We finally cross the river to mop-up any remaining resistance.
Read moreLet’s Play Tactics Ogre PSP: Part 359 – Walking on Water III
We finally cross the river to mop-up any remaining resistance.
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We continue our plan to lure the enemy to us.
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We begin our advance by fording a river (or rather, getting them to ford it first).
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We finish off these bandits (again).
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We slowly turn this fight around.
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Our low-level characters (unsurprisingly) aren’t doing well.
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I decide to move forward with the story – but have to deal with a random encounter first.
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It’s time to take a look at Bitmap Books companion volume to the CRPG Book – the JRPG Book.
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We finally clear out this side of the fork.
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Our next map has a big pit with a whole bunch of Mold in the middle.
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We have a map with a sudden drop at the starting area.
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We finish off this battle and move on with the grind.
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We continue this two-front battle.
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We go over the other route to continue grinding.
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A while back I reviewed The CRPG Book, a book from Bitmap Books covering the history of Computer RPGs through various eras of titles in the medium, with write-ups from various authors. The book has since received a follow-up, The JRPG Book, written by Kurt Kalata with contributions by other authors. I’ve finished reading that, so it’s time to give my thoughts on the book.
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We have a map that loops around in a semi-corkscrew.
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We have a fight with a whole bunch of beasts and dragons.
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We have a rematch with Nysbeth!
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We have a very small fight, with only 3 characters.
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This time we know how to unlock the passage!
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We have our next big “Guide Dammit!” moment of the LP.
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After several years where E3 was the anniversary marker for the show, we have another year without an E3, with E3 likely being permanently dead. I give my thoughts on the history of the event, and my thoughts on it as someone operating from the outside.
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We end up having another Warlock join the party after another fight.
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We start our grinding expedition into the Palace of the Dead.
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