Alan finally meets with the “kidnapper” and is forced to team up for a little bit.
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Another supporting character becomes Taken and bites the dust.
Continue readingAlan learns someone is claiming they kidnapped Alice, but that can’t be right, can it?
Continue readingAlan reaches the service station, and realizes the police won’t help him with the threat he faces.
Continue readingAlan starts to make his way through the woods.
Continue readingThe Wake family vacation goes horribly wrong.
Continue readingWe open with a dream sequence tutorial.
Continue readingThe final boss fight ends, Deed says goodbye to Parn, and I give my final thoughts on the game.
Continue readingI continue taking on the final boss fight.
Continue readingI have to fight against the spirits of our Deed’s old party members.
Continue readingWith the Bosh Rush beaten, I head further in.
Continue readingI take on the Boss Rush.
Continue readingI wrap up this session dealing with another obnoxious puzzle.
Continue readingI enter the final chapter of the game (with a bit of a false start).
Continue readingI contend with Pirotess’ Resurrected Ashram.
Continue readingI managed to defeat the resurrected Beld.
Continue readingI find the next boss fight against a reincarnated Beld.
Continue readingI get back to the right part of the map.
Continue readingI continue wandering around to figure out where to go next.
Continue readingI try to figure out where next.
Continue readingWe find the squeaky mallet! (yay) And for a session where game audio isn’t getting recorded! (boo).
Continue readingWe have our final battle against Pirotess.
Continue readingWe have a fight with another dragon (and I think the last of them), with Narse, the Black Dragon of Marmo.
Continue readingWe get another ability that unlocks more of the map – water breathing.
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