
Playing at the World: Book Review
This week I’m covering a non-fiction book on the history of Dungeons & Dragons, and the various influences that fueled it.
Continue reading “Playing at the World: Book Review”This week I’m covering a non-fiction book on the history of Dungeons & Dragons, and the various influences that fueled it.
Continue reading “Playing at the World: Book Review”When we last left off, through a fit of impulsiveness, I had advanced the party into a cut-scene trigger that routed us to the top of the Wizard’s tower.
Continue reading “GBP – Curse of the Azure Bonds #6: The Wizard’s Tower”This week I’m giving my thoughts on the first of the Gold Box games, Pool of Radiance, after the conclusion of the first part of my Let’s Play, which I didn’t capture gameplay footage of this time, so this review is going to be strictly a talking-head review.
Continue reading “Pool of Radiance: Video Game Review”We now, at last, come to the largest and final area of the game – Valjevo Castle, the home of Tyranthraxus.
Continue reading “GBP: Pool of Radiance Part 12 – Valjevo Castle”The Koval Mansion isn’t the last City Hex we have to go – Stojenow Gate and Valjevo Castle still remain. However, it is the last city hex we have a quest for – and indeed there are no official quests for those areas, so theoretically we can just push through right now. But, first, let’s get this last city hex.
Continue reading “GBP: Pool of Radiance Part 11 – Kovel Mansion”The first two parts of what I’d call the “Shadowrun Returns Trilogy” – Shadowrun: Dead Man’s Switch, and Shadowrun: Dragonfall, showed steady improvement over their earlier installments, reaching a zenith in Shadowrun: Hong Kong. Dead Man’s Switch re-introduced the game mechanics and the world of Shadowrun to video games after decades of absence, along with telling a story that adapted parts of the setting that hadn’t been adapted before.
Dragonfall, for the first time, took Shadowrun, in video game form, out of Seattle – and in the process gave some fanservice to the game’s very vocal German fan base. It also demonstrated elements of the evolution of PC RPGs that the first game lacked – regular party members each with their motivations and story, along with quests specific to those characters that helped to progress their story. However, both games had some mechanical hiccups that made them frustrating to play.
Continue reading “Shadowrun: Hong Kong – Video Game Review”These two city hexes are effectively linked, in the sense that one cannot be cleared without the other, and both are light on fixed encounters, so I’m covering them here in one combined post.
Continue reading “GBP: Pool of Radiance Part 10 – Wealthy Area and the Temple of Bane”When I beat Shadowrun Returns: Dead Man’s Switch, I enjoyed the game but found it lacking in a lot of respects. While Dead Man’s Switch was an RPG that captured a bunch of the feel of the world of Shadowrun and invoked one of the classic adventures from the game, it was missing some of the dynamism of the RPG that other PC RPGs brought to the table. Shadowrun Dragonfall addresses these concerns and creates an RPG that is a more marked improvement over its predecessors.
Continue reading “Video Game Review: Shadowrun Dragonfall”This time I’m getting into something slightly different. I ordered a copy of the tabletop RPG adaptation of Pool of Radiance, titled Ruins of Adventure, and while I’m getting through the next chunk of the game, I figure this is a good time to talk about that.
Continue reading “Gold Box Playthrough: Pool of Radiance Part 7 – Ruins of Adventure”This week I have a review of an art book covering the history of Dungeons & Dragons from the start of the game to now.
Watch the video…After taking care of the bandits in Kuto’s Well, you’ve got a few options ahead of you. In order to reach the Cadorna’s Textile House, you have to go through either Mendor’s Library or Podol Plaza. You also get your first quest specific party member here – a quest to liberate the Temple of Il-Mater, which has been defiled into being a Temple of Bane on the other side of the river. This gets you a sixth party member, the cleric who is carrying out this quest – and he’ll stick with you until you complete the quest. Which means he’ll stay with you for any other quests you do between then and now – so that quest can wait.
Continue reading “GBP: Pool of Radiance – Part 4 (Podol Plaza)”Oriental Adventures was a sourcebook for AD&D 1st edition that sort of re-imagined and re-interpreted the game to fit a setting inspired by various stripes of Asian cinema, with varying degrees of success. However, two things that book did moderately well was to present a setting in microcosm that used the mechanics and the book’s non-weapon proficiency system. What it didn’t do well was to create classes and races that were conducive for adventuring, and it didn’t create a setting that a standard adventuring party could be inserted into.
Continue reading “RPG Book Review: Dungeoneer’s Survival Guide”
AD&D 1st Edition received a smattering of different settings. The longest lasting of those were the Forgotten Realms, Greyhawk, and Dragonlance settings. However, a little less memorable one is Kara-Tur, which was born out of the Oriental Adventures sourcebook. While it would later be folded into the Forgotten Realms, on the outset it was very much its own thing. Continue reading “Book Review: Oriental Adventures (1e)”
Tomb of Horrors is quite possibly the most infamous D&D module of all time. It’s an adventure that has been credited with annihilating campaigns, and is claimed to be the most broken and unfair adventure ever put out by TSR. However… I think this reputation might be because people are approaching the scenario the wrong way. Continue reading “Adventure Review: S1 – Tomb of Horrors”
I off and on have been reviewing the parts of the first AD&D adventure path – Against the Giants (in two parts – Part 1 & Part 2), and Descent into the Depths of the Earth. Well, now the time has come to the conclusion of the Adventure Path, and while for an inventive ending, it’s kind of a rough one. Continue reading “Adventure Review: D3 – Vault of the Drow & Q1 – Queen of the Demonweb Pits”
The Against the Giants series (the first adventure reviewed here, and the other two here) wraps with a hook for further adventures within the Underdark, based on the premise that the Giants were backed by the Drow. This leads to the party heading into the Underdark to do battle against the Drow. Continue reading “Adventure Review: D1-2 Descent into the Depths of the Earth”
Earlier I reviewed Empire of the Imagination, one of the more recent biographies of Gary Gygax. Well, David Kushner, the author of Masters of Doom, has co-written a graphic novel Biography of Gygax. I gave it a read, and thought I’d give my thoughts. Continue reading “Graphic Novel Review: Rise of the Dungeon Master”
I recently took a look at the Dragon Age RPG from Green Ronin, along with the more generic Fantasy AGE RPG, and I want to give a few thoughts on those. Continue reading “Thoughts on Fantasy AGE”
Keep on the Borderlands is a lot of people’s first experience with a pre-written D&D adventure. While it isn’t the first published D&D adventure, or even the first 1st Level D&D Adventure, it’s one of the first ones with a drawn out map and wilderness environment combined, and many people’s first D&D adventure – including mine. Since the first time I’ve played the adventure, I’ve played many more RPGs in a multitude of systems, and had an opportunity to GM a couple times. So, I’m revisiting the adventure. Continue reading “Adventure Review: B2 – The Keep on the Borderlands”
Probably one of the first sourcebooks put out for Advanced Dungeons & Dragons was Deities and Demigods, a book with a collection of beings that would provide something for your Cleric to be, well, a cleric of. However, it doesn’t really hold up very well, particularly compared to later deity books for later editions of AD&D and D&D. Continue reading “Book Review: Deities and Demigods (1980)”
I don’t know if you know this, but I like tabletop RPGs. I really like tabletop RPGs. So, when I learned of the massive amount of scholarship going around RPGs and the history thereof, I got really excited. Though not the first book on the topic that I picked up (that being Of Dice And Men, which I reviewed in the fourth issue of my fanzine) this is one of the first, and one that warrants some discussion. Continue reading “Book Review: Empire of the Imagination”
This time we’re taking a brief look at the West End Games RPG – and the times between the original novels and comics, and the more familiar era. Continue reading “Legends of the Force: Part VII – The Dark Times”
This time we work to get together some more adventure hooks before we head out into the galaxy. (Archived from my stream) Please support my Patreon at http://www.patreon.com/countzeroor Member of The Console Xplosion Network: http://www.theconsolexplosion.com/ Watch my Live-Streams on http://twitch.tv/countzeroor/ Continue reading Let’s Play Mass Effect 3: Part 12 – Raiders and GROPOS
I’m starting off my character write-ups for the NWCW with two stars from NJPW, and currently one of their top tag teams – Apollo 55: Prince Devitt and Ryusuke Taguchi. As a note, as this is a write-up for their status within my fictitious promotion, as opposed to actually being in New Japan, their stats will be slightly different than what their stats would be within New Japan. Continue reading “NWCW – Prince Devitt & Ryusuke Taguchi”