Tag: GamePro
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Where I Read – GamePro #50
The GamePro Recaps have hit issue 50 for September of 1993. Our cover story is Mortal Kombat, the latest fighting game (as of this issue) to rock the arcades. The cover art though, isn’t so hot, but that’s to be expected. Letters: We get a letter discussing improvements to game endings. Or, at least getting
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Where I Read – GamePro #49
We continue with the GamePro recaps with issue #49. The cover story for this issue is, not unsurprisingly, considering the era – Street Fighter II Turbo. Editorial: It’s actually about something this issue! To be specific, Sega’s debuted their rating system for games, which will end up (with a few revisions) becoming the industry standard.
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Where I Read – GamePro #48
The GamePro recaps continue with issue 48, for July of 1993. This issue’s pretty short, only 156 pages long, and our cover story is Jurassic Park. Oh, and the cover art is still bad, though this issue’s had some of the better covers in a while. Editorial: We’re not totally re-iterating the table of contents
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Where I Read – GamePro #47
Another week, another GamePro. This issue is issue number 47 for June of 1993. Our cover story is a puzzle game – Yoshi’s Cookie! The issue isn’t too long, only 163 pages long, which is nice. Oh, and just to remind you that this is the 90s, and we’re starting what will become a long
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Where I Read – GamePro #46
Despite my going back to school, and all that effecting my time I have for writing, the GamePro recaps continue with issue #46 for May of 1993. We have another Sports issue. Our Editorial this issue also discusses the violence in video games debate, with the general advice being that the onus for protecting kids
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Where I Read – GamePro #45
My GamePro Recaps continue with Issue #45 for April of 1993. This issue is about 177 pages long and our cover story is StarFox. Though, the length of the issue will probably be padded a little by the second half of their strategy guide for Sonic 2. The editorial this issue is, basically, saying that
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Where I Read – GamePro #44
Our GamePro recaps continue with our coverage of issue #44 for March 1993. Our cover story is the best games of 1992. Well, normally this would come out in the first issue of 1993 but it works. Our cover art is, I presume, of Shinobi, featuring a ninja of ambiguous gender. The isue’s 193 pages
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Where I Read – GamePro #43
It’s time for our next recap of Game Pro. We continue ever foreward with our coverage of issue 43. This issue is about 201 pages long and our cover story is Star Trek: The Next Generation, and various games based on that. However, our cover art, while it’s not an original art asset, it’s not
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Where I Read – GamePro #42
We’re on to issue 42 of GamePro, the first issue of the magazines 5th volume, but not it’s 5th year (it’s been publishing for 3 and 1/2 years), which means that they’ve been doing some creative accounting in the counting. Not that any publisher would do such a thing, right DC, Marvel? Anyway, our cover
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Where I Read – GamePro #41
Our series of GamePro recaps continues to issue 41, for December of 1992. This issue is once again pretty long, at 240 pages, and our cover story this issue is the new Chester Cheetah game. That’s correct, our cover game is an advergame, one designed to get young people to buy more junk food. You
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Where I Read – GamePro #40
Our GamePro recaps continue again with our coverage of issue #40, for November of 1992. Our cover story is Sonic The Hedgehog 2 (which was EGM’s cover story two months prior). The issue weighs in at about 200 pages in length, oh, and for the record, the cover art still sucks. Editorial: Finally, we get
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Where I Read – GamePro #39
We’re continuing with the GamePro Recaps with issue 39 for October of 1992. The cover story for this issue is Street Fighter II – again. The cover art is god-freaking-awful – again. Now, the copy I’ve got is 149 pages long, but it’s missing a couple pages. Apparently there was a poster in the issue,
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Where I Read – GamePro #38
Our GamePro coverage continues to issue #38 for September of 1992. Our cover story is a whole bunch of comic book games, most of them with the Marvel licence. This issue’s getting up there in length, at 163 pages long. Editorial: Well, GamePro TV is now on cable… on the Sci-Fi Channel! That’s right, the
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Where I Read – GamePro #37
Alright, the GamePro recaps continue with issue #37 for August of 1992, with another movie licenced game on the cover – Universal Soldier, based on the Jean-Claude Van Damme vehicle. Remember when the Muscles from Brussles had a career? Okay, that’s a cheap shot, particularly since JCVD might revitalize the man’s career (I’ve heard very
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Where I Read – GamePro #36
We continue with our recaps of GamePro with issue 36 for July of 1992. This issue is of pretty average length at 112 pages long – with what is probably GamePro’s first extremely awesome piece of cover art, complete with jets of blood. I’m surprised that they got away with the blood on the cover,
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Where I Read – GamePro #35
So, onwards with our GamePro recaps. Our next issue is #35 for June of 1992. This issue is at a semi-average length of 117 pages long, and it’s cover story is Taz-Mania for the Genesis. That’s right, it’s the early 90s, and now the Tazmanian Devil has the most marketing muscle of the Looney Toones.
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Where I Read – GamePro #34
Well, we continue with the GamePro recaps with issue 34, for May of 1992. Our cover story is Splatterhouse II for the Genesis (though they forget the Roman numeral). The issue is pretty short, about 100 pages long. Editorial: actually has some content, in this case regarding Nintendo’s decision to increase the amount of carts
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Where I Read – GamePro #33
Well, the streak of GamePro issues continues unabated. The next issue of GamePro is issue 33 for April of 1992, featuring Michael Jordan (who is not wearing a number on his uniform in this picture) on the cover. This issue is, again, fairly short – about 100 pages long. Editorial: Finally we get some actual
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Where I Read – GamePro #32
Well, while our EGM Recaps are getting broken up, our GamePro streak is, fortunately, continuing unbroken and unabated with issue 32, covering March of 1992. Our cover story is, not surprisingly for this period in game history, Street Fighter II. Unsurprisingly for this magazine, their cover art of Ryu, Guile, and Chun Li, which is
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Where I Read – GamePro #31
We continue with our GamePro recaps with issue 31 for February of 1992. Finally, we get 3 consecutive issues in a row. Hurray! May the streak be long and fruitful. This issue is fairly short – about 140 pages long, with a cover story of Teenage Mutant Ninja Turtles III for the NES, which will
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Where I Read – GamePro #30
Alright then, on to our next issue of GamePro – issue 30 for January of 1992. Our cover story is for the Hook licenced game. Being that movie licenced games tend to suck, I’m wondering about this game more than a little bit. I also recall that GamePro also did a cover story for Enter
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Where I Read – GamePro #29
Continuing with our GamePro recaps, I’ve got another substantial gap in the archive, this one 11 issues wide, taking me from issue 18, to issue 29, for December of 1991. Our cover stories this issue are GamePro’s upcoming TV show and Bart vs. The World for the NES. This issue’s also 173 pages long (approximately),
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Where I Read – GamePro #18
Well, I’ve got another gap in my GamePro issues, with our next issue being 8 months ahead, with issue 18 (or rather Volume 2 Issue 6). This issue was published in January of 1991, and weighs in at about 148 pages long. This is their annual sports issue, though their last one was about 11
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Where I Read – GamePro #10
 Today we move on to the fourth of our GamePro recaps, skipping over a couple issue (since I don’t have that issue) to issue number 10, for May of 1990. This issue has some horrifically fugly early 90s-late 80s cover art, which almost made my eyes bleed. I really hope that GamePro’s cover art