We reach the outside of the temple – I think.
Read moreLet’s Play Tactics Ogre PSP: Part 307 – Ruins of Fire I
We reach the outside of the temple – I think.
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We clean out this fight without getting knocked into the lava.
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We fight way closer to some lava than would actually be safe.
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We have another port of a PC first-person shooter to the N64.
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We begin our run on the Fire Temple.
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We take on the Ice Guardian, and equip the *one* weapon that dropped.
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We manage to turn the enemies against each other (a little) and get cross the bridge.
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We have three bridges across a bottomless chasm with Medusae on the other side.
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It turns out for that kind of flanking plan to work, you need people in the front position who are a little tankier.
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We are slowly – but surely – trying to get caught up with where we are in Nintendo Power magazine.
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We have a bunch of goons trying to hold us in place while we’re attacked from the side.
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We demonstrate that having the High Ground is not a win condition.
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I updated my Switch to an OLED model, around Christmas, and I figure now’s a pretty good time to give my thoughts on the upgrade, having had an opportunity to drive it around for a while.
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We clear out the opposition (and they still don’t drop weapons).
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We end up between a bunch of Fusiliers & some monsters.
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We finish the Ice Temple’s one fortress map.
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We move on to the Ice temple.
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We make a new weapon – which Denam isn’t a high enough level for.
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We finish dealing with the minions and take on the Guardian directly.
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It’s time to take on the Lightning Guardian.
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We end up having to bust out some cheats due to how the “remove debuff” spell works.
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We have our most hazardous map when it comes to knockback.
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We have a u-shaped layout for this map.
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We deal with another uphill climb-themed map.
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