We clean these enemies out so we can continue on.
Read moreLet’s Play Tactics Ogre PSP: Part 320 – Red Lizardmen II
We clean these enemies out so we can continue on.
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We encounter a new type of Lizardperson.
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I ultimately end up going offline and continuing play that way.
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We run into some frame-dropping issues that distract me from play.
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We properly open the path to the Water Temple.
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It’s time to take on the Water Temple.
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We take out the fire guardian, and I get set to do some gear crafting in between streams.
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We finally get to take on the Fire Guardian.
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After some close calls, we finally clear our path to the Fire Guardian.
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We reach the main entrance to the temple, and once again there is no OSHA compliance.
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This time their positioning makes more sense, even if it still fails.
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We have another fight set up to have the PCs be flanked.
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We clean out the next wave of guards.
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We reach the outside of the temple – I think.
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We clean out this fight without getting knocked into the lava.
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We fight way closer to some lava than would actually be safe.
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We begin our run on the Fire Temple.
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We take on the Ice Guardian, and equip the *one* weapon that dropped.
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We manage to turn the enemies against each other (a little) and get cross the bridge.
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We have three bridges across a bottomless chasm with Medusae on the other side.
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It turns out for that kind of flanking plan to work, you need people in the front position who are a little tankier.
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We have a bunch of goons trying to hold us in place while we’re attacked from the side.
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We demonstrate that having the High Ground is not a win condition.
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We clear out the opposition (and they still don’t drop weapons).
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