Category: Role Playing Games
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Alternative Dungeon Fantasy Games
Well, once again, Wizards of the Coast has stuck their head in it. This time, they sicced the Pinkertons on a YouTuber who had been mistakenly shipped the wrong Magic: The Gathering material – specifically a box of an epilogue expansion to March of the Machine that was due to come out later in May.
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Editorial: Why the OGL Matters
In the wake of Wizards of the Coast announcing that they are revoking OGL V1.0a, there have been a bunch of hot takes that the OGL does not matter and it and other licenses never mattered – so I get into a few of the legal cases that made the OGL important, and which makes
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The Anime Appendix N: Sidebar 1
For the first Anime Appendix N Sidebar episode, I take a look at what use a “Recommended Works” section provides to an RPG, to GMs, and to Players, and how you can use one to help prepare players for your own game.
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The Anime Appendix N: Fantasy (Part 1)
This time I’m starting off talking about some Fantasy anime that are worthy of consideration, and introduce a concept I’ll be revisiting over the course of this series – the Axis of Emotional/Comedic Intensity.
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The Anime Appendix N: Introduction
This week I’m starting a new limited series, spun off from my RPG recommendations. This time I’m giving recommendations for anime by genre, based on how they spur inspiration at the gaming table, inspired by AD&D’s Appendix N. This time, I’m getting into why I’m doing this spinoff in the first place.
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Sprawlrunners: RPG Review
I like Shadowrun a lot – it was the second tabletop RPG I ever played and my first cyberpunk RPG. I also know it’s clunky in a lot of respects. So, when I learned about Sprawlrunners about a more fast-moving way to run a Shadowrun-like game, using the new edition of the Savage Worlds I
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Thoughts on the Time of the Red
I recently picked up the corebook for Cyberpunk Red, and have read through the whole book. I haven’t done anything with the rules yet, so I can’t speak to those. However, I do have some thoughts about the setting, particularly the changes in the Time of the Red.
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C1 Hidden Shrine of Tamoachan: Adventure Review
It’s been a while since I wrote my last adventure review, as I examined the GDQ adventure series (Giants, Drow/underDark, Queen of the Demonweb Pits). This time I’m taking a look at the first adventure in the Competition Series. C1: The Hidden Shrine of Tamoachan.
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6 More Tabletop RPGs for Anime Fans
I’m about due for one of these Anime & RPG recommendation videos, so it’s time for another.
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Dragons of the Dwarven Depths: Book Review
Dragons of Autumn Twilight ended with the refugees from Pax Tharkas having found a refuge in a mountain pass in the hope of (possibly) making it through the winter. The second book in the Dragonlance Chronicles series begins with the Heroes of the Lance having already gone on another adventure, and having brought the refugees
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Video Game Review: Shadowrun Dragonfall
When I beat Shadowrun Returns: Dead Man’s Switch, I enjoyed the game but found it lacking in a lot of respects. While Dead Man’s Switch was an RPG that captured a bunch of the feel of the world of Shadowrun and invoked one of the classic adventures from the game, it was missing some of
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Gold Box Playthrough: Pool of Radiance Part 7 – Ruins of Adventure
This time I’m getting into something slightly different. I ordered a copy of the tabletop RPG adaptation of Pool of Radiance, titled Ruins of Adventure, and while I’m getting through the next chunk of the game, I figure this is a good time to talk about that.
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Book Review: Dungeons & Dragons – Art & Arcana
This week I have a review of an art book covering the history of Dungeons & Dragons from the start of the game to now.
Alexander Case
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Vlog: 6 RPG Recommendations based on Video Games and Anime of 2018
In this episode (with its light novel adaptation length title), I give some recommendations for tabletop RPGs based on various video games and anime from the last year.
Alexander Case
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RPG Book Review: Dungeoneer’s Survival Guide
Oriental Adventures was a sourcebook for AD&D 1st edition that sort of re-imagined and re-interpreted the game to fit a setting inspired by various stripes of Asian cinema, with varying degrees of success. However, two things that book did moderately well was to present a setting in microcosm that used the mechanics and the book’s
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Book Review: Oriental Adventures (1e)
AD&D 1st Edition received a smattering of different settings. The longest lasting of those were the Forgotten Realms, Greyhawk, and Dragonlance settings. However, a little less memorable one is Kara-Tur, which was born out of the Oriental Adventures sourcebook. While it would later be folded into the Forgotten Realms, on the outset it was very
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Adventure Review: S1 – Tomb of Horrors
Tomb of Horrors is quite possibly the most infamous D&D module of all time. It’s an adventure that has been credited with annihilating campaigns, and is claimed to be the most broken and unfair adventure ever put out by TSR. However… I think this reputation might be because people are approaching the scenario the wrong
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Adventure Review: D3 – Vault of the Drow & Q1 – Queen of the Demonweb Pits
I off and on have been reviewing the parts of the first AD&D adventure path – Against the Giants (in two parts – Part 1 & Part 2), and Descent into the Depths of the Earth. Well, now the time has come to the conclusion of the Adventure Path, and while for an inventive ending,
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Adventure Review: D1-2 Descent into the Depths of the Earth
The Against the Giants series (the first adventure reviewed here, and the other two here) wraps with a hook for further adventures within the Underdark, based on the premise that the Giants were backed by the Drow. This leads to the party heading into the Underdark to do battle against the Drow.
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Adventure Review: G2 & G3 – The Glacial Rift of the Frost Giant Jarl & The Hall of the Fire Giant King
A while back, I reviewed G1: The Steading of the Hill Giant Chief, an adventure that launched AD&D’s first real adventure path, and had some really interesting adventure design concepts. The other two adventures in the series – G2: The Glacial Rift of the Frost Giant Jarl and G3: The Hall of the Fire Giant
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Documentary Review: The Dwarvennaut
Back when I was getting actively into gaming again, I started reading Knights of the Dinner Magazine, and some issues of Dragon Magazine when I could. In those issues of the magazine, I encountered ads for Dwarven Forge, a company making miniature dungeon terrain out of really durable material, what I presume is plastic resin,
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6 Tabletop RPGs for Anime Fans
It’s time for another RPG Roundup video. This time I’m making my recommendations based on Anime series! Whycalibur’s Log Horizon Actual Play RPGs Recommended: 13th Age: Amazon, DriveThruRPG Maid: Amazon, DriveThruRPG Champions: Amazon, DriveThruRPG Icons: Amazon, DriveThruRPG Mutants & Masterminds: Amazon, DriveThruRPG Wild World Wrestling: DriveThruRPG Please support my Patreon at http://www.patreon.com/countzeroor Member of The
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Editorial: Tabletop RPG Publishers need to promote themselves better.
When I read an analysis of a work of fiction – and the person doing that analysis looks at the world presented in this fiction, sees how it’s fleshed out, and because it’s fleshed out goes “This would be better/best as a video game!” I become kind of frustrated. In particular, I become frustrated because it
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Adventure Review: G1 – The Steading of the Hill Giant Chief
The concept of the “adventure path” – a series of adventures or vignettes strung together to form a larger campaign – has become increasingly more prevalent in tabletop gaming. Even standalone adventures, like some of the adventures for Dungeon Crawl Classics, are built around the idea of being part of a larger world, with the