We go against a combined group of Winged, Griffons, and Wind Dragons.
Read moreLet’s Play Tactics Ogre PSP: Part 278 – Griffins & Dragons
We go against a combined group of Winged, Griffons, and Wind Dragons.
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We encounter a new subclass of the Winged – the Night Crow.
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We continue our decent through the Wind Temple’s fortress levels.
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We decide to go after the Wind Shrine first.
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We finally take down the boss, and learn the truth about the Fortresses.
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We finally start to make our approach directly on the Lich themselves.
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We continue slogging through the Lich’s minions.
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Our last one of these is a fortress that a Lich appears to have moved into.
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We continue to fortress number three to get mopped up.
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We move on to the next of the fortresses we need to clean out for this side quest.
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We end this session by clearing out another fortress.
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We start to clear the path to our next big side quest.
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I clear out the fort’s defenders and start to put together a plan for this side-quest.
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We start to make our way to the top of the fortress.
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We face a bunch of healers entrenched at the top of the fortress.
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No propane here, just supporters of the late Heirophant who want Denam dead.
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We manage to beat the monster trainer, and end up recruiting him.
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We run into one of our old opponents – the skeevy bounty-hunting monster trainer.
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We finish off this fight, with a couple more side-quests to go.
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We make some progress in cleaning these scallywags out.
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We encounter another group of pirates we have to clear out.
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We save our “client” and now have a fusilier.
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Oddly enough, the person we’re trying to protect is competent at defending themselves, so it’s not too hard to keep them alive.
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We try to save our first fusilier, and end up seeing them rush headlong into an enemy formation.
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