Four titles this issue – two for the N64, two for the SNES.
Read moreNintendo Power Retrospectives: Part 119
Four titles this issue – two for the N64, two for the SNES.
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We finally bring down Oz, and avenge Cerya, with another predicament on the horizon.
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We continue to duke it out with the Templars & Oz.
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Oz talks crap, gets bapped.
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If we can’t save Cerya, we can – at least – avenge her.
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We fail to save Cerya, as we realize her AI keeps getting her killed.
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We try again after some grinding, and things seem to be going better…
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We’re slowly getting closer to catching up with the Nintendo Power Retrospectives, as we come to NextGen’s coverage of the N64 launch.
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As this chunk of attempts ends in failure, I have to decide if I should press on, or grind off camera before another attempt
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Yet another attempt, this time applying the mobility effects sooner.
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I try again, this time with some mobility effects.
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Continuing to get caught up with Nintendo Power with our next issue of NextGen, which has Chris Crawford’s column back, though the issue is generally lighter overall.
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I realize that my lineup wasn’t right to save Cerya, and I try another formation.
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We attempt to come to Cerya’s aid.
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We check in with our injured comrade before we had off after Vyce.
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We take on some, frankly, under-equipped Galgastani holdouts.
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We rejoin the Wallister Resistance to fight off the Bakram invasion.
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We overcome Vyce and face a new decision branch.
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It has come to Denan vs. Vyce, one-on-one.
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We learn Vyce has some common backstory with Dio Brando (backstory not involving Stands or vampirism)
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We’re getting closer with NextGen to where we’ve gotten ahead with this issue of NextGen, which also has Chris Crawford’s column being MIA.
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We finally overcome the spellweaver, ending the fight.
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Things end up going bad enough that I decide to start the fight over.
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Not a lot of games this issue, as we have a bit of a lull in the N64 release schedule.
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