Video games, Where I Read

Where I Read – GamePro #36

Magazine GamePro - Alien3 V4 #7 (of 12) (1992_7) - Page 1We continue with our recaps of GamePro with issue 36 for July of 1992. This issue is of pretty average length at 112 pages long – with what is probably GamePro’s first extremely awesome piece of cover art, complete with jets of blood. I’m surprised that they got away with the blood on the cover, to be honest. It’s not a perfect likeness of H.R. Giger’s disturbing design, but it still captures the intensity of the design.

Editorial: After several issues of awesome editorial columns, we’re back to spending the editorial column doing the job the cover and the table of contents are supposed to be doing – hyping the contents of the issue. Disappointing.

Letters: Of note in the letters is one letter calling for 8-bit to die already. Long live 16-Bit! Long Live 32-bit! Long Live 64-bit! Long Live Quantum Computing! *gets hit by the readers* Ow!

Cutting Edge: This issue they’re covering CD games. We’re starting off with Commodore’s console system, the CDTV, which actually came out, though nobody remembers this because Commodore died 2 years after this issue hit newsstands (1994), and the OS was already obsilete. Anyway, Commodore killed this system the next year, in favor of Amiga’s CD32, which isn’t remembered much either, because, again, Commodore died the next year. Next up is the Phillips CD-I, with a list of various games coming out for the system, including one called Guest which would actually be The 7th Guest. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #13 (Strategy Guide #1)

Magazine Nintendo Power Guides - Super Mario Bros 3 V1 #1 (of 6) - Page 2This week, as the next issue of Nintendo Power I’m covering is a strategy guide, I’m going to do a review of the guide and then a review for that game. Now, I’m not going to necessarily do full playthroughs of all these games, particularly since some of these are RPGs (and thus entail grinding), or are just really long. I’ll do what I can, though. Usually these games are classics as well, so the reviews will more be my impressions about the game and general remberances. Due to length issues, I probably won’t have YouTube videos for these reviews, as I suspect my coverage will be longer than YouTube’s 10 minute time limit. We’ll see.

Well, the guide itself is shorter than we normally consider strategy guides to be – only 85 pages long. However, considering the length of the game and the size of the levels, this isn’t too unreasonable. The guide starts off with techniques first, before moving on to the level maps. We get information on Mario’s various moves & power-ups. The guide poo-poos the over-world items of the Anchor (which makes the Koopa’s airship stand still) & Music Box (which makes the Hammer Brothers stand still) though, which I disagree with. I’d spent a few occasions desperately chasing down the Koopa airship after having beaten all the levels, unable to catch the bloody thing. Similarly, I’ve had a few occasions where I really didn’t want to fight the Hammer Brothers, and found the Music Box very useful at avoiding them (or getting them to hold still so I could catch them if I wanted to take them on.) Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #50

Magazine Electronic Gaming Monthly - Street Fighter vs. Mortal Kombat! V6 #9 (of 12) (1993_9) - Page 1The EGM recaps continue with isue #50, for September of 1993. Oh, what a cover story we have this issue! In this corner, we have Street Fighter II Turbo. In the other corner, we have Mortal Kombat – the two franchises that will define fighting games in the United States for the next few years. Once again, as a reminder, this issue is rather long at approximately 197 pages. So let’s begin, or, rather (considering the fighting game cover) – Fight!

Editorial: This issue’s editorial from Ed Semrad covers the differences between the SNES and Genesis versions of Mortal Kombat – the SNES version has all the good stuff (blood, some of the fatalities, etc.) removed, while the Genesis version is as close as possible to an arcade quality port for a home console system. Unfortunately, what is the gamer to do – shut up and take it. Unfortunately, the kind of multiple-console releases we see a lot of in the modern generation of gaming (and the one prior) had significantly more titles getting multi-platform releases than the 16-bit era, where, at this point in the generation, multi-platform releases were relatively new – not to mention the problems with Nintendo penalizing developers and publishers who went multi-platform. Now, this might be a good place to say that censorship places artistic restrictions on games – but at this point in gaming’s history the “Games as Art” movement didn’t exist particularly, so if you wanted to reference a title where content restrictions would restrict the kind of stories that could be told, you’d have to go to import games – for example, the Shin Megami Tensei series of games (which most US gamers wouldn’t know about anyway). So, we have a dilemma. Continue reading

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News, Reviews

Commentary on Frontline: News War

Get Frontline: News War from Amazon.com

Get "Frontline: News War" from Amazon.com

So, I don’t have one of my standard reviews for you this time. I’ve watched another Frontline documentary series, titled “News War” which covers the state of American Journalism… only with the last installment, it kind of changes tack with an episode of Frontline: World which aims to put things in perspective with the state of foreign journalism. This is fine and all, but I wrote a bunch of great stuff in my physical journal while I was watching the first four installments that I don’t want to totally change my tack. Yeah, being flexible is good, but I had some commentary to make, and the discussion of the episode on foreign doesn’t necessarily reflect it. Further, to a certain degree, the episode has been rendered somewhat obsolete based on how citizen journalism in the Middle East (specifically, Iran) changed how the media in general (not just American media) handles the news. So, moving on…

The Premise: The state of American Journalism is in what can lightly be described a crisis. More and more newspapers are laying off reporters, the Bush Administration was manipulating the media like a puppeteer to justify the War in Iraq, and when the media didn’t dance to their tune the Administration retaliated directly, through legal action (or threat of legal action), and through castigation by through right-wing pundits like those on Fox News. This documentary tries to figure out how things got this way, and possibly how to fix things. Continue reading

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Video games, Where I Read

Where I Read – GamePro #35

Magazine GamePro - Taz-Mania V4 #6 (of 12) (1992_6) - Page 2So, onwards with our GamePro recaps. Our next issue is #35 for June of 1992. This issue is at a semi-average length of 117 pages long, and it’s cover story is Taz-Mania for the Genesis. That’s right, it’s the early 90s, and now the Tazmanian Devil has the most marketing muscle of the Looney Toones. Not Bugs, not Daffy, not Tweety, not Sylvester, not Porky, not Elmer.

Editorial: Well, they’ve changed the rating system again, from a 5 point system to a 10 point system. Sort of. It’s more a 5 point system with half-points in-between. I’m more of a integer guy myself. To make things a little easier, they’ve also stopped giving a “point” score for difficulty, instead giving a brief descriptor – which is good, because on the number system difficulty was working on an entirely different scale from everything else. Well, we’ll see how the new system works out. Oh, and they’ve also added a new sports section, instead of doing semi-annual sports issues.

Mail: Our first letter is related to cross compatability between Phillips CD-I system and Nintendo’s “upcoming” SNES disk system, and rumors of plans for a color GameBoy. I suspect Nintendo is working on a Color Game Boy, though I know we don’t get it until around 1998-ish, and Sushi-X wants one even more than he wants a ninja pony. Also, they get called on a slight goof on their April issue, when they billed Jordan Vs. Bird as being for the SNES instead of being for the Genesis. We also get a letter bitching about Nintendo not putting out a 8-Bit converter for bringing NES games to the SNES (speaking of a pony), and a letter wanting to contact some of the “GamePros”. I still find obfuscating the reviewers identies through the use of false identites a little questionable – it feels like they’re trying to build popular identities for various writers and get readers to follow them, but to do it in such a way that the writers are disposable, and possibly making it difficult for writers to find work elsewhere, because the writers themselves aren’t actually getting credited for their work. Now, I could be (and I hope I am) totally wrong, but that’s the impression that editorial decision gives me. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #12

Magazine Nintendo Power - Super C V2 #6 (of 6) (1990_5) - Page 1Well, we have now come to the end of Nintendo Power’s second year, with significant changes to come in the magazines’s second year (with it basically becoming a monthly magazine – sort of). This issue (#12 for May-June of 1990) is, as it’s almost always been, of average length for a magazine about 100 pages long, and our cover story is Super C. Once again, we also get some of Nintendo Power’s great cover art. I just want to stress this again – Nintendo Power, when it brings it’s A-Game (as it’s doing right now) puts out better cover art than any contemporanious video game magazine.

Letters: We get a question about why a game costs $40-50 when it only takes 10% of that to manufacture the game (basically, it’s because of all the work that goes into the programming of the game, and the game testing needed to make sure the game works). We also get questions about getting the magazine in a French language edition for Quebec (the person writing the letter reads, speaks and writes french fluently, but his English isn’t nearly as good). Well, considering the small size of the market in Quebec, it’s not economical for Nintendo Power to produce a French edition for just that market and they a similar thing for Spanish. Something tells me that might change in the modern US. While the US isn’t actually a bi-lingual nation, there are enough people who learned Spanish before they learned any other languages to make it feasable. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #49

EGM_Issue_049Now we continue onwards with our EGM recaps, with EGM #49 for August of 1993. Our cover story for this issue is the mascot platformer Aero the Acrobat, and the issue is 181 pages long.

Editorial: Summer CES is coming, and with it our first glimpses at everyone’s christmas lineups (though Tokyo Game Show and E3 have taken this niche more recently, with game content kind of disappearing from CES, after CES went to one show a year, instead of two).

Letters: We get a letter talking about how great the last CES was, and how awesome EGM’s booth was (flattery will get you everywhere). Also, we get a question about Street Fighter II: Championship Edition for the Genesis becoming the Special Championship Edition instead (short version, they’re getting the extra content from the SNES version, like Cammy, Thunder Hawk, and Dee-Jay. We also have a guy complaining about Sega’s upcoming game rating system – they’re not censoring the games you dolt, they’re just putting ratings on them, like there are on movies. Oh, and get used to ratings on games, because Sega’s rating system, with a few alterations, is the rating system we have today. Tough rocks, pal. Also, it’s likely that the Turbo Duo version of Street Fighter II won’t be coming out in the states, which is unfortunate. If it had gotten Street Fighter II (and possibly Mortal Kombat), it might have helped help keep the system going longer (particularly if it was a good port of the game) Continue reading

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Uncategorized

Documentary Review – Frontline: Bush’s War

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Get "Bush's War" from Amazon.com

One of, in my opinion, the best documentary series on currently on television is PBS’s series Frontline. The show has won the Pullitzer prize, as well as multiple Emmy awards and Peabody awards and I generally consider it to be pinnacle of broadcast journalism today. Towards the end of George W. Bush’s final term, they did a documentary on the state of the War in Iraq, and how it got to where it is now, titled Bush’s War. A lot of documentaries have been done about the war since it started – how does this one hold up?

The Premise: So, for those who have currently been under a rock for 8 years – The United States currently in the midst of two wars. One war is in Iraq, one is in Afganistan. Both were fought against dictatorships, the former was a totalitarian dictatorship lead by a man with delusions of Blofeld-dom, the latter being a theocratic state ruled under a version of Islam that I can best describe as one that was “folded, spindled, and mutilated”. Finally, the latter (the one if Afganistan) was waged in response to the September 11th attacks, and the other (the Iraq War) was waged under false pretenses using bogus intelligence about weapons of mass destruction. This documentary is about that one (they did a seperate documentary about the war in Afganistan later.) Continue reading

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Video games, Where I Read

Where I Read – GamePro #34

Magazine GamePro - Splatterhouse V4 #5 (of 12) (1992_5) - Page 1Well, we continue with the GamePro recaps with issue 34, for May of 1992. Our cover story is Splatterhouse II for the Genesis (though they forget the Roman numeral). The issue is pretty short, about 100 pages long.

Editorial: actually has some content, in this case regarding Nintendo’s decision to increase the amount of carts they’re letting their licencees put out for the SNES, with, basically, GamePro’s editorial staff saying this doesn’t matter, because it’s still not providing variety, with multiple, for example Golf carts coming out the same time (which is, by the way, a horrible example – these different golf carts often have a variety of courses with no overlap between them. Frankly, in my opinion, different genres of games have different thresholds for overkill. For example, you can probably get away with 2-3 different football (or soccer, for that matter) series, and I’d say that having that variety is a good thing. By having multiple football franchises, the developers have to work to make their game different, and generally work on improving their game, and working to build a better football game. When that happens, everyone wins. On the other hand, I’d say that the games market can support 7-8 ninja based action-platformers, because there’s a lot of different ways you can use ninja in your games. You can tell a post-apocalypic story, you can have the modern vigilante ninja, the urban fantasy demon-hunting ninja, the Sengoku/Jidagaki period ninja, etc. I’m not saying all these games will be good, but I am saying that the market can handle this many games without hitting saturation. Continue reading

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Quality Control, Video games

Quality Control – Wrath of the Black Manta (NES)

Get Wrath of the Black Manta from eBay

Get Wrath of the Black Manta from eBay

Well, for my latest Quality Control column, my original intent was to do another video review with commentary. Unfortunately, I ran into the problem. When I did my review playthrough, and started recording, the game started freezing every time I was recording. This is important because I was playing the game differently this time than in my original play through (for example, I was trying to get the note on the first section of the level). Anyway, I don’t think this is a problem with the Rom, or with the software I’m using to record. I think it’s a problem with the game. A really big problem.

So, suffice it to say, you really shouldn’t play this game. Now, for the sake of completeness, and not wanting all my prior play-through and my audio recording I did to go to waste, I’m going to just put up the MP3 of my recording instead on Megaupload and call it good. Keep in mind I started recording the audio before I started doing the video recording of my play-through, but I still stand by my remarks.

Megaupload Link.

So, let me know what you think. If you prefer the audio format to the YouTube video, let me know in the comments. Similarly, if you’d be interested in me turning this into an out-and-out podcast, let me know as well (and maybe buy some stuff so I can afford to get the hosting a podcast would require – and a mike that doesn’t suck.)

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Video games, Where I Read

Where I Read – Nintendo Power #11

Magazine Nintendo Power - Super Mario Bros 3 V2 #5 (of 6) (1990_3) - Page 2So, our Nintendo Power recaps continue and, since yesterday’s recap of EGM was filling a gap in the issues I’ve reviewed, I’d say I’m catching up. The fact that Nintendo Power is, at this point in it’s life, bi-monthly helps make it easier for it to catch up. This issue of Nintendo Power, for example (#11), is the second-to-last issue of it’s second year, and brings us into 1990. I’m still 2-3 years behind everyone else, but if it stays as bi-monthly for a few more years of the magazine’s life, I’ll be able to catch up more quickly. Anyway, this issue is about 102 pages long, and features Super Mario Bros 3 on the cover. No, the game isn’t going to be my Quality Control pick. It’s Super Mario Bros 3, of course it’s going to be good. Nor will Silent Service be my pick – I played the crap out of it when I was a kid and I loved it. So, maybe something else will be my pick.

(Opens the magazine) I just had to open my big mouth. Nintendo Power is now, essentially, going monthly. They magazine proper is now going monthly, but now they’re doing special strategy guide issues in the down months. Being that the magazine already is heavy on the strategy guides, which thus basically serve as marketing by showing how cool the games are… things just got busy. Unless I can’t find copies of the strategy guide issues, then it’s business as usual. (Looks online) Yep, I can find the strategy guides. Well then, I’ll be recapping those. Depending on how the strategy guides work out, I may have to adjust my criteria for the Quality Control columns then. We’ll see. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #12

Magazine Electronic Gaming Monthly - Ninja Gaiden II - Dark Sword of Chaos V1 #12 (of 12) (1990_7) - Page 1Well, we’ve got another slight break in my unbroken streak of EGM. Alas, alack, the world is lost… er, no, not really. The reason we’re doing the break in the series of more recent issues is because I now have EGM #12 for July of 1990, which will fill some of that gap I’ve got between issues 6 and 16 (or at the very least, wrap up the first volume of the magazine. Just to give you a reminder of where we are, chronologically, the first ad of the magazine is from Tengen, with a 2 page spread, advertising releases (on the black, unlicenced cartridges) of NES versions of first party (and classic 3rd party) Sega games, like Shinobi, After Burner, Rolling Thunder, and Fantasy Zone. This amuses me to no end. Anyway, this issue is actually pretty short, only 82 pages long (shorter than some Nintendo Power issues).

Editorial: We’re starting off with further discussion by Steve Harris of the article they ran 4 issues ago (which would be issue 8, which I don’t have yet) comparing the Genesis and TurboGrafx-16, and explaining why they published the article. Now, I need to hunt down issue #8 so I can find out what all the fuss was about. Continue reading

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News, Video games

Interview with Ralph Baer at Retromags

Normally, I don’t do much in terms of blog posting on my weekends, instead preferring to take the time to kick back, relax, and get some serious gaming done (as opposed to gaming for work). However, I came across this little update on Retromags.com. It’s an interview with Ralph Baer, who worked on the development of the Magnavox Odyssey and Simon. You can find the article here, and I encourage all of you to give it a read and enjoy it.

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film, Reviews

Movie Review – Good Night and Good Luck

Get "Good Night and Good Luck" from Amazon.com

Get "Good Night and Good Luck" from Amazon.com

I’ve always looked favorable on some of the icons of journalism. While I’ve often expressed a fondness for Hunter S. Thompson, who if he wasn’t the godfather of Gonzo Journalism, he was one of its leading advocates. However, I’ve also often spoken highly of Edward R. Morrow, and I’ve often stated that the field of video game journalism needs someone like Murrow, who would be unafraid to say that, for example, Activision was heavily in the wrong on a particular topic, and then enumerate the reasons to support his argument, and ultimately shut them down. Probably the closest person to filling this role is Dan “Shoe” Hsu, formerly of Electronic Gaming Monthly. Anyway, when Good Night & Good Luck came out, it became a title on my must watch list. And there it remained until, finally, I got around to watching it. Now, what do I think about it?

The Premise: The film documents a series of influential shows done by Edward R. Morrow taking on Sen. Joseph McCarthy, and his Commission on American Activities, done in a docu-drama style. Continue reading

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Video games, Where I Read

Where I Read – GamePro #33

Magazine GamePro - Michael Jordan V4 #4 (of 12) (1992_4) - Page 2Well, the streak of GamePro issues continues unabated. The next issue of GamePro is issue 33 for April of 1992, featuring Michael Jordan (who is not wearing a number on his uniform in this picture) on the cover. This issue is, again, fairly short – about 100 pages long.

Editorial: Finally we get some actual journalism in the editorial, relating to responses to questions posed to Nintendo of America regarding the SNES. First, related to the lack of backwards compatability, and whether or not an adapter will be shipped to allow older NES games to be played – they consider it inappropriate to sell an add-on adapter, instead we include all the cables necessary to play both (thus, if you sold your NES to upgrade to the SNES, and hoped for backwards compatibilty like the Genesis or TurboGrafx systems, we can make more money off you when you buy a new NES.) Also, some SNES games around launch have been experiencing slowdown and other framerate drops – this is because of the systems 4 CPUs working togeather to provide a superior graphical experience (in other words, it’s not a bug, it’s a feature – I thought Nintendo had actually learned something from the last video game crash, and all the crappy, buggy games being put out by companies like Intellivision, which is the company that coined the phrase). They also hype their CD-ROM add-on, which never comes out. Now, they don’t do the next step here, which is draw the necessary conclusions (Nintendo of America is an asshole), and respond as appropriate – Nintendo hasn’t changed their tune, in spite of their settlement with the FTC. However, from what I understand, the Debug systems that they use to review the pre-release code for games are basically property of Nintendo, so if they do say thing negative, in theory Nintendo could pull the consoles, and they wouldn’t be able to review games until months after they’d hit shelves, potentially killing them. Continue reading

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Quality Control, Reviews, Video games

Quality Control – Batman (NES)

Get Batman for the NES from eBay

Get Batman for the NES from eBay

Alright, I’m doing something slightly different this time. I’m not going to be doing the review as full text. Instead, I’ll be doing this primarily as a youtube video with narration – particularly since this time I fixed the problems with the game audio intruding on my voice over. If this works better, let me know either on the comments here, or on YouTube. Hopefully, if I get a job soon or find if the site starts to make some money, I’ll be able to get a real mike and work on improving the sound quality of my voice over.

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Video games, Where I Read

Where I Read – Nintendo Power #10

Magazine Nintendo Power - Batman V2 #4 (of 6) (1990_1) - Page 2We’re on to issue #10 of Nintendo Power, for January of 1990. It’s a new year, a new decade, but not a new volume, though we’ve got a new hand-held system coming out. Our cover story for this issue is for the Batman game, featuring The Dark Knight small and in the background, and Jack Nichelson’s Clown Prince Of Crime large and in the foreground. Well, much like in The Dark Knight, it’s the Joker who steals the show. This issue’s a little longer than the last one, about 100 pages long.

Letters: We’re starting off with letters about the changes to Mario’s nose – and accusations of plastic surgery? *headdesk*

Batman Strategy Guide: Excuse me for a minute while I break out my Danny Elfman playlist (a track by Mystic Knights of The Oingo Boingo starts playing) No, the other Danny Elfman playlist! (Elfman’s main title for Batman starts playing). Much better! Anyway, we get maps of some if the first few stages (1 through 3), as well as notes on the last two episodes (4 and 5). Not much else here. They don’t even have any notes on what the power-ups do. Admittedly, often times these notes will be included in the manual, but it’s still useful to have that information in the magazine article, as the magazine is physically larger than the manual, making it a little more difficult to lose the magazine. Continue reading

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Video games, Where I Read

Where I Read – Electronic Gaming Monthly #48

Magazine Electronic Gaming Monthly - Jungle Strike_Jurassic Park V6 #7 (of 12) (1993_7) - Page 1Well, we’re starting off this issue of EGM, number 48 (we have continuity again!) for July of 1993, off with one of the magazine’s first gatefold covers, featuring the sequel to Desert StrikeJungle Strike, as well as the upcoming Jurassic Park games, with the cover opening up to reveal basically a 2-page spread of Jungle Strike art. By the way, after the rather small last issue of GamePro, this issue of EGM is absolutely gargantuan, weighing in at 183 pages.

Editorial: This issue Steve basically has a discussoion of what he seeas as the state of the industry, commenting that bigger and better thigns are to come, and giving his thanks to the people who have helped the magazine get this far. If I didn’t know better, I’d say that Steve was moving on or something, from the tone of the editorial column – but I know better. Continue reading

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film, music, Reviews

Movie Review: Pink Floyd – The Wall

Get the movie adaptation of Pink Floyds The Wall from Amazon.com

Get the movie adaptation of Pink Floyd's "The Wall" from Amazon.com

Well, you all know that I like Pink Floyd. I’ve reviewed their famous concert at Pompeii, as well as a documentary on the band’s history. Well, in the early 80s, The Floyd put togeather a film based on their hit album The Wall, to try and bring the pagentry and imagery from the show to audiences who wouldn’t have had an opportunity to see it. Now, the execution of the concept changed over time, but it stuck with the album’s plot. The question is: did it work?

The Premise: Rock musician Pink (played by Bob Geldof, making his film debut), is undergoing a nervous breakdown in his hotel room. As he goes mad, he looks back on his life, and at the circumstances that brought him to this point, starting from the death of his father in the second world war.

The Good: Gerald Scarfe’s animated sequences are excellent. One of the things about the Live in Berlin concert that didn’t quite work with me was the fact that we didn’t particularly get to see many of Scarfe’s animated sequences. We got a good look at “Goodbye Blue Sky”, and “The Empty Spaces”, but that’s it. Here we finally get to appreciate them in their full glory. Continue reading

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Video games, Where I Read

Where I Read – GamePro #32

The Cover of GamePro #32

The Cover of GamePro #32

Well, while our EGM Recaps are getting broken up, our GamePro streak is, fortunately, continuing unbroken and unabated with issue 32, covering March of 1992. Our cover story is, not surprisingly for this period in game history, Street Fighter II. Unsurprisingly for this magazine, their cover art of Ryu, Guile, and Chun Li, which is done in-house, is god-freaking-awful. I’m looking forward to when Nintendo Power covers this period, as their in-house art has been, thus far, excellent, and I’m looking forward to their coverage of Street Fighter II (if there is any – I hope there is). This issue’s actually pretty short for gaming mags of the early 90s, only 98 pages long.

Letters to the Editor: We start off with a letter asking if there are plans to put out something similar to the Game Genie for the Genesis. Why yes, there is, it’s called the Pro Action Replay which, unlike the Game Genie, is still around. The Game Genie, on the other hand, didn’t survive the 16-bit generation, and was replaced by the GameShark – both of which are now obsolete, with now replacements, meaning that if you can’t beat a controller-breakingly hard game – tough rocks. We also have questions about what you can spend the $5 rebate you’re getting (as part of the weak-sauce damages that Nintendo has to pay out) on – you can only spend it on games. Which makes it even more pathetic. I’d bet that the $5 damages would probably cover not the licencing fees that Nintendo gets from the publishers, but rather the cut the publishers would be making on the game sales. We also get a letter asking when any winter sports games will be coming out for the Genesis or TG-16, mentioning specifically snowboarding. I don’t think we get a Snowboarding game at all until the 21st century. Continue reading

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Quality Control, Video games

Quality Control – Willow (NES)

Get Willow for the NES from eBay

Get Willow for the NES from eBay

Well, my latest Quality Control column is ready, and this time I have video and audio ready. Excellent! I still shall, of course, have the text recap, for those who are at work and can’t listen to the video, or what have you.

The Premise:

Willow, a little person, must use all his skills in swordplay and magic to free the land from the grasp of the dark queen Bavmorda.

The Good:

This is a decent action RPG in the vein of Ys, with pretty good control. The graphics are alright for a NES game from this era, and sound isn’t totally awful eather, though I don’t recognize any of the music from the film.

The monster design is alright, and the monsters who shoot flame and other missles at you do have a discernable pattern, and the “bullets” are slow enough that if you spot the pattern you can avoid them. Also, upgraded weapons and armor come fairly regularly, and as the game is from a top-down perspective, it doesn’t run into any of the problems encountered by an Action RPG like Faxanadu. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #9

The cover of Nintendo Power #9

The cover of Nintendo Power #9

Alrighty then. Our Nintendo Power recaps take us to November & December of 1989 and issue #9 – the halfway point of Nintendo Power’s 2nd year. Their cover story is one heckuva title, and one which I’ve already talked about previously, at least the history of it – Tetris. Again, Nintendo Power is, at this point in its life (and I think in general), rather small, only about 100 pages long.

Letters: Of note this issue is a letter from a 75-year old retiree, with a poem about playing Legend of Zelda. We also get letters about the NES not recognizing that a cartridge is in it, or not reading the cartridge properly – thus the power light is flickering on and on. Fortunately, Nintendo makes cleaning kits to help you clean out the dust. Well… that’s part of it. There’s one other little thing… because the NES basically decided to design the system so it looks like a VCR (or a Betamax player), instead of using the top loading model of the Famicom, the system has problems with pins getting bent on it. This is something Nintendo doesn’t go into in this letter, and I don’t think it’s anything they ever acknowledge in the pages of Nintendo Power, except maybe when they launch the later top loading NES later. Continue reading

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