film, Hong Kong Action Movies, Reviews

Movie Review – Election (2005)

The Hong Kong movie poster for "Election"

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The Triads are a bit of an odd duck in terms of how they decide their new leaders, at least in Hong Kong anyway. While in the Mafia, the second in command (Underboss) ascends to the top spot when the boss dies, retires or is imprisoned, and other organized crime groups determine succession based on family ties, or just having the head of the organization hand-pick a successor, the Triads, at least in this film, pick their new head by a vote of all of the heads of the various crews.

That sets up the backstory of this crime thriller which owes more to The Godfather than to A Better Tomorrow. The two candidates for election when this story begins are the violent, hotheaded Big D, played by Tony Leung Ka-Fai (A Better Tomorrow 3, and several other Johnny To films), and quieter, cunning and devious Lok, played by Simon Yam (John Woo’s Bullet in the Head, King of Killers/Contract Killer co-starring with Jet Li, and the first 3 Young and Dangerous movies). The winner getting not only control of the Triads in Hong Kong, but also the Dragon Baton, a powerful symbol of ones control over the Hong Kong Triad. Continue reading

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Quality Control, Video games

Quality Control – Casino Kid 2

Box Art for Casino Kid 2

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Normally, for my Quality Control picks, I don’t like to pick sequels to stuff I haven’t played. For Casino Kid 2, I decided to make an exception, as from a storyline standpoint, I’m not missing anything. Plus, as I’ve been playing a few Texas Hold ‘Em Poker games, recently, so I’d like to see what a NES gambling game is like.

The Premise:

Casino Kid, the protagonist of the last game, has beaten all the best gamblers in the United States. However, the world remains. Now he must travel the globe, beating some of the best gamblers on Earth at the Roulette wheel, at Blackjack, and at Poker, before facing the King of Gambling at all three games. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #39

We continue our trek through 1992 in Nintendo Power with issue #39 for August. Our cover game for this issue is Mario Paint. It’s safe to say that it’s not definitely not going to be my Quality Control pick for this issue. The letters selected this issue are about parents who play Nintendo games (some even from the parents in question). Not surprisingly, there are a lot of them, and they tend to prefer puzzle games. There are exceptions – we have one gentleman who has beaten Zelda, Startropics, Crystalis, and Final Fantasy.

Gargoyle’s Quest Guide

So, the spinoff to Ghouls & Ghosts has gotten a sequel. Ghouls & Ghosts, technically, has not. We get maps of the overworld map as well as some of the significant levels (including the training level – yes, there’s a training level to help you get the hang of the controls, which is rather progressive for the time). We also get maps of the areas leading up to the first castle. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly Issue 113

On to issue #113 of Electronic Gaming Monthly for December of 1998. Yeah, that’s another gap in my archive, but that’s okay. Our cover story for this issue is The Legend of Zelda: The Ocarina of Time for the N64, which is still one of the best regarded Zelda games of all time, on par with Link to the Past. As a note, the masthead for this issue now includes James “Milkman” Mielke, Ryan MacDonald, and Mark MacDonald.

Our editorial from John Davidson for this issue is on some of the spectacular games they’ve gotten to play at EGM recently. Aside from Zelda, they’ve also gotten to play more of Metal Gear Solid, and they’ve gotten to play Virtua Fighter 3 on the Dreamcast. Continue reading

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film

Movie Review – Iron Man II

Movie Poster for Iron Man 2Superhero movies tend to do better on the second installment than on the first installment. The Dark Knight was better than Batman Begins. X-Men 2 was better than the first X-Men movie. Part of this is because the writer no longer is saddled with having to set up the hero’s origin story, while also setting up the origin story for the villain as well, and laying down the rules of the setting, and establishing all the characters you’re introducing. Come movie number two, and you (and the audience) already know what the rules are and the hero’s origin. Now you just have to establish a new villain, possibly involving his origin (though, as The Dark Knight showed, not always), and plot the character growth for the returning cast.

I’m not saying it’s easy. I am saying it’s not necessarily as hard as the first outing. Continue reading

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Uncategorized

Quality Control – Thunder Spirits (SNES)

The title screen for Thunder Spirits for the SNES

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For this week’s Quality Control, I’m going with my second “also ran” from the the pages of Nintendo Power – the Technosoft shump Thunder Spirits. The game is the third game in the Thunder Force franchise, and the only game in the series to get released on the SNES.

The Premise

The forces of the Galactic Federation are not faring well in their century long war with the ORN empire. The Empire has installed cloaking devices on 5 their planets that harbor major bases to shield them from Federation forces, and they’ve designed a special defensive system called Cerebus to keep major fleets from searching for them. The Federation’s only hope is the new LEO-03 “Styx” starfighter, which is small enough to slip through Cerebus’s defenses, but has enough firepower to destroy the Cerebus system and the cloaking devices. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #38

On with the Nintendo Power recaps. We’re on to issue 38 for July of 1992. Our cover story for this issue is Street Fighter II for the SNES. I will not be doing a Quality Control for that game unless everything else stinks, because it’s Street Fighter, we all know it’s good. We’ve actually got some decent cover art this time, with Guile hitting a high kick. The letters for this issue are general slice-of-life stuff. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #107

We have another gap in the EGM archives, which takes us forward almost a year, to issue #107 for June of 1998. Our cover story for this issue is Turok 2, and this issue also gives us some very nice cover art, in my opinion. Our editorial column for this issue is from John Davidson, who is now EIC for GamePro, which he has significantly re-formed. The editorial column is, as columns often are, about the shape of things to come. The Game Boy Color has been announced, and Sony has introduced some new technology to allow developers to push the PlayStation hardware even further then they had previously.

Letters

So in the several issue gap lay 1997’s April issue, and it’s April Fool’s Day joke, which was one of the most legendary jokes in EGM since the Sheng Long cheat – the All Bonds cheat. For those who are unfamiliar, the cheat was a fake cheat that let you, unlocked a series of skins for Goldeneye 007 for every single prior official James Bond – Connery, Lazenby, Moore, and Dalton. This issue has a series of responses to the “cheat” both positive and negative. Continue reading

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Reviews, Video games

Video Game Review – The Beatles: Rock Band (PS3)

Box art for The Beatles: Rock Band

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So, a while back I played, and reviewed, the first major rhythm game to be based around a particular rock band – Guitar Hero: Aerosmith. I reviewed it almost a year ago,  and I didn’t think it was all bad. Well, this year I’ve picked up Harmonix’s take on the concept. With the game I reviewed a year ago, Neversoft took the Guitar Hero series, took some of Aerosmith’s hit tracks and put some relevant tracks by other artists around it. Harmonix’s philosophy of game design has a fundamentally different style. Instead, they’re picking some of the best of the best of the band they’re building their game around with DLC for other songs by that band. The band in question? The Beatles. Continue reading

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Quality Control, Video games

Quality Control – Arcana

The Title Screen for Arcana on the SNES

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The problem with picking RPGs for Quality Control picks is I often don’t have the time I need to give it the consideration it deserves. Normally, when I’m reviewing a platformer or some other, more traditional game, I’m able to beat the game in an emulator in a day – or at least get far enough in the game that I can get a pretty good feel for the game. Not so with most RPGs – so I basically had to play this game over a weekend (though you can’t tell, because I wrote this in advance). Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #37

We’re continuing on to Nintendo Power #37 for June of 1992. Our cover story is Lemmings. No, not the lead singer and bassist of Motorhead, that’s Lemmy – I meant Lemmings. Clean out your ears. The call for letters this issue were for feedback about the changes in the magazine. The responses are generally favorable, though we do get a complaint about the George Column, saying that it’s wasted space that could used be for more strategy guides, adding “I don’t care about two guys opinions on video games”. I hate to bust your bubble mate, but that’s the future of games journalism. The same guy also complains about the comics too. Another letter complains about all the coverage the SNES is coverage – again, I hate to burst your bubble but despite what Nintendo was saying several CES events ago, 16-bit is not a fad. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #98

We continue on with Electronic Gaming Monthly #98 for September of 1997. No, I still don’t have issue number #100 – I wish I did. Our cover story for this issue is Tomb Raider 2, and they’re playing up the game’s sex appeal pretty heavily. Right inside the cover we have a gorgeous two-page spread advertisement for Final Fantasy VII, of the big cutscene with Sephiroth removing the Jenova statue. While the graphics haven’t aged incredibly well, I still think it looks nice. It’s also one of the few two-page advertisements to heavily and prominently feature an actual screen-shot at that large of a scale.

Our editorial column this issue relates to the fairly heavy coverage that EGM has had of the Tomb Raider games. People are writing to complain because they think they’re, well, under-sexed. However, what Editorial Director Joe Funk brings up is that Lara Croft is one of the first really major video game franchise to feature a female protagonist. Yes, there was Final Fantasy VI – but to be frank that was more of an ensemble piece. I also wouldn’t consider the Valis series for this either, as it’s not a major franchise – as much as I wish it was. Continue reading

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film, Reviews

Movie Review – Dear Zachary

The movie poster for Dear Zachary

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There are 4 kinds of documentary that I like. There are nature documentaries, particularly of the bent of PBS’s Nature, and David Attenborough’s wildlife programs, as well as the work of the National Geographic Society. There are Historical documentaries, particularly stuff like the American Experience, as well as stuff like the Connections series and some documentaries like One Day in September. There are Journalistic documentaries, such as the material from PBS’s Frontline series, and some of the films that are part of the POV series. Then, finally, there are documentaries that I would describe as Gonzo Journalism. Dear Zachary is one those documentaries.

First, I need to clarify something. Michael Moore’s documentaries aren’t Gonzo Journalism. Morgan Spurlock’s documentaries aren’t Gonzo Journalism. Also, you don’t need to be on drugs to make a documentary that is Gonzo Journalism. Ultimately, Gonzo Journalism, as it was when Hunter S. Thompson came up with it, is the idea that someone covering an event, or witnessing an event, cannot not become a part of the event. Thus, rather then attempt to hang on to some form of clinical detachment, you should become a participant in events. The classic example from Thompson’s work isn’t Fear and Loathing in Las Vegas, but rather Fear and Loathing on the Campaign Trail. Continue reading

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Quality Control, Reviews, Video games

Quality Control – Xardion

The Japanese box art for Xardion

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So, for this week’s Quality Control pick, I chose a mecha action game that had caught my eye earlier in my magazine recaps. Unfortunately, I wasn’t able to get past the second level, even with the use of save states. This isn’t due to difficulty, precisely, as much as it related to an obstacle in the level that I was supposed to destroy to progress, but the obstacle wouldn’t be destroyed, no matter how much I hit it. So, I really wasn’t able to progress enough in the game to give my opinion of it. Some other people were able to get past this, though, so I know it can be done.

That said, because of my lack of progress, I’m going to withhold judgment on this game for now. What I will do is give my concerns about what I’ve played so far. The game has 3 mechs you can play as. One is a Gundam style humanoid mech, one is more insectoid, and another is shaped like a panther. The panther has machine guns in the shoulders, and the insect has a short-ranged sonic wave attack it can do by whipping its antenna. Of those three types of unit you can pilot, only the humanoid one can attack in a different direction – it can attack straight up. However, the other ones have the advantages that they’re lower to the ground. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #36

We come now to issue #36 of Nintendo Power for March of 1992. While the cover shows that we have coverage in this issue of Contra III, the game that makes the cover is Darkwing Duck. As much as I like Darkwing Duck (in my opinion it was one of the best early 90s Disney animated TV series), I really think that Contra III would have been a better choice. For this issue’s letters column, the call is for letters asking which Nintendo character you would would want to be. Continue reading
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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #97

This week’s issue of EGM skips several more issues ahead due to another gap to issue #97 for August of 1997, and takes us to another Star Wars cover, for Star Wars: Masters of Teras Kasi, the first Star Wars fighting game and the last Star Wars fighting game until the Clone Wars fighting game for the Wii. For the editorial column of this issue, we get an piece from Ed Semrad looking back at the history of EGM as the magazine approaches it’s 100th issue.

No, I don’t have their 100th issue right now, so I’m going to have to skip it. Yeah, I feel bad about it to, and trust me, as gaps are filled, I will go back and do write-ups to address the missing issues of the magazine. Anyway, the magazine is evolving, and while Steve Harris is no longer with it, and Ed Semrad is only on board as their Chief Correspondent, and there’s still the matter of being hitched to the potentially debt-ridden mess that is Ziff Davis (I don’t know if it was as debt ridden then as it was at the end of the first generation of EGM). That said, Ziff Davis still has ZDTV at this time. That has to account for something right? No, it doesn’t. Thought it would be absolutely awesome if Ziff Davis had still had ZDTV around the time they launched the 1up Brand, and the 1up Show could have been an actual TV program. Ah well, such is life. Continue reading

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Reviews, Television

DVD Review – Bones Season 3

The DVD Cover for Season 3

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Crime Dramas tend to be serialized, unless they’re not. Yes, that sounds incredibly silly, but it’s generally true. The majority of crime dramas, whether of the soap opera variety or the serialized drama take the Dragnet/Law & Order tack of one case per episode, and it’s wrapped up at the end. Starting in the late 90s we finally started seeing much more serialized procedurals which would stretch a case out over several episodes, to a whole season, to even multiple seasons – with the most notable example of this being Homicide: Life on the Street.

Why am I bringing thus up with a Forensic Detective series that I’ve already reviewed the first two seasons of? Well, that’s because the first two seasons stayed in the standard episodic vein. This season, however, shifts gear to our first serial storyline. Specifically, the case of the cannibal, secret-society hating serial killer the Gormogon. This review will contain some spoilers. This is your warning. Continue reading

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Quality Control, Video games

Quality Control – Town & Country 2: Thrilla’s Surfari

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There are certain games which lend themselves very well to speed runs, and videos thereof.  For some of them, it’s because the game’s a non-linear game like Metroid, where the player has multiple ways in which they can jump ahead of the path and find various hidden items in the game. For other games, because of their visual style and speed of the game, they just fit in perfectly with this type of video–the classic example being Sonic the Hedgehog. When I saw the maps of Town & Country 2: Thrilla’s Surfari, this seemed like a perfect fit for the latter category, which is why I picked it.

Maybe I should have picked something else. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #35

We’re moving on to Nintendo Power issue #35 for April of 1992. Our cover story is WWF Super Wrestlemania, and for those not keeping track, Hulkamania is still running wild in the WWF, and will continue to do so for at least another year or so, before jumping ship to WCW. Our letters column asks, “What would you do for an SNES?” There responses err on the side of the insanely absurd. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #90

So, this week we have another gap in my EGM archive, carrying us from #84 last week all the way to issue #90, for January of 1997. Our cover story for this issue is the upcoming home console release of Mechwarrior 2. We also get an ad for the home console release of Tekken 2 for the Playstation. Our editorial column for this issue is from Joe Funk, about the Battle of Hoth level in Star Wars: Shadows of the Empire for the N64. I cannot argue with that. I can try, but there wouldn’t be any point.

Press Start

Sony has given gamers their first look at the PlayStation Dual-Shock controller, their response to the single-analog stick on the Nintendo 64 controller. Frankly, I liked the design of the Dual Shock over the design for the N64 controller. However, I feel that the stick positioning on the later Xbox controller was superior, with the Xbox 360 being on top of the game in terms of controller design. That said, I have not had an opportunity to use the Wii yet, so I can’t compare the Wiimote and Nunchuck with the Xbox 360 controller at this time. Sony’s also putting out a new design for the PlayStation that uses the unified proprietary graphics connector that Sony has continued to use to this day. Continue reading

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film, Reviews

Film Review – Call of Cthulhu (2005)

The movie poster for HPLHS's adaptation of "Call of Cthulhu"

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When I entered Middle School, I started reading the works of HP Lovecraft. If you’re a fan of Horror, especially horror in the vein of the fantastic, you probably know some of Lovecraft’s works, without actually reading them. Lovecraft has inspired many a horror writer and director, from John Carpenter (“In the Mouth of Madness”) to Steven King (“The Mist”). However, while homages to his work have been made off and on over time, direct adaptations of his work have generally sucked, and sucked hard.

I’ll be frank – Lovecraft’s work doesn’t lend itself to adaptation very well. As I’ve mentioned elsewhere, Lovecraft’s horror was derived from the idea that the human brain was incapable of realizing how insignificant humanity is in the vastness of space, and if we ever realized it, our minds would shatter – and they’d be even further destroyed if there were older, more powerful races than us, that thought in ways that we couldn’t possibly imagine. Now, putting aside the fact that humanity has recognized just how small we are in the universe, and not only has survived without mass hysteria, but had a response that could best be described as “apathy”, this type of horror just doesn’t film well. Far more often, Lovecraft had to try to convey this by having the cosmic terrors be something that words couldn’t describe, which is a bit of a cheat – though one that ages better. Still, this is something that doesn’t necessarily film as well either – and it’s something that, frankly, most directors haven’t tried to do.

Instead most directors have tried to go to the personal horror route. Perhaps the most adapted of all of Lovecraft’s stories is The Shadow Over Innsmouth, in which a reporter goes to the city of Innsmouth in New England to investigate, and discovers a great horror within the city. The barely escapes from the inhabitants, who have become less human and more something else. In his investigations from outside the city, he discovers a terrible shock to his identity, that he too carries some of the inhuman heritage of the residents of Innsmouth and returns. The idea with this adaptation is that the audience would be able to emphasize with this struggle over identity. This is not, however, Lovecraft’s most famous story, and the one which named his mythos. Continue reading

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Video games, Where I Read

Nintendo Power Then & Now

Cover Art for Nintendo Power #253 for April of 2010So, this week I reached issue #33 of Nintendo Power in the course of my recaps (part of Nintendo Power’s 4th year), so I decided to take a look at what Nintendo Power has become today, and see how it’s changed over the years.

For the issues of Nintendo Power I’ve covered thus far, the magazine is, essentially, advertising for Nintendo, but very good advertising. Rather then simply spouting marketing ad copy at the gamers (who were generally children–though the letters column has shown some adults as well), the magazine takes a different tack. Since video games are a visual medium, the magazine is a visual guide. Each featured game gets a strategy guide, often with fairly comprehensive level maps (which were no doubt expensive to make at the time), advice for beating the bosses and information on the power-ups and so on. The idea behind this, ultimately, is that you get a certain degree of familiarity with the game before you get it, and once you’ve gotten it, you have the guide to fall back on in case you get stuck and are frustrated. Continue reading

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Quality Control, Video games

Quality Control: The Empire Strikes Back (NES)

Box Art for Star Wrars: The Empire Strikes Back for the NES

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I previously reviewed the JVC Star Wars game that was made for the NES before the SNES came out. It wasn’t a good game. I’ll be honest–it was a very bad game. The shooting controls were bad, and some of the enemies were cheap as hell. However, now we have a game based on the second installment of the trilogy, and now I’m going to see what improvements they’ve made from the prior installment of the series. Now, I wasn’t able to beat the game, but I made it through far enough to get a fair cop about what the game would be like.

The Premise

If you don’t know the premise to The Empire Strikes back, go to your local library, video store, to Netflix, or even to YouTube. I’ll wait.

You’re back? Good. Okay, the game follows that plot, though it focuses entirely on Luke and pads things out a bit, but not by too much.

The Good

We don’t get any enemies which are as on-nigh impossible to beat as the Bounty Hunters were in part 2, at least in the portion I made it through thus far. Additionally, they’ve re-balanced weapon damage some, where most regular enemies go down with one shot from a blaster, a few tougher enemies (like mini-probe droids) take multiple shots, and for bosses they’re essentially a pew-pew gun. However, Light-Sabers can take down the tougher enemies in a couple hits, and they’re more productive for bosses. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #34

On to issue 34 of Nintendo Power. Our cover story is, well, a game that they’ve been covering off and on for several issues now. The game is Legend of Zelda: A Link to the Past, and since it’s probably one of the most highly regarded Zelda games up until either Ocarina of Time or Majora’s Mask (depending on who you ask). I frankly think it’s a step down from last issue’s rather impressive TMNT cover art. The letters being printed this issue relate to the question, “Tell me what you want, what you really really want.” Well, they’ll tell you what they want, what they really really want.

Yes, that’s right. I just referenced the Spice Girls.

Anyway, kids being rather selfish beings, they want lots of games or candy or cash, all that sort of thing. However, one reader can be trusted to be inventive – he wants Nintendo Power boxer shorts, he even came up with a design, which he sent with the letter. Continue reading

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