We’ve reached the end of Chapter 4.
The characters (The Vingaardians):
- Drystan Silverhart – Level 5 Aasimar Paladin (Knight of Solamnia)
- Yseult De Lorimar – Level 5 Human Warlock (Noble)
- “Fletch” Siannodel – Level 5 Kagonesti Elven Ranger (Folk Hero)
- Sabelina – Level 5 Human Cleric of Gilean (Acolyte)
- Sidekicks: Hrigg Roundrook and Tem Temble
Our last session finished with the party about to throw down with the Seneshal of Lord Soth, Caradoc. We picked up with that fight at the start of this session, and moved fairly quickly from there into the dungeon exploration.
A few notes with the fight – after the party dropped the possessed knight, we had some good roleplay moments, as they’d fought their first undead last session, but this was their first spectral undead, and the players played that well. Additionally, on the other side of things, while the two big fights this session were against undead with over 100 hp, the players had abilities that let them go nova in ways that allowed them to overpower those undead in a couple rounds. While they did take a short rest between the two fights, which allowed them to replenish their abilities, the rest was mainly spent in conversation and asking, collecting information from the knight (who made his death saves), to get information about what might lie ahead.
The exploration of the catacombs also served as a way to learn the ropes of Dungeon Exploration in Foundry – and I learned very quickly that it’s very easy to have players just start wandering all over the place before I have an opportunity provide information on what’s in each room, so next time I need to remember to sit on the pause button or to figure out how to represent the party as a group token, so we don’t have the party engaging in actions at once. Similarly, we did have some issues with players talking over each other while exploring the dungeon – which was an issue because it also meant they were talking over me when I was trying to give out information. This hadn’t been an issue previously, but previously we also hadn’t been, well, exploring a dungeon.
It didn’t necessarily help that the dungeon map, combined with lines of sight, was not helpful when it came to finding the doorways in rooms. I wanted to have the party have to deal with light levels with exploration, and get used to dealing with that, but things didn’t quite work out here. The sharp corners didn’t necessarily help.
The party pretty quickly put together that the visions of fire were related to the background of Lord Soth (who a few of them decided to nickname “Lord Soft”). Once we got to the eventual fight, things worked out better, and we had some roleplay after the fight related to passing what they learned to Darret and Marshal Vendri. Next time, we start our hexcrawl portion.
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