Each of these Temples has had some form of “Flanking” battle – this is the Earth Temple’s, with the flankers being undead that will wake up in 3 turns – unless we exorcise them first.
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Let’s Play Tactics Ogre PSP: Part 331 – Rock Monster II
We clear out the fight, with the battle wrapping up with a bunch of undead.
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Let’s Play Tactics Ogre PSP: Part 330 – Rock Monster I
We have another fight with a whole bunch of Golems.
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Let’s Play Tactics Ogre PSP: Part 329 – Sandstorm
I take on the second area of the dungeon, and get hit with slow a bunch.
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Let’s Play Tactics Ogre PSP: Part 328 – Rocky Start II
We make our second attempt at the start of the Earth Temple.
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Let’s Play Tactics Ogre PSP: Part 327 – Rocky Start I
We start off the Earth temple, and have a slight loadout hiccup.
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Let’s Play Tactics Ogre PSP: Part 326 – Water Guardian II
Fourth shrine down, 1 to go.
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Let’s Play Tactics Ogre PSP: Part 325 – Water Guardian I
It’s time to take on the Water Temple guardian.
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Let’s Play Tactics Ogre PSP: Part 323 – Perilous Labyrinth I
We have this temple’s map with treacherous pitfalls to watch out for.
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Final Fantasy XV: The Dawn of the Future – Book Review
Final Fantasy XV had a lot of DLC planned, to expand on the game’s story by providing additional plot details during the big time skip before the game’s final act, expanding on the game’s backstory, and even providing an alternate ending. We got… some of it. We got the backstory expansion. We got some elaboration on what characters were doing when they were off-camera at certain parts of the game. However, we didn’t get the whole story – we didn’t get the expansion discussing the time skip, and we didn’t get the alternate ending. However, the game’s writers wanted to make sure that story was told, leading to The Dawn of the Future – which adapts one released episode, and the plots of a bunch of unreleased ones, to give an alternate ending.
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Let’s Play Tactics Ogre PSP: Part 322 – Stepping Stones II
We prove ourselves king of the hill and take our pro-pain implements onward.
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Let’s Play Tactics Ogre PSP: Part 321 – Stepping Stones I
We get a fight with a big island in the middle with enemies on all sides.
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Let’s Play Tactics Ogre PSP: Part 320 – Red Lizardmen II
We clean these enemies out so we can continue on.
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Let’s Play Tactics Ogre PSP: Part 319 – Red Lizardmen I
We encounter a new type of Lizardperson.
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Let’s Play Tactics Ogre PSP: Part 318 – Slow Current II
I ultimately end up going offline and continuing play that way.
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Let’s Play Tactics Ogre PSP: Part 317 – Slow Current I
We run into some frame-dropping issues that distract me from play.
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Let’s Play Tactics Ogre PSP: Part 316 – Pack Your Waders II
We properly open the path to the Water Temple.
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Let’s Play Tactics Ogre PSP: Part 315 – Pack Your Waders I
It’s time to take on the Water Temple.
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Let’s Play Tactics Ogre PSP: Part 314 – Fire Guardian II
We take out the fire guardian, and I get set to do some gear crafting in between streams.
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Let’s Play Tactics Ogre PSP: Part 313 – Fire Guardian I
We finally get to take on the Fire Guardian.
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Let’s Play Tactics Ogre PSP: Part 312 – No Railings II
After some close calls, we finally clear our path to the Fire Guardian.
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Let’s Play Tactics Ogre PSP: Part 311 – No Railings I
We reach the main entrance to the temple, and once again there is no OSHA compliance.
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Let’s Play Tactics Ogre PSP: Part 310 – Flaming Flanks II
This time their positioning makes more sense, even if it still fails.
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Let’s Play Tactics Ogre PSP: Part 309 – Flaming Flanks I
We have another fight set up to have the PCs be flanked.
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