At long last we get through the first chapter of the game. Continue reading Let’s Play – Genji: Days of the Blade, Part 7
This time, in Genji: Days of the Blade I start to fight my way through the treasure room complex, which is currently on fire. While trying to retrieve a flammable McGuffin. Continue reading Let’s Play – Genji: Days of the Blade, Part 6
This time, in Genji, we have more backtracking in the game, and a party member who rushes headlong into combat and gets caught in a force field. Continue reading Let’s Play – Genji: Days of the Blade, Part 5
The Genji: Days of the Blade Let’s Play carries on, and we contend with another freaking ward. Continue reading Let’s Play – Genji: Days of the Blade, Part 4
Time to try doing a Let’s Play again, this time with the game Genji: Days of the Blade for the PlayStation 3. Continue reading Let’s Play – Genji: Days of the Blade – Part 1
It’s E3 Week, which means it’s time for me to talk about the press briefings, starting with Konami & Microsoft. Continue reading Vlog – E3 2012: Konami & Microsoft
Alright, I’ve played (though not beaten – it’s a really long game and I’ve only got 1 day to play it, sort of) Gauntlet II. Again, I’m reviewing the PlayStation Network version of the game, as that version is significantly more accessible than the NES version, and if you buy PSN version the developers actually get money and a random warm and fuzzy sensation, as opposed to … Continue reading Quality Control – Gauntlet II
So, I’ve previously reviewed Need For Speed Carbon. In the course of that review, I explained that I liked the game, and enjoyed playing the game, but had some major problems with the pursuit system of the game, and how sparingly the game gave out get out of jail free cars, and other items to take tick marks off your cars wanted level and impound meter, making it more likely that you, as a player, would encounter a situation where you’d be unable to continue, but wouldn’t have a game over.
Thus I traded that game in and moved on to the next game in the series – ProStreet. ProStreet was practically infamous for the negative review scores it got, from losing the illegal street race edge and making the races legitimate, to the increased realism. However, after having my aforementioned bad experiences with Carbon, this sounded like just what the doctor ordered.
As the saying goes though, the more things change, the more things stay the same. Continue reading “Why I’m Trading In Need For Speed: ProStreet”
For the record, this is a “Semi-Review” because I have not beaten the game, nor have I gotten 100% completion. What I have done, however, is get 55% completion of career mode, which is enoguh to give me a good grasp of single player, more or less.