At long last, I’m giving my thoughts on Max Payne 3
Graphic Novel Review – Poorcraft
This week I’m doing a book review of the graphic novel, Poorcraft, and discuss some of the omissions, and odd inclusions from that book.
Read Poorcraft online at poorcraft.com
Book Review – Neptune’s Brood
This week I review the other Hugo Award Nominee that caught my interest. Note: This episode was recorded before the LonCon 3 Hugo Awards Ceremony.
My Review of Ancillary Justice (the Hugo Award Winner): https://www.youtube.com/watch?v=w9qKKYfT_co
Nintendo Power Retrospectives – Part 32
This episode we get one step closer to the end of Nintendo Power’s 3rd year, featuring the Metal Storm, and the Nominees for the 3rd Annual Nester Awards! Read more
Vlog – Guardians of the Galaxy Review
Yesterday morning I went and saw “Guardians of the Galaxy”, the latest film in the Marvel Cinematic Universe. Here’s my thoughts on the film.
I do want to apologize, as I’m currently getting over a cold, so I’m currently sounding wonky.
Nintendo Power Retrospectives – Part 31
This episode I’m moving on to Nintendo Power Issue #21, for February of 1991.
Book Review – Moon Over Soho
This week I’m continuing to review Ben Aaronovich’s Police Constable Peter Grant series of Urban Fantasy Mysteries with “Moon Over Soho” Read more
Nintendo Power Retrospectives – Part 30
This week I’m taking a look at Nintendo Power Issue #20. Read more
Vlog – Ancillary Justice & The Hollow Crown
This week I’m vlogging on one of this year’s Hugo Award Nominees for Best Novel – Ancillary Justice by Ann Leckie. I’m also putting my brief thoughts in on the BBC miniseries “The Hollow Crown”, which adapts William Shakespeare’s plays Richard II, Henry IV Parts 1 & 2, and Henry V. Read more
Nintendo Power Retrospectives – Part 29
This week we’re coming to Nintendo Power’s final strategy guide issue, featuring a collection of games that support multi-tap.
Vlog – New Super Mario Bros. DS Review
This week I’m giving my thoughts on New Super Mario Bros. for the DS – which I couldn’t capture gameplay footage of, so I’m not making this a standard review.
Please support my Patreon at http://www.patreon.com/countzeroor
Nintendo Power Retrospectives – Part 28
After a long absence, the Nintendo Power Retrospectives are *back*. This time I’m covering issue 18 for November, 1990. Read more
New Fanzine Issue is up
The new issue of my fanzine is up on eFanzines.com – and you can read it here.
Vlog – CCP and the Closing of White Wolf
This week I’m giving my belated thoughts on the dissolution of White Wolf Games at the hands of CCP.
Please support my Patreon at http://www.patreon.com/countzeroor
Nintendo Power Retrospectives – Part 27
This week I’m taking a look at Nintendo Power #17, for November of 1990, covering Final Fantasy.
Please support my Patreon at http://www.patreon.com/countzeroor
Nintendo Power Retrospectives – Part 26
This week I’m taking a look at Nintendo Power #16, for September of 1990. Read more
Nintendo Power Retrospectives – Part 25
This episode I’m taking a look at Nintendo Power’s second strategy guide issue, and with it Ninja Gaiden 2.
Vlog – How To Identify A Bootleg GBA Cart (Without Using The Label) Cart aside from the label
This time, I take a look at a bootleg GBA Cart that I got ahold of recently, and show a few differences between this cart from other GBA carts, aside from the label, that you can use to let you know if you’re dealing with a bootleg.
A bunch of random thoughts related to discussion coming up around the closure of Irrational Games
What bugs me about people who rip into the stories of games which try to tell good, interesting stories but fail (at least in the eyes of the people doing the ripping), like, for example, Bioshock Infinite, is that the language used to mock the games often comes in the form of saying “Games can’t tell good stories, why should you try?”
Not that they’re saying games can’t be art – they know that games can be art, and often the people saying these things want more games to be art. However, dismissing the narrative of the Bioshock games as being too simplistic or too trite or playing with the players heartstrings too much is a bit like making fun of little league baseball players because they’re not hitting home runs like the pros. They may get there someday, they may not – but what good can mocking them for trying do?
If you really, really want better video game stories, then signal out the people who do what you want to see for praise, and if someone does something wrong, don’t just mock their decisions, talk about why it didn’t work for you.
I can’t code well enough to work on a AAA, but I can tell when a story works, and when it doesn’t and if it doesn’t work I can tell why. Hell, depending on why the story doesn’t work, I can tell you what it would take to fix it.
Shifting the topic somewhat – games like EVE Online and DayZ aren’t “fixing” game stories, or “telling” better game stories. People are using those games to tell interesting stories, sure, but describing them as the future of game storytelling (as I got the impression Patrick Klepek? was kind of alluding to in his discussion of the Irrational Games closure with Alex Navarro), is at best erroneous. EVE Online and DayZ aren’t telling game stories to or with players – they’re giving them handycams and a box of props. At best the cameras will get used to make some interesting stories, sure. However, the difference is that EVE Online and DayZ have the added “feature” of facilitating a kind of electronic “happy slapping” that games like Dragon Age, Bioshock, Final Fantasy, The Elder Scrolls or other more single player, narrative driven games can’t really do.
There’s certainly a place for Minecraft and DayZ, and I don’t begrudge the people who enjoy those games the fact that they like them. However, I really don’t want the future of video games to be more games like that.
One last thing – if Ken Levine’s plan is to make games like The Way Z with his smaller, leaner team, I find the fact that Shawn Elliot lost his job at Irrational Games because of this slightly ironic – at least to me. You see, back when Shawn was on the Games for Windows podcast, he liked to talk about how he enjoyed griefing people in video games. In particular, one incident that has permanently stuck out in my mind is one where he, and another host of the podcast discovered a Grand Theft Auto IV Multiplayer Role-Playing server.
Shawn and his friend found this example of emergent gameplay in a sandbox environment utterly hilarious, and decided to stomp all over everyone’s sandbox. They logged in, and went on a rampage until they were kicked. Then they posted on twitter about this, and got a whole bunch more people to go into the server and continue rampaging until, ultimately, the server was shut down. Mr. Elliot considered this a wonderful success. That even probably happened about 5-6 years ago, but I haven’t forgotten it, and it’s forever colored my impression of Mr. Elliot. And thus, while I feel bad for the other 184 other employees of Irrational Games who have lost their jobs because of the new creative direction that Ken Levine has decided to go in, I don’t feel bad for Shawn Elliot.
With Shawn Elliot, at least, the bully has gotten his just desserts.
Nintendo Power Retrospectives – Part 24
After a bit of a delay, I’m posting my review of the next issue of Nintendo Power.
This time I’m taking a look at issue #14 of Nintendo Power, for July of 1990.
Games covered:
* Chip & Dale’s Rescue Rangers – Capcom (Pick of the Issue)
* Snake’s Revenge – Konami
* Golgo 13: The Mafat Conspiracy – Vic Tokai
* Solstice – CSG Imagesoft
* Crystalis – SNK
* Double Dragon (Game Boy) – Tradewest
* Wizards & Warriors X – Acclaim
Thoughts on 3DS & Wii U Games
This time I wrap up my thoughts on my new 3DS games, and discuss the potential for the Wii U as a system for console RPGs.
Three Nintendo 3DS Games
This time I’m taking a look at three games for the Nintendo 3DS – Theatrhythm Final Fantasy, Castlevania: Lords of Shadow – The Mirror of Fate, and Batman: Arkham Origins – Blackgate
Nintendo Power Retrospectives – Part 23
This time on the Nintendo Power Retrospectives, we take a look at the Best of the Rest of the Nintendo Power Top 30 for the magazine’s second year.
Games Reviewed:
Adventures of Lolo
Baseball Stars
Battle of Olympus
Back to the Future
Ghostbusters
Goal!
Nobunaga’s Ambition
Jordan Vs. Bird
Wheel of Fortune
Let’s Play – Remember Me: Part 21 – Attica! Attica!
We finally finish off Madame and start a prison uprising.
