how the universe works in spite of the disease that was slowly destroying him – Amyotrophic lateral sclerosis or ALS, commonly known as Lou Gehrig’s Disease. So, when I learned there was a film based on his book “A Brief History of Time”, where he explained the basics of quantum mechanics to a mass audience. I leaped at the chance to watch it. Continue reading

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film, Reviews

Movie Review – Three Days of the Condor

Movie Poster for Three Days of the Condor

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I enjoy spy thrillers. Marathon Man, Tinker Tailor Soldier Spy, Smiley’s People, Sneakers, Spy Game, etc, have all stuff I’ve enjoyed. I bring up Spy Game, because it was my first exposure to Redford in a spy film, which in turn leads me to this week’s review – Three Days of the Condor, which features Redford acting alongside Max Von Sydow in a spy thriller set in the US.

The plot follows Joseph Turner, code name “Condor,” an analyst for the CIA. When assassins kill everyone at his station except for him when he’s out getting lunch, he finds himself on the run, and trying to find out why he and his station were targeted. He seeks help from a Kathy Hale, a civilian he comes across while evading pursuit in a sporting goods store. Continue reading

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