With the help of the Promethean Repair Droid, it’s time to hitch a ride on a Guardian to wherever Master Chief & Blue Team went.
Read moreLet’s Play Halo 5: Guardians – Part 11: Hitch A Ride
With the help of the Promethean Repair Droid, it’s time to hitch a ride on a Guardian to wherever Master Chief & Blue Team went.
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In order to get that Repair Bot, we have to bring down a Covenant Kraken.
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Osiris extracts the Arbiter and heads off to kidnap a Promethean Repair Bot.
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Blue Team reunites with Cortana, while Osiris races to save the Arbiter.
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Blue Team arrives on the Forerunner Planet.
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The first two parts of what I’d call the “Shadowrun Returns Trilogy” – Shadowrun: Dead Man’s Switch, and Shadowrun: Dragonfall, showed steady improvement over their earlier installments, reaching a zenith in Shadowrun: Hong Kong. Dead Man’s Switch re-introduced the game mechanics and the world of Shadowrun to video games after decades of absence, along with telling a story that adapted parts of the setting that hadn’t been adapted before.
Dragonfall, for the first time, took Shadowrun, in video game form, out of Seattle – and in the process gave some fanservice to the game’s very vocal German fan base. It also demonstrated elements of the evolution of PC RPGs that the first game lacked – regular party members each with their motivations and story, along with quests specific to those characters that helped to progress their story. However, both games had some mechanical hiccups that made them frustrating to play.
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These two city hexes are effectively linked, in the sense that one cannot be cleared without the other, and both are light on fixed encounters, so I’m covering them here in one combined post.
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The “Guardian” is blasting off from the planet, with Blue Team on board. Meanwhile, Osiris Team has to make their own escape.
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Osiris Team discovers that the locals managed to find some Promethean Ruins underneath the colony, and heads there to investigate further.
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While on the trail of Blue Team, Osiris Team tracks them to an independent colony that is being attacked by the Prometheans.
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Blue Team finishes its mission, only to discover some information to cause Master Chief to have them go AWOL.
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For the past month or so I’ve been doing Let’s Play streams of Viewtiful Joe, a 2.5D character action game from Clover Studios. Now that I’ve beaten the game and the last edited installments have gone up, it’s time for me to give my thoughts on the game as a whole.
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Meanwhile, Blue Team, led by the Master Chief, is doing a search and destroy mission.
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We’re introduced to Osiris Team engaging in an extraction deep behind enemy lines.
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We return to our regular episodes with two streetball basketball games – one with NBA stars, one with Looney Tunes characters. If there was only some way to get them to meet…
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One last boss fight for all the marbles – and I’m not skipping through all the save scumming here.
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We face one more gauntlet before the final boss.
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We fight our way through an Inclined Elevator.
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Joe storms the space station where Sylvia is being held.
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We get our final boss fight of this level, against Fire Leo… this one is a long one, so I have to speed things up a bit.
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We have our fourth rematch – against Another Joe.
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This time we have our rematch against Bruce.
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I take another shot at the boss rush, with a rematch against Charles & Hulk.
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I make my first attempt at the boss rush.
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