Quality Control, Video games

Quality Control: The Empire Strikes Back (NES)

Box Art for Star Wrars: The Empire Strikes Back for the NES

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I previously reviewed the JVC Star Wars game that was made for the NES before the SNES came out. It wasn’t a good game. I’ll be honest–it was a very bad game. The shooting controls were bad, and some of the enemies were cheap as hell. However, now we have a game based on the second installment of the trilogy, and now I’m going to see what improvements they’ve made from the prior installment of the series. Now, I wasn’t able to beat the game, but I made it through far enough to get a fair cop about what the game would be like.

The Premise

If you don’t know the premise to The Empire Strikes back, go to your local library, video store, to Netflix, or even to YouTube. I’ll wait.

You’re back? Good. Okay, the game follows that plot, though it focuses entirely on Luke and pads things out a bit, but not by too much.

The Good

We don’t get any enemies which are as on-nigh impossible to beat as the Bounty Hunters were in part 2, at least in the portion I made it through thus far. Additionally, they’ve re-balanced weapon damage some, where most regular enemies go down with one shot from a blaster, a few tougher enemies (like mini-probe droids) take multiple shots, and for bosses they’re essentially a pew-pew gun. However, Light-Sabers can take down the tougher enemies in a couple hits, and they’re more productive for bosses. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #34

On to issue 34 of Nintendo Power. Our cover story is, well, a game that they’ve been covering off and on for several issues now. The game is Legend of Zelda: A Link to the Past, and since it’s probably one of the most highly regarded Zelda games up until either Ocarina of Time or Majora’s Mask (depending on who you ask). I frankly think it’s a step down from last issue’s rather impressive TMNT cover art. The letters being printed this issue relate to the question, “Tell me what you want, what you really really want.” Well, they’ll tell you what they want, what they really really want.

Yes, that’s right. I just referenced the Spice Girls.

Anyway, kids being rather selfish beings, they want lots of games or candy or cash, all that sort of thing. However, one reader can be trusted to be inventive – he wants Nintendo Power boxer shorts, he even came up with a design, which he sent with the letter. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #84

Moving right along with the EGM recaps, we come to issue 84 for July of 1996. Our cover story for this issue is a series of Star Wars previews. To be specific, among other things, the big Star Wars mega-event Shadows of the Empire is coming out, in comic, novel and now video game form. Our Editorial from Ed Semrad talks about this year’s E3, which is also the second E3. Already it’s gotten really big really quick. On a bigger note, the Sendai Publication era of EGM is over. Ziff Davis has bought out Sendai Publications. I don’t want to be all cynical and grim and say that this was the beginning of the end for EGM or anything. However, the reason 1up was sold and EGM was closed, was because of the massive debts that Ziff Davis had incurred and poorly managed. Former EGM staffers like Dan “Shoe” Hsu have gone on record on podcasts about this. Unless Sendai Publications had the same debt problems (or worse), Ziff Davis hadn’t bought Sendai, EGM wouldn’t have ceased operations a year or so ago. That said, I am pleased as punch that it’s back, and that Steve Harris is back at the helm (though I should note that Steve Harris is still on the masthead as the Publisher for EGM on this issue). Anyway, with this issue, the roster of EGM that would later carry on to 1up continues to grow–Crispin Boyer is now on-board as an Associate Editor. I have no idea what he’s up to now. He left Ziff Davis in 2008, before the Great Purge. Continue reading

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Television

DVD Review – Peter Gunn

Craig Stevens as Peter Gunn

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If you’re reading this, and live in the United States, you know what the Peter Gunn theme is. You’ve heard it played by your High School Band (or played it yourself), you’ve heard it while playing Spy Hunter, or in a few movies. If say you haven’t heard the Peter Gunn theme before, then you’re probably lying. However, if you said you hadn’t watched Peter Gunn, I’d probably believe you. For a TV series with one of the memorable themes in the history of television, it’s surprisingly not well known outside of the Baby Boomer generation.

My decision to watch this series comes from my appreciation of hard-boiled detective stories. I got hooked on the genre when I was a kid, through the “Tracer Bullet” persona that Calvin would occasionally take on in Calvin and Hobbes strips. Those strips would later lead me to the works of Raymond Chandler and Dashiell Hammett, and other works of the hard-boiled detective genre (along with works which were a pastiche of the genre, like the Max Payne video games, and like Frank Miller’s Sin City). However, while the hard boiled detective often could be found on the printed page, I couldn’t find him often, necessarily, on the screen, big or otherwise. The film adaptations and homages were there – Blade Runner, Maltese Falcon, The Big Sleep, Chinatown, not to mention TV series like the anime Cowboy Bebop, but considering the prolific amount of work in writing in this genre, the dearth seemed surprising. Continue reading

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Quality Control, Video games

Quality Control – Legend of the Mystical Ninja

The Box Art for Legend of the Mystical Ninja

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The Legend of the Mystical Ninja series is a game series I’ve heard a fair amount about in the past. I’ve heard that it’s a good game series, and I’ve heard it’s got a tongue in cheek atmosphere. Despite all this, I’ve never taken the time to try any of the games in the series. Maybe it’s because many of the more lighthearted 16-bit games I’ve played haven’t been that good. Maybe it’s because of a certain degree of cognitive dissonance – for me the definitive ninja game series is the Ninja Gaiden series, and that definitely takes itself seriously. So, this last issue of Nintendo Power finally got me to knuckle down and try out the first Legend of the Mystical Ninja game. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #33

Moving on to the Nintendo Power Recaps, we come to issue #33 for February of 1992. Our cover story for this issue is Teenage Mutant Ninja Turtles III: The Manhattan Project. The art is definitely continuing the improvement in the cover art that started last issue. Our letters column features of people with their copies of Nintendo Power while on vacation across the world and by across the world I mean, across the continental US and in Indonesia. What, you couldn’t manage pictures from Canada or Mexico?

Teenage Mutant Ninja Turtles III Guide

The turtles are getting their third game, something similar to the Arcade game, but with a few differences. We get a run-down of the Turtles and their special moves. We get maps of all 6 stages, which will take you to the fight with Shredder. That one you’ll have to handle on your own. This is, currently, the only Turtles game I haven’t played yet. This makes a good qualifier for a Quality Control pick. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #83

So, when I was recapping the last issue of Electronic Gaming Monthly, I didn’t cover the issue’s editorial. That’s because it didn’t have one that I could find. However, we’re now on issue #83 for June of 1996 and we have an editorial column this issue. First, I do need to mention that this issue’s cover features Sonic The Hedgehog and the new wave of 3D platforming games. Anyway, the editorial column for this issue, unfortunately, steps into the territory of describing the stuff that’s in the table of contents, which is a little disappointing considering that EGM has had some of the best editorials in the history of video game magazines. Also, while I’m not a typography geek, I really don’t like the typeface they use to for the table of contents. If someone knows the name of that type face it would be nice to know so I don’t use it in the future.

Press Start

Sega has unveiled the Saturn 2.0 – which can best be described as a slightly cheaper version of the Saturn. We get some discussion of the changes for the system, both from the innards (including a smaller physical motherboard, and moves the I/O board onto the motherboard instead of having it on a separate board like the original, replacing some metal parts with plastic parts), as well as making the unit physically smaller. However, they dumped the CD-ROM access LED, which is in my opinion a bad move, the access LED is helpful for telling when your system locked up because of a buggy game. Also, the system is going for $199. This is opposed to the N64 which is going for $250. Let’s make this clear: the Sega Saturn, which we know through 20/20 hindsight failed, is running for less than the N64 and has a bigger software library. This says rather impressive things about the loyalty of Nintendo’s fan base. We also get a comparison of the US and Japanese Sega Saturn Controllers. In short, the Japanese Saturn controller kicks the US controller’s butt. We even have reviews – which (by the way) is the first time Dan “Shoe” Hsu gets his name on an article in EGM. By means of explanation, at this point in EGM’s history, articles didn’t have bylines, so there’s no way to tell who wrote what, outside of the Review Crew segment and stuff like this. Continue reading

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film, Reviews

Film Review – US Marshals

The Movie Poster for US Marshals

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A while back I watched The Fugitive… and apparently it slipped my mind to review it. Either that, or I reviewed it somewhere else and can’t find it anymore. So, in short, I enjoyed the movie, and decided that (eventually), I would watch the film’s spiritual sequel – US Marshals. This review is going to get into some spoilers, but I’m keeping them below the cut. However, you are warned.

The film follows Deputy US Marshal Sam Gerard (Tommy Lee Jones) and his team of officers, who previously hunted Dr. Richard Kimble in The Fugitive. In this film, Gerard is on a convict transfer plane carrying (among others) a recently apprehended fugitive by the name of Mark Roberts (Wesley Snipes). The plane crashes when another inmate on the plane attempts to kill Roberts with a “Zip Gun” (a single shot short-barreled pistol disguised as a ballpoint pen) that was planted on the plane. The assassination attempt not only fails, but leads to the explosive decompression of the plane, and the assassin’s ejection from the plane due to the decompression. After the crash, Roberts escapes, in the hopes of getting the information he needs to clear his name.

After the crash (and after Gerard has called his team to help him catch Roberts), Gerard and company learn that Roberts is believed to be the killer of two DSS (Diplomatic Security Service) agents, and gets DSS Agent John Royce (Robert Downey Jr.) attached to his team. Thus the manhunt begins. Continue reading

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Quality Control, Video games

Quality Control Review – Super Off Road

If you’ve been reading this blog for a while, you’ll probably have figured out that I like racing games. They’re one of my favorite genres of video games, alongside RPGs, wrestling games, shumps, and shooters. For those counting – that’s my top 5 right there. So, after having refrained from picking other racing games (including F-Zero) for my Quality Control picks, I decided to pick a racing game. The game in this case is Super Off Road.

The Premise

Drive a race car around a track, be in the top 3 to advance to the next track. In between races you can upgrade your car’s top speed, acceleration, shocks, tires, and top speed, as well as buying Nitro boosts, all using the prize money you earn from winning races Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #32

On to Nintendo Power’s 5th anniversary. As a reminder, this is not the fifth year Nintendo published a magazine. Prior to this they had the Nintendo Fun Club newsletter – which I will get to in due time. Our cover game is Super Castlevania IV for the SNES, which is, I believe, the first time a third party SNES game has made the cover of Nintendo Power. With the magazine’s 5th year, we’re now also getting a new comic strip, adapting the Legend of Zelda. They’re also bundling one of four strategy guide with your subscription. Hmm… I may review those. So, on to issue #32 for January of 1992. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #82

Finally, after a stretch of hopping, skipping, and jumping across gaps in the archives, we now have contiguous issues. So, this week’s issue is #82 for May, 1996, and our cover story is Virtua Fighter 3, with notes on a preview of the “Saturn 2.0” – which I suspect becomes Sega’s last console, the Dreamcast. Also, a little notable first for this issue is the debut of Dan “Shoe” Hsu as an assistant editor. We even have his baby picture (as we get a semi-collage of the editorial staff’s baby pictures). Continue reading

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Uncategorized

Apologies for the Ever-Changing Themes

Sorry about the rapidly changing themes recently. Essentially, I’ve been going through the themes to find one that I really like. This is the closest I’ve found to one that I do like – one that works with the screen width in a way that I like, and with a header I like. Now, if only I could find a way to change the graphic to a fountain pen instead of a ballpoint pin.

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comics, Reviews

Comic Review – Ultimate Six

The Cover art for Issue 1 of Ultimate Six

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I’ve been catching up on my Ultimate Spider-Man, for reasons various and sundry. The volumes that haven’t been reviewed at Bureau42, I’ve reviewed here. However, this storyline – the introduction of the Ultimate Universe’s version of the Sinister Six, has been reviewed there. Thus, I’m taking my review of this storyline to my blog here, so I can kind of review it in my own little way, with a bit of an aside about the state of your friendly neighborhood Spider-Man. This review contains some spoilers.

First off, I enjoy the Ultimate Spider-Man part of the Ultimate Universe, but it’s the only part of the Ultimate Universe that I like. Mark Millar’s work rubs me wrong in almost every respect. Ultimate X-Men turned me off the moment they decided that Ultimate Cable was future Wolverine (as if Wolverine wasn’t over-used enough). However, Ultimate Spider-Man has managed to balance Peter Parker’s angst with the more light-hearted face that Peter puts forward as Spider-Man in a way that the comics in the main Marvel U haven’t, for reasons that I can best tell are related to Editorial fiat. Continue reading

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Quality Control, Video games

Quality Control – Ninja Gaiden Shadow

The Box art for Ninja Gaiden Shadow, courtacy of Wikipedia.Ninja Gaiden is one of those series that hold a special place in my heart. It’s a game series, like Castlevania, that is known for it’s steep learning curve, that I can’t beat without using save states, and that I love anyway. Ninja Gaiden Shadow, isn’t exactly in that series. It was originally released in Japan as a port of the NES game Shadow of the Ninja, but Tecmo liked it so much, they bough the game. Well, now it’s time to find out if it was worth their money, and yours.

The Premise

Ryu Hayabusa is a young man. His father is still alive and is still in possession of the Dragon Sword.  As Ryu trains in New York, he learns of a sinister plot by Emperor Garuda to take over the city for his lord, Jaquio. Ryu goes forth to save the city and the world. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #31

Cover for Nintendo Power 31The Nintendo Power train continues on to issue #31, for December of 1991. Our cover story is Metroid II for the Game Boy – the first Game Boy game to make it to the cover. The cover art is better than last issue’s art, but not by much.

Letters

The theme for this issue is what you’d want your ultimate gaming system to be. As you can imagine when a large chunk of your reader base is kids, basically they want a console that does everything–including their homework.

Batman: Return of The Joker Guide

The Joker is back, and the Batman is waiting. The guide details the new power-ups for this game: a crossbow, homing batarangs, the Sonic Neutralizer, and the Shield Star (which is a spread attack). We get maps for stages 1 through 6. I have to say that the levels look really generic. Levels 1 & 7 are the only ones which really have a look to them that feels different – though the gimmick for 5 is itself generic – it’s a sewer level. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #81

Cover for EGM #81So, this week, with our EGM recaps, we’re skipping ahead another few months, to issue #81 for April of 1996. Our cover story for this issue is Street Fighter Alpha II, and I have to say that the cover art isn’t very good. Frankly, the mid-90s have not been kind to EGM’s covers.

Editorial

This issue Ed Semrad is taking up the pen for the editorial column. It’s been almost a year since the last issue of EGM I recapped, and the Nintendo 64 still isn’t out. That said, at the very least they have decided what they’re calling it now. Ed also has some complaints about Capcom’s inability to count to 3 with game titles, referring to Street Fighter Alpha II (and the lack of a proper Street Fighter III), and also warning Capcom that they should avoid from taking some of the mis-steps that Sega had taken with their Virtua Fighter series around this time (with Virtua Fighter Kids being singled out). The editorial column is much more stream of consciousness this issue. Additionally, they’ve taken to increasing the font size for certain words and phrases for emphasis. I don’t particularly like that. It disrupts the flow of the column, and makes it feel more like a rant. Continue reading

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Television

DVD Review – Bones Season 2

The Cover art for the DVD of Season 2 of Bones

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As you may have gathered from my review of the first season, I liked the start of this. I liked the Forensic Anthropologist take on the Science Detective show.  I liked the characters, and I liked the stories in the show. Now I’ve watched Season 2, and the show has slightly changed it’s focus, to a certain extent. Specifically, in this season the focus has changed from being heavily based around the murders, with the character focused side plots orbiting around it. Instead, with this season, the show has balanced itself out, like a binary star system (which is thus far the geekiest reference I’ve ever made), between the mysteries themselves and the portion of the plot based around the lives of the people working with Bones.

This is not a bad thing.

To get into the details, this season of Bones has two little side arcs to it. The first relates to the mystery surrounding Bones’ ex-bank robber father, who is still alive but missing, why he and Bones’ mother ran away from their children all those years ago. The other focuses around the blooming romance between Hodgins and Angela, which gets progressively serious over the course of the season. Both of these side plots are pretty well executed. I was a little worried about how they’d handle the arc around Bones’ father, but it worked out well. Continue reading

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Quality Control, Video games

Quality Control – UN Squadron

UN Squadron Box art

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By the time you read this, I will have a copy of Final Fantasy XIII in my hands. So, since I don’t want to do a game for Quality Control that would take time that I could otherwise spend studying or playing Final Fantasy XIII, I’m picking UN Squadron for my Quality Control. Additionally, since this game is based on an anime and manga series (Area 88), I’m also going to do a review of the first OVA series (presumably the one that came out contemporary with the game). That review will, of course, come out later. First, though, we scramble for the review. (See what I did there? Fighter pilot joke). Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #30

Moving on to our Nintendo Power recaps, we come to issue #30 for November of 1994, and our cover story is Final Fantasy II, otherwise known to the rest of the world (and most gamers today) as Final Fantasy IV. Oh, and the Chocobo on the cover, even though it is black, isn’t the wrong cover. It’s flying, and in Final Fantasy II/IV Black Chocobos are the ones that can fly.

Letters

This month they were asking for letters from people asking who they’d like to play multi-player Game Boy games with over the link cable. About half of them don’t specify a game, but a few do. A few writers specify the game they’d like to play against that person – usually something in the same “field” as the person works in. For example, one person wants to play Bo Jackson’s Baseball against Bo Jackson, NASCAR Challenge against Bill Elliott, NBA All-Star Challenge against Michael Jordan, and so forth. The semi-exception being one player who wants to play multi-player Tetris against Soviet Premier Mikhail Gorbachev because, and I quote “I would like to study his strategy and maybe even beat him.” I like that. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #75

Cover art for EGM issue 75Alright then. We’re going back, after a long hiatus, to my Electronic Gaming Monthly recaps. This time we’re skipping ahead some to issue 75, for October of 1995. Our cover story is Mortal Kombat III for the Sony PlayStation and… Street Fighter: The Movie – The Game for the Sega Saturn. I can tell you right now which one I’d rather play.

Editorial

Danyon Carpenter has this issue’s editorial column. As the 16-bit generation comes to an end, it’s going out with some pretty impressive games. Secret of Mana and Secret of Evermore, Final Fantasy VI, Chrono Trigger, among other games for the SNES. The Genesis on the other hand is getting Vectorman, Comix Zone and other good games. So, Danyon advocates hanging on to those soon-to-be oldies-but-goodies for your 16-bit systems, something that I can definitely agree with. Continue reading

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Quality Control, Video games

Quality Control – Super Ghouls ‘n Ghosts

When I was a kid, I picked up a used copy of Ghouls & Ghosts for the NES. I picked it up after hearing Adam Sessler, a game critic I respect immensely, gush about the game on Extended Play (which might have still been “GameSpot TV” at the time). I played it, found it frustratingly hard, and turned it in. When I came to the last issue of Nintendo Power which I did a Where I Read for (Issue #29), I decided now, with the aid of emulation, to give the 16-bit version of Ghouls & Ghosts another try. This way I’d actually stand a chance of beating a level and would be able to pass some sort of judgement about the game.

The Premise:

You are Arthur – King of the Britons. Queen Guinevere has been kidnapped by demons, and you must travel across the land trying to rescue her. Continue reading

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film, Reviews

Movie Review – Troy (Director’s Cut)

Movie Poster for the film Troy

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Ever since the dawn of cinema, people have aspired to adapt the great myths and legends of history. The tales of the Arabian Nights, the legends of Heracles, and most significantly, the Illiad and the Odyssey of Homer. However, the technology required to tell the second to last has been a little lacking. However, the Lord of the Rings films, with the technological development of the Massive Engine, when was used to show the massive battles of the books, now the time has come where Homer’s works can be given the adaptation they so richly deserve, in a live action format.

This film is not that adaptation.

Now, don’t get me wrong, this movie isn’t bad. It’s just not the Iliad. The film attempts to hit the bullet points of the Trojan War – Paris flees Greece with the wife of King Menelaus of Sparta. King Menelaus is not pleased by this development (as you can imagine), so he contacts his brother Agamemnon asking him for help getting her back. He in turn contacts all of the kings of the various city-states he’s turned into vassal-states and tells them that it’s time for them to fulfill their end of the deal and bring along troops to go with him to Troy, and get his brother’s girl back (and also to get control of Troy). Continue reading

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Reviews, Television

Blu-Ray Review – Justice League Season 1

The cover art for Justice League: Season 1 on Blu-Ray

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If you’ve been following my reviews on Bureau42, you may know that I enjoy superhero comics, particularly judging by my reviews of DC: The New Frontier and similar works, as well as allusions to superhero comics in other reviews I’ve written. So, I missed Justice League when it first aired on TV. I missed it when it came out on DVD. However, now it’s finally out on Blu-Ray, and I’ve finally seen it. I’m pleased by what I’ve seen. My mind was not blown, but I did enjoy what I saw.

The series does what some of the best Justice League comics runs have done, such as Grant Morrison’s, and kept the league to a tight lineup: Batman, Superman, Wonder Woman (II – Diana Prince), The Flash (technically The Flash II as we see Barry Allen’s origin story, but we’re not doing prior incarnations here), Green Lantern (IV – John Stewart), Hawkgirl (I – Shayera Hol) and the Martian Manhunter. Continue reading

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Reviews, Television

DVD Review – Bones: Season 1

Bones Season 1 Cover Art

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I enjoy mysteries. I read Sherlock Holmes novels as a kid. I read pulp detective novels and Agatha Christie novels as a teen. As a grown up I’ve found myself drawn to the current trend of forensic detective TV series, like CSI on CBS. After missing the boat early on, I’ve picked up the first season of Bones, and have given it a watch.

The show focuses on Dr. Temperance “Bones” Brennan (played by Emily Deschanel), a woman with a doctorate in Forensic Anthropology who works at the Jeffersonian Institution (not-the-Smithsonian). She’s also a novelist, and probably on-spectrum (and it doesn’t help her mental state that she was knocked around the foster kid system for a while). She’s partnered with FBI Special Agent Seely Booth, an ex-marine sniper (played by David Boreanaz), a more intuitive kind of guy. Togeather–wait for it–they fight crime! Continue reading

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