Where I Read – Electronic Gaming Monthly #34

Cover of EGM #34

So, we continue with our Electronic Gaming Monthly recaps and reviews with issue 34 – the issue after what was, perhaps, EGM’s most famous April Fool’s Joke Ever! Did anyone get the joke, or did people around the world feel the wind rustle through their hair and wonder what that was?

Our cover art this issue is for Super Double Dragon. That’s right, the founding brothers of the beat-em-up are back, and now in 16-bit. Can the Double Dragon franchise (one which is, as of this writing, dead, beheaded, and buried at a crossroads with a wooden through its heart, a holy wafer in its mouth, and a crucifix pressed into its cold hands – right alongside the Battletoads. This issue is about 148 pages long, smaller than last issue. Our first ad is for Ultra Golf, for the Game Boy – from Ultra (which isn’t apparently, as dead as I thought it was last issue). Read more

Video Game Review – Vice: Project Doom (NES)

US Cover Art for Vice: Project Doom
US Cover Art for Vice: Project Doom

When one thinks of cinematic action-platformers for the NES, the first one that comes to mind is Ninja Gaiden. It is, probably, the first game to feature out-of-engine cut-scenes in-between levels, to frame the story. To be frank, not a lot of games during the 8-bit era aspired to the heights set by Ninja Gaiden in the presentation of its story (which was, to be fair, ankle-deep at best).

One of the few that tried to go where Ninja Gaiden went before was Vice: Project Doom for the NES from Sammy. It tries to expand on Ninja Gaiden both in terms of story and gameplay by changing the setting to something closer to 3o-seconds in the future (with an police officer protagonist), and by adding additional gameplay elements such as driving shump sequences and shooter segments. Does the game achieve the same level of quality attained by Ninja Gaiden, does it exceed it’s quality, or does fail to attain those lofty heights?

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Where I Read – Electronic Gaming Monthy: Issue #33

The cover of EGM #33
The cover of EGM #33

So, continuing with my EGM Recaps, I move on to Issue 33, for April of 1992. For those whose calculators are broken, that would be a 6-issue gap from Issue 27. Once I get issues that will fill any of these gaps, I will fill them. This is, currently, the first Street Fighter 2 cover for any issue of EGM I’ve done thus far. Not too surprisingly the art is provided by Capcom. As an interesting touch, it shows Chun-Li fighting Blanka, with Ryu knocked out cold in the foreground. I say that’s notable, because most of the other Street Fighter games after Street Fighter 2 have featured Ryu standing triumphant, as basically the mascot for the franchise. The issue is about 165 pages long which is a bit of a step down.

Our first ad for the issue is for Teenage Mutant Ninja Turtles: The Manhattan Project – which is the first TMNT game to be put out by Konami, as Konami, rather than through the Ultra brand, which Konami used as, basically, a shell company/label to get more games out through Nintendo’s draconian licensing projects (which I’ve discussed at length in previous reviews). We get another ad shortly afterwards which is notable in a different respect. We have an ad for M.C. Kids, from Virgin Interactive – which is ignoble because it is a McDonald’s licensed game for the NES – we are reaching that point in the NES’s lifespan where, basically, the development teams that made the Castlevanias and the Legend of Zeldas, and the other classics of the 8-bit generation, have moved on to the 16-bit machines, which is what needs to happen if the 16-bit generation is going to thrive. Well, you know it’s April, because they’re fucking with us already on the “Insert Coin” page – the staff list is entirely in Japanese. Not all Kanji (I’m seeing what I think is Katakana), but all Japanese characters. So, if there’s anyone new this issue, you’ll have to tell me. So, let’s move on to the actual content, shall we? Read more

Where I Read – Electronic Gaming Monthly #27

Cover for EGM #27 (slightly beat up)
Cover for EGM #27 (slightly beat up)

Moving on with the EGM Re-Cap to Issue 27. The cover of this issue features “Super Mario Brothers 4”, which would be later released as Super Mario World, as well as screen shots of Terminator 2 Arcade and the Lucasfilm Star Wars and Empire Strikes Back games (Lucasarts hadn’t officially been formed yet). Our page count for this issue is taking us to the 200 page area.

The first ad of the issue is Castlevania II: Belmont’s Revenge for the Game Boy. Whether fortunately or unfortunately, this is one of the Castlevania games that has been removed from the canon, followed by an ad for F-15 Strike Eagle for the NES – most of my prior experience with actual fight sims on the NES demonstrated that the NES didn’t work for that genre at all. We get an ad for “Treasure Master,” another NES game – with one of the hooks for the game is that if you beat the game you get a password you can use to enter in a drawing to win fabulous prizes like tickets to a concert or sporting event of your choice, a fully outfitted entertainment center (which, going by the description, would have been pretty good rig up until HD-DVD and Blu-Ray, at which point you’d have to replace the TV with one that had HDMI connections)

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Video Game Review – Guitar Hero: Aerosmith

Guitar Hero: Aerosmith for the PS3
Guitar Hero: Aerosmith for the PS3

Guitar Hero: Metallica, the second game the Guitar Hero franchise to be based around a specific musician is now out. I, being a cheap gamer, can’t afford to get that at the moment, and being a cheap bastard, decided to pick up a new copy of Guitar Hero Aerosmith from Gamestop for $10. That and I like Aerosmith. Now, I had my reservations about Guitar Hero 3, particularly with the game’s learning curve, and how well it handled anything above “Easy” in difficulty. Does the Aerosmith-based spinoff of Guitar Hero 3 address my complaints?

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Where I Read – Electronic Gaming Monthly #6

EGM Issue #6
EGM Issue #6

I’ve gotten ahold of one of the issues of EGM within the 21-issue gap – Electronic Gaming Monthly issue #6. This issue is about 90 pages long, including the covers. Our cover art this time is in-game art from the Batman game for the NES – and it looks pretty good, considering how much it’s been blown up. I’m going be mentioning more ads this time around, though I’ll try to limite them to either ads for specific games that I haven’t seen before, or notable ads that I may have seen before, but are notable because, say, the game got a bad review.

Judging from the list of articles on the cover, coverage of the Mega-Drive Genesis is expanding to include more game reviews. As yet, as mentioned on issue #25 – the SNES is not yet out.

Our first ad of the issue is for WCW wrestling for the NES, featuring the wrestlers of the NWA – that’s right, Billionare Ted hasn’t bought out Jim Crockett Promotions and split it off from the National Wrestling Alliance yet. Aside from the historical curiosity though, the game does have notable thing behind it – it’s the first wrestling game that let you win matches by submission, and the first wrestling game to have finishing moves.

We also get an ad for Fester’s Quest – no “Critics are raving” quotes – either they’re covering their ass, or they’re not reading the reviews.

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Video Game Review – Guitar Hero 3 & Rock Band 1

Yeah, I’m really, really, really behind the times, in many respects, but that’s okay. I’m getting caught up.

As part of this, I’m finally getting caught up on my rhythem games. I missed out almost entirely on the DDR craze, and I never played Guitar Hero 1 and 2 when they came out – but finally, after Rock Band 2 and Guitar Hero World Tour have come out, I’ve played Guitar Hero 3 (and Rock Band 1). So, now for the ultimate question – what do I think of them?

Just as a disclaimer, I have not beaten either game on normal. I have beaten career mode on both games on Easy. I do get into my reasons for that in my review, but I wanted to give a heads up on that first. I am counting DLC (Downloadable Content) in my criteria for each game, but I haven’t bought much of it – I have bought some though. Read more

Teaser for Assassin’s Creed 2 Up.

I recieved a teaser link in my E-Mail a few hours ago from Ubisoft to a site with their teaser for Assassin’s Creed 2. Not a lot to tell about the plot this time, but I was able to work out a couple things – the main character will have a retractable knife up his sleeve, and from the art style of what we have here – which looks reminicent of the work of Leonardo DaVinci, the game will probably be set in the Renaissance possibly in one of the Italian city-states. No information on who your master will be this time – in the previous game it was the Knights Templar, this time it may be the Roman Catholic church, or a conspiracy group of Templar-in-hiding, or it could be one of the merchant princes in Italy at the time (possibly even the Medici).

Where I Read – Electronic Gaming Monthly Issue #25

My apologies for the delay between installments. Much real life has gotten in the way, and… who am I kidding. I got lazy. Anyway, I’m going to move on to issue 25 for the moment. Retromags has gotten Issue 6 up, but I’ve already got Issue 25, from August of 1991 open, so I’m going to review that one first.

Our cover art for this issue highlights this issues Super NES buyer’s guide – that’s right, in the 21 issues that have passed since issue 4, Nintendo has pulled a 180 on it’s position on 16-bit systems, and is putting out a system of it’s own. This issue also highlights the first appearance of the Sega CD, which we know to be the first what would become Sega’s myriad hardware add-ons for the Genesis. Oh, and this issue is clocking in at about 130 pages.

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Where I Read – Electronic Gaming Monthly #4

On to Issue 4 of EGM, for November of 1989. Before I get too far into this, I’d like to give a shout-out to Retromags.com, as I’ve gotten a lot of these magazines through them. Their collection is insanely expansive, and keeps growing every day. I encourage all of you, gentle (or not so gentle, depending on how you roll) readers, to head over to them, and contribute, whether to discussion or, if there’s a hole in their collection which magazines in your own will fill, scanning your magazines and contributing them to the collection. Which leads me to the gap from Issue 4, which I’ll be covering today, to Issue 25. If anyone reading this has those issues, please contribute those to Retromags – it’s easy and fairly painless to do. So, on with the show.

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The irony…

Remember when I did that run-down of old game manufacturers in my first EGM recap, and covered which ones were still in business, and which ones had folded? Remember how I said that Jaleco was still in the games business?

Not anymore. (Link is to Kotaku.com)

Ahh, well, that’s life.

Where I Read – Electronic Gaming Monthly #2

Alright, and now we begin with Issue 2 of EGM, where some giant steps have occurred with the magazine bringing it towards the format which we’ve all come to know and love. Just a quick mention on the masthead changes before we go to the cut – Ed Semrad is now an associate Editor, and they’ve changed how the game reviews work by rather than separating the reviewers by console, they’re separating them into a console group and a PC group. The Console group is made up of Donn Nauert, Jim Allee, Ed Semrad and EIC Steve Harris. The PC group is made up of Brad Andrews, David Harris, Brad Walker, and K. C. Maxwell. Oh, and now the US National Video Game Team are now the only Strategy Consultants (though, on the other hand, maybe their previous strategy consultants who weren’t on the US National Video Game Team joined the team).

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Albums that need to be in Rock Band

Somehow, WordPress ate this entry, so I’ll do the list again, but you’ll lose all my insightful and deep commentary, but that’s okay. There wasn’t much of it. Here is my Shortlist of albums that need to be in Rock Band, either as DLC or as Track Packs released in stores (ala AC/DC)

  • Rush – Vapor Trails
  • Rush – Snakes & Arrows
  • Rush – Presto
  • Rush – Roll the Bones
  • Rush – Counterparts
  • Genesis – Invisible Touch
  • Pink Floyd – P*U*L*S*E
  • Pink Floyd – Live at Pompeii
  • Pink Floyd – The Wall

Where I Read – Electronic Gaming Monthly #1

In memoriam for the death of EGM, I hunted down a whole bunch of old issues of EGM through *ahem* various means, so I figured I’d go through some of those magazines and go through the evolution of the magazine. So, we’re going to begin at the beginning, Electronic Gaming Monthly #1.

Some quick background – EGM was originally put out by Sendai Publications, and was born out of a series of annual game buyers guides. This lead to the magazine. The journey begins below the cut.

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The “Video” in Video Games Journalism

As you probably already figured out from my last blog post, I’ve been thinking about the end of 1up and EGM as we know it. With most of the GameVideos staff getting the chop, I’ve started to think about the role of video in Video Games Journalism and how to handle it.

Video Games are a visual medium. Duh.  Consequently, when you’re talking about video games, it really helps to see the game. Before high-speed Internet, the standard way of going about this was through putting screen shots on your web pages, or in the magazine articles about the game. Later, as Video Games became moderately mainstream, and we got Video Game related TV shows, like Gamespot TV (later Extended Play) and Electric Playground, we finally got to see the video games in motion before we bought them – and consequently we could get a good look at how good or bad the graphics were, and how good or bad the controls were. As an example, from seeing gameplay footage of Enter The Matrix on Extended Play before the game was released, I was somewhat able to tell, in advance, that the graphics weren’t very good, and that the control wasn’t very good. Surprise, surprise, when the reviews came out, the game was panned for, among other things, poor graphics and poor controls.

As broadband proliferated, using video to talk about games became more feasible, and higher quality video files became more feasible as well. This lead to the Video Review, where the reviewer got to stand in front of a camera, with footage of the game edited into the review (and possibly also playing behind him) and talk about the game. This turned game reviewers into recognizable personalities, the same way that television made Gene Siskel and Roger Ebert recognizable to people outside of Chicago.

Once you’ve got personalities, you’ve now got a way to support a TV show, first with just streaming programming on the web pages for sites like Gamespot.com, and later to (once Podcasts started catching on) video podcasts, from On The Spot on Gamespot.com, to the 1Up Show on 1up.com.

This brings us to now. Gamespot has On The Spot. They still have video reviews, but their reviewers don’t appear in the actual reviews (possibly as a way to, well, make it easier to get rid of reviewers if they need to – or if publishers want them too). GameTrailers makes it’s living out of video, but with the exception of Geoff Keigley (sp), Amanda McKay, and David Kayser, they don’t have any first party personalities. There are 3rd party personalities, like those through ScrewAttack (Stuttering Craig and the Angry Video Game Nerd), but that’s about it. The fate of video on the 1up network is in doubt. Giant Bomb is, really, the last bastion of the classic Gamespot video review, with the reviewer on camera.

So, what I want to know is this – how is the video in video games journalism going to pan out in the future. Will video reviews go through a voice-over person or through similar steps to make the people reviewing the games more faceless, or will the concept of the visible video game journalist move to smaller sites, as major sites like 1up and Gamespot.com become homes for the faceless, voiceless, disposable reviewer?

I’m putting an open call for comment by people in the games press, particularly those who used to work for 1up.com. Am I going in the right direction? Am I totally off base? Or is it a mixture of both?

Why Media Providers Don’t Understand Game Reviewers

For those of you who don’t read Kotaku, here’s the link to the article. In short, Hearst Publications Group, which owns UGO, has bought the 1up Network from Ziff Davis. They then canceled EGM (Electronic Gaming Monthly, their only and flagship gaming magazine) canceled just about all of their podcasts, and then fired most of the staff, including James Mielke (I can’t believe I spelled that right), Shane Bettenhausen, Skip Pfister, Ryan O’Donnell, among 30 other staffers and the GameVideos team, in a purge that I might call, and will call, Stalin-esque.

Aside from the tragedy of Vampire William Randolph Hearst draining the life blood out of the 1up network, leaving only a lifeless husk, hopefully there will be a lesson to be learned from this, but a costly one. You see, people in the business of reviewing film and reviewing video games like to talk about how different reviewing games and reviewing movies are, but they actually have a great deal in common, in certain respects.

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Review – Conan (PS3)

Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.” – From The Phoenix In The Sword

(For the purposes of this review, I played the PS3 version of the game)

Conan is the kind of game that wants to be a fair number of things, but doesn’t necessarily do very well at a lot of them. The game places you in the furry boots of the titular barbarian, and not the one of the films, but of the original novels. The story begins with Conan raiding some distant tomb seeking treasure, and ultimately releasing a great evil that steals his armor. Being as Conan is not one to shrink from perils that he thinks he can handle, goes forth to defeat this evil.

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Video Game Review – Call Of Duty 4: Modern Warfare

I’m going to let you know right off the bat – this review contains spoilers. The game has been out for almost a year, so I’d say it’s pretty close to the Spoiler Statute Of Limitations.

Call of Duty 4: Modern Warfare, as the title would suggest, brings the franchise finally out of the European and North African theaters of World War II, and into the present day, or rather the not-so-distant-future, while maintaining the theme of prior installments, where they followed the conflict in question from multiple perspectives (previously the Russians, British, and Americans, now just the Americans). With the transition, the game adds a more cinematic approach, but cuts back on it’s length, for good and for ill.

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Analysis – ESA rolls critical failure on “Diplomacy” Check, attacks ECA, GamePolitics

In the first decade of the 21st century, the Video Games Industry has found itself facing a lot of political pressure from Washington DC, as well as the politicians of various state legislatures. The Hot Coffee controversy started a wave of game legislation against the game industry, with many states passing legislature to impede the sale of video games that contained violent content (the levels of violence being legislated against varied from state-to-state).

Rising up against this sea of foes, was the Entertainment Software Association, then lead by Doug Lowenstein. Thanks to the dues paid by member corporations, the ESA was able to file suit in multiple state courts to block the aforementioned laws, and in many cases get them declared unconstitutional. Further, as an outgrowth of the ESA’s sibling organization, the Entertainment Merchant’s Association (or EMA came the Entertainment Consumer’s organization, or ECA, lead by Hal Halpin, which sought to bring a voice for those who play video games and other electronic media, so that someone is fighting for them. Among one of the ECA’s first actions was to join with GamePolitics.com, a blog that tracked attacks against gaming in the public sector, from politicians, and from the news media.

The reason I’m bring up this melodramatic alphabet soup is that there is dissension in the ranks – specifically between the ECA, and the ESA – and the ECA didn’t start it.

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