Another shut gate means looking for ne’er-do-wells to open it.
Where I Play Final Fantasy XVI Part 84: Family Road Trip
Where I Play Final Fantasy XVI Part 83: Unexpected Relations
Where I Play Final Fantasy XVI Part 82: Flan Fan
Where I Play Final Fantasy XVI Part 81: Chains of Command
Where I Play Final Fantasy XVI Part 80: Technical Difficulties
Where I Play Final Fantasy XVI Part 79: Fake Executioner
Where I Play Final Fantasy XVI Part 78: Big Sekhret
Where I Play Final Fantasy XVI Part 77: Teen Genius
Where I Play Final Fantasy XVI Part 76: Ifirit Beats Rock
Where I Play Final Fantasy XVI Part 75: Rock Beats Scissors
Where I Play Final Fantasy XVI Part 74: Canceled Execution
Where I Play Final Fantasy XVI Part 73: Bad Kitty
Book Review: Fight. Magic. Items
It’s important to say from the jump what Fight. Magic. Items is not. It’s not The JRPG Book. It’s not trying to be a comprehensive overview of the history of JRPGs. It’s not even really a general overview of the global history of the JRPG. Instead, it provides a sort of overview of the evolution of the genre, with a general focus on three companies – Square, Enix, and Sega – and a particular focus on the Final Fantasy, Dragon Quest, and Phantasy Star series, as viewed through the author’s experiences with the genre.
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