We have our pit-fall level, where we try to force the monsters through a choke point.
Read moreLet’s Play Tactics Ogre PSP: Part 333 – You Shall Not Pass I
We have our pit-fall level, where we try to force the monsters through a choke point.
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Each of these Temples has had some form of “Flanking” battle – this is the Earth Temple’s, with the flankers being undead that will wake up in 3 turns – unless we exorcise them first.
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We clear out the fight, with the battle wrapping up with a bunch of undead.
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We have another fight with a whole bunch of Golems.
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I take on the second area of the dungeon, and get hit with slow a bunch.
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We make our second attempt at the start of the Earth Temple.
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We start off the Earth temple, and have a slight loadout hiccup.
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Fourth shrine down, 1 to go.
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It’s time to take on the Water Temple guardian.
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We have this temple’s map with treacherous pitfalls to watch out for.
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We prove ourselves king of the hill and take our pro-pain implements onward.
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We get a fight with a big island in the middle with enemies on all sides.
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We clean these enemies out so we can continue on.
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We encounter a new type of Lizardperson.
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I ultimately end up going offline and continuing play that way.
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We run into some frame-dropping issues that distract me from play.
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We properly open the path to the Water Temple.
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It’s time to take on the Water Temple.
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We take out the fire guardian, and I get set to do some gear crafting in between streams.
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We finally get to take on the Fire Guardian.
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After some close calls, we finally clear our path to the Fire Guardian.
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We reach the main entrance to the temple, and once again there is no OSHA compliance.
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This time their positioning makes more sense, even if it still fails.
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We have another fight set up to have the PCs be flanked.
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