Astra: Lost in Space – Anime Review

A while back, when I had started my fanzine with the intent of getting established science fiction fans, in particular, those who read fanzines (a demographic that is generally more likely to vote and nominate in the Hugos), to watch and nominate speculative fiction anime – I started with a list.  I gave a list of anime series that had come out since the turn of the millennium which I thought literary speculative fiction fans would enjoy. Among them was Bodacious Space Pirates, a science fiction anime which I felt took the sense of adventure and wonder that was a fixture of ‘50s and ’60s YA Space Adventure science fiction, kept that, and dropped the obsolete political and social views that fill so many works of that period. Astra: Lost in Space is the next anime that tries this and pulls it off spectacularly.

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The October Man: Book Review

The last book in the Peter Grant series of Urban Fantasy police procedurals wrapped up the end of the “Faceless Man” Arc, with the recurring antagonist of that series being taken down, while one of the members of Peter’s supporting cast who had turned to the Dark Side was now on the lam. In the wake of this, author Ben Aaronovitch has decided to, basically, explore a different chunk of this world with the novella The October Man, which moves the plot from the UK to Germany.

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Shadowrun: Hong Kong – Video Game Review

The first two parts of what I’d call the “Shadowrun Returns Trilogy” – Shadowrun: Dead Man’s Switch, and Shadowrun: Dragonfall, showed steady improvement over their earlier installments, reaching a zenith in Shadowrun: Hong Kong. Dead Man’s Switch re-introduced the game mechanics and the world of Shadowrun to video games after decades of absence, along with telling a story that adapted parts of the setting that hadn’t been adapted before.

Dragonfall, for the first time, took Shadowrun, in video game form, out of Seattle – and in the process gave some fanservice to the game’s very vocal German fan base. It also demonstrated elements of the evolution of PC RPGs that the first game lacked – regular party members each with their motivations and story, along with quests specific to those characters that helped to progress their story. However, both games had some mechanical hiccups that made them frustrating to play.

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