We’re continuing to get closer to catching up with the Nintendo Power Retrospectives.
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NextGen #14: February 1996
We’re slowly catching up with Nintendo Power (helped by the fact that Next Month’s episode of Nintendo Power Retrospectives is going to be a Also-Ran Episode).
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 124 – Farewell
We meet up with Sophita, find the truth about her, and the town, before bidding her farewell.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 123 – Keymaster
We go for another push, and manage to reach the B8 Key!
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Ghost of Tsushima: Video Review
This week I’m giving my thoughts on the last game I beat in 2020, and get into how Orientalism and lazy research can lead to a perpetuation of fascist perspectives of the past.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 122 – Lord of Ninja
We return to B8, and run into some really tough opposition.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 121 – Re-Equip
With the new class, it’s time to change up Durgan’s gear, before going for our next push.
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Silent Mobius Vol. 6-8: Manga Review
Volumes 6 through 8 of Silent Mobius is where the shit really hits the fan. For the past 5 volumes, the fight between the AMP and the Lucifer Hawk has been pretty conventional. The Lucifer Hawk launch a terror mission, AMP fights back. Starting lightly with volume 5, but more predominantly with 6-8, the Lucifer Hawks start directly taking the fight to AMP.
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Johnny Mnemonic: Film Review
Johnny Mnemonic is a very flawed film. It’s not a garbage film that other aspiring cyberpunk movies from this time can be, but it is a movie that significantly stumbles in its execution. That said, there are chunks of this movie that help make it still a pretty enjoyable film.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 120 – Retraining
We go visit Kasta, and get a Knight Orb to retrain Durgan to Knight.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 119 – Leveling Up
After returning to town, we level up and prepare for the next run.
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Breaking Down The Knightfall Saga: Knightfall, Act 2
We have a one-off issue as Killer Croc goes for a rematch against Bane.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 118 – Butterfingers
We end up flubbing disarming some traps, and then have to flee an encounter before returning to town.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 117 – End of the World (As We Know It)
We reach the Third Crystal and learn how the Flash happened.
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BNA: Brave New Animal – Anime Review
Studio Trigger’s more recent fare is interesting from a critical standpoint because it’s very clear that they are a studio that does not shy away from being political and generally attempting to be progressive. They’re also a studio who, rather than directly addressing Japanese politics, tends to address their narratives through the lens of American politics, often through the X-Men books, which means that due to their distance from American politics, they can stumble into some rakes that are otherwise avoidable, and BNA: Brave New Animal is a great example of this.
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Lady Snowblood: Movie Review
Apparently Kazuo Koike’s manga is one of those edge cases where a creator’s manga adapts to the screen better in live-action than in animation. Koike’s anime track record includes the infamous Mad Bull 34 and Crying Freeman, while his live action adaptations include such classics as Lone Wolf & Cub, and the film I’m reviewing today – Lady Snowblood.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 116 – Childhood Trauma
We reach the second crystal and learn Durgan’s backstory.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 115 – Trail of the Past
We continue on our way to the second Memory Crystal.
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Nintendo Power Retrospectives: Part 110
We have almost finished Year 8 of Nintendo Power, with a fairly lean issue.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 114 – …It’s Gone Now
We fight an optional boss to open up a portal back down to B8.
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Let’s Play Wizardry: Tale of the Forsaken Land: Part 113 – There Was A Lake Here…
We return to the waterfall level to investigate an area we unlocked.
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X of Swords: Comic Review
X-Men comic events tend to not be small, and also tend to shake up the whole line to very dramatic degrees. Fall of the Mutants set up the Australia Arc and ultimately lead to that team going through the Siege Perilous. Inferno killed off Madeline Pryor, de-aged Illyana Rasputin, and sent Nathan Summers into the future to become Cable. X-ecutioner’s Song unleashed the Legacy Virus. And the most recent one of these has been X of Swords.
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Sprawlrunners: RPG Review
I like Shadowrun a lot – it was the second tabletop RPG I ever played and my first cyberpunk RPG. I also know it’s clunky in a lot of respects. So, when I learned about Sprawlrunners about a more fast-moving way to run a Shadowrun-like game, using the new edition of the Savage Worlds I decided to pick it up.
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Thoughts on the Time of the Red
I recently picked up the corebook for Cyberpunk Red, and have read through the whole book. I haven’t done anything with the rules yet, so I can’t speak to those. However, I do have some thoughts about the setting, particularly the changes in the Time of the Red.
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