We begin our advance by fording a river (or rather, getting them to ford it first).
Read moreLet’s Play Tactics Ogre PSP: Part 357 – Walking on Water I
We begin our advance by fording a river (or rather, getting them to ford it first).
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We finish off these bandits (again).
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We slowly turn this fight around.
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Our low-level characters (unsurprisingly) aren’t doing well.
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I decide to move forward with the story – but have to deal with a random encounter first.
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We finally clear out this side of the fork.
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Our next map has a big pit with a whole bunch of Mold in the middle.
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We have a map with a sudden drop at the starting area.
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We finish off this battle and move on with the grind.
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We continue this two-front battle.
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We go over the other route to continue grinding.
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We have a map that loops around in a semi-corkscrew.
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We have a fight with a whole bunch of beasts and dragons.
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We have a rematch with Nysbeth!
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We have a very small fight, with only 3 characters.
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This time we know how to unlock the passage!
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We have our next big “Guide Dammit!” moment of the LP.
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We end up having another Warlock join the party after another fight.
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We start our grinding expedition into the Palace of the Dead.
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We finish off these would-be ambushers.
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We have a random encounter against some roadside goons.
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It’s time to decide which character will take on the Oracle Class.
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It’s time to earn the Oracle Mark and take on the Earth Guardian.
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After dealing with the worst of their number, we press the attack on the monsters with a flanking maneuver of our own.
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