We get a random encounter on the way to the next side quest.
Read moreLet’s Play Tactics Ogre PSP: Ep. 247 – Desert Randos I
We get a random encounter on the way to the next side quest.
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We clear out this fight, and now can go to the Palace of the Dead whenever we want.
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One dragon down, two to go.
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We have one more fight to do in order to clear the path to the Palace of the Dead.
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We finally lay into the Necroprentice – but are we too late?
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We attempt to push through the undead defenders to aid this new guest character.
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We finally take on this new Necroprentise, and attempt to save the village’s last survivor.
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We mop up the last few of this fairly small force, so we can get into the castle.
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We now have to get through the handful of undead guards.
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We take on the mercenary who had been left in command of these undead.
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We move out of the lower area of the map, and start fighting the main enemy force.
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We not only face the undead, but also a new environmental hazard – toxic mold with a poison effect.
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We face another Necroprentice, who this time has raised the Dragon defenders of a razed village.
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We finish taking down this patrol, leaving us to wonder about the “artifacts” they mentioned at the start of the fight.
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Once more, we get stuck in, with the Rune Fencers and Valkyries turning out to be rather squishy.
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We encounter a group that hasn’t gotten the “We Didn’t do a Genocide” memo, and end up having to fight them.
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We clear the way, and do some fiddling with our main party members’ equipment loadout to use some items we picked up earlier.
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Cistina demonstrates the power of the Dragoon class, as we join to battle with the monsters.
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We start to open the path to the tomb, and end up fighting a whole bunch of Dragons on the way.
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We get these critters out of our way, and move on.
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We have another random encounter on our way to a side-quest.
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We gear up a little bit, and train some party members on additional spells.
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We learn the full story of the Pirate’s Graveyard.
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We finally take out this dungeon’s final boss.
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