I kick off my August GenCon licensed tabletop fiction reviews with a Dragonlance novel that fills a gap in the original Dragonlance Chronicles.

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Magic: The Gathering, of all the TCGs that I have played, has held on to me more than any other game – more than WWE Raw Deal, the Star Wars CCG, the Star Trek CCG, and even Weiss Schwarz. The reason for that, more than the raw play of the game and the people I was playing with, was the world of the game, the lore of the game and how it was conveyed. While cards would certainly have a degree of humor to them, the game always took the world somewhat seriously. (more…)