We start to make our way to the next memory crystal, but get ambushed and have to fall back to town.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 112 – Fast Retreat
We start to make our way to the next memory crystal, but get ambushed and have to fall back to town.
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The party gets some exposition on the history of Duhan.
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We continue through B8 to our next story objective.
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We finally get out of the lobby and start exploring the East wing of B8.
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We return to B8 and encounter a bunch of monsters in the level’s “foyer”
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I like cookbooks. They are the fusion of my love for cooking and food, and my background in technical writing. I also love fantasy fiction & roleplaying games, with The Elder Scrolls series in particular. So, when I first played Skyrim and found there was cooking in the game, one of my first thoughts was “Man, an Elder Scrolls cookbook would be neat!” So, when one finally came out, I knew that I needed to check it out. Much as with the second Von Bek novel, I should have been looking at the Monkey’s Paw.
Read moreTime for another rematch with the Vampire Lord.
Read moreWe make a quick run to stock back up on Transfer Potions.
Read moreWe have a very close call before falling back to town resurrect our party and level up our members.
Read moreWe get teleported to another area of the dungeon and continue our exploration.
Read moreWe take on an optional boss in the form of a Vampire Lord, and get our clock cleaned.
Read moreAfter nearly losing a party member from an in-dungeon resurrection, we return to town, and find out we have a shortcut back to B8.
Read moreWe return to the Golem and throw down.
Read moreWe end up running into a whole bunch of encounters on this stretch of the dungeon.
Read moreWe start our actual return trip to the Golem boss fight.
Read moreVery light issue this time, as this issue is covering a lot of other games that we’ve already covered.
Read moreWe go for another push, only to level up 3 party members, and end up falling back to town.
Read moreWe do another run to stock up on curative items, and then save before the big push.
Read moreWe immediately encounter a boss fight on B8 and end up wiping.
Read moreWe finally make our way to the entrance of B8.
Read moreWe continue our return trip, because there’s some stuff on-camera which happens that was worth commenting on.
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RPGs from Falcom are known for being kinda difficult and/or mechanically complex. Trails in the Sky, while still somewhat mechanically complex, reduces some of that complexity and replaces the heavy difficulty with a deep and engaging story.
Read moreWhile picking up supplies, we run into Walter, who drops some hints as to what’s going on.
Read moreWe make a very brief jaunt to B7, before heading back to town and wrapping up this session.
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