We continue slogging through the Lich’s minions.
Read moreLet’s Play Tactics Ogre PSP: Part 272 – Clean Out The Dead II
We continue slogging through the Lich’s minions.
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Our last one of these is a fortress that a Lich appears to have moved into.
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We’re almost caught up with Nintendo Power magazine – or rather this issue will get us caught up about where we’re at with Nintendo Power magazine (but not where this month’s issue of the Nintendo Power Retrospectives would put us).
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We continue to fortress number three to get mopped up.
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We move on to the next of the fortresses we need to clean out for this side quest.
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We end this session by clearing out another fortress.
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We start to clear the path to our next big side quest.
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The Game Awards have happened, and there were some fun performances (including a 63-year-old flutist from Venezuela, Pedro Eustache, who stole the show), and other great moments (Christopher Judge getting an award for Best Performance presented by Al Pacino – something that you usually don’t get outside of the Oscars or Emmys). Also, as always, there were a whole bunch of trailers and new game announcements. So, rather than picking apart the winners and who did or did not get robbed, I figure I can talk about some of the new games we got to see, and was excited about. As always, these are in no particular order.
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We’ve fallen a few issues behind when it comes to our NextGen magazine recaps, compared to where we’re at in Nintendo Power magazine. It’s time to try to catch up some.
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I clear out the fort’s defenders and start to put together a plan for this side-quest.
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We start to make our way to the top of the fortress.
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We face a bunch of healers entrenched at the top of the fortress.
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No propane here, just supporters of the late Heirophant who want Denam dead.
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We manage to beat the monster trainer, and end up recruiting him.
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We run into one of our old opponents – the skeevy bounty-hunting monster trainer.
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We have come to Nintendo Power’s 100th issue.
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We finish off this fight, with a couple more side-quests to go.
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We make some progress in cleaning these scallywags out.
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We encounter another group of pirates we have to clear out.
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We save our “client” and now have a fusilier.
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Oddly enough, the person we’re trying to protect is competent at defending themselves, so it’s not too hard to keep them alive.
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We try to save our first fusilier, and end up seeing them rush headlong into an enemy formation.
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We clear the beach and take some time to level up our characters’ abilities.
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We’re done with most of the Takoyaki, more or less, so it’s time to move on to the rest of the goons.
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