The Garencaries goes on a mission to escort a refugee convoy, only to run into an ambush, with Kamille and the Three Ples having to take on Full Frontal’s lieutenant.
Let’s Play Super Robot Wars V: Part 171 – Three Sisters of Axis
The Garencaries goes on a mission to escort a refugee convoy, only to run into an ambush, with Kamille and the Three Ples having to take on Full Frontal’s lieutenant.
One of the ongoing criticisms of Batman as a character is he’s a superhero whose stories solely consist of “punching brown/poor people and the mentally ill,” and at no point does he use his money to address the social ills that affect Gotham. It’s a criticism that frustrates me because, all the way back in the ’70s, you had writers like Denny O’Neill addressing this – with Bruce Wayne using his funds to address the underlying issues affecting Gotham, while Batman contents with those who would exploit those issues for their own gain.
Batman: Night of the Monster Men is the first post-Rebirth Bat-Line crossover, with all three of the main Bat-Books (Nightwing, Detective Comics, and Batman) crossing over to deal with the larger threat of a series of, for lack of a better term, Kaiju attacking Gotham City at the same time that a major hurricane hits the city, with the Bat-Family having to contain the monsters while investigating their source.
In the second DLC mission, on Axis, Ple and Ple 2 are bonding with their long lost sibling, and trying to figure out who is “older”. Read more
G-Hound finishes off the forces of the Neo-Zeon/Jupiter Empire Alliance as they seize the Colony Laser
I have some thoughts on the rumors (and outright stated plans) for Sony and Microsoft’s new pieces of hardware in 2019 – and why they should really slow their roll.
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As G-Hound approaches the Colony Laser, they run into resistance from Neo Zeon and the Jupiter Empire.
Leading into the first of the next two DLC missions, G-Hound prepares to seize the Colony Laser.
Rise of the Batmen is something of a launch for a new status quo for Detective Comics in the post Rebirth DCU. Someone is putting together a literal army of Batmen – a black-ops team with skills comparable to members of the Bat-Family, except they’re willing to use deadly force. So, Batman puts together his own team to stop them. Read more
I’m adding the “Rebirth” tag to the title of this comic to distinguish it from the initial post Flashpoint relaunch. of the Batman books. Tonally, the book is interesting, in terms of how the book openly embraces the concept of the Bat Family (by contrast with the last Batman graphic novel I reviewed), while also escalating the power level of superheroism in Gotham City.
We chat with Kamille about the aftermath of his fight, and we get some upgrades installed on the Ples’ mobile suits.
With Humanity’s fate in the stars on the line, we press the attack against Full Frontal. Read more
A whole bunch of sequels this issue, with Mortal Kombat II, Super Bomberman II, and Pocky and Rocky 2.
Just when you thought this fight was over with, Neo Zeon and Full Frontal show up, and we learn what their end-game is. Read more
We continue taking on G-Hound, and finally take on their two Boss mechs head-to-head.
As I mentioned in my overall review of the Golden Week arc, that was an arc that was begging to be animated, and sadly was not. It also thoroughly smashed the existing status quo with a literal and metaphorical nutcracker, with Nagi giving up her fortune and her house to save Hayate.
There comes a point in any manga where the status quo, as it exists, can no longer stand. Where if things stay as they are, the work will stagnate. In Battle Angel Alita, it is in the leadup to the Motorball arc. In Hayate the Combat Butler, that arc is the Golden Week arc.
We’re under attack by G-Hound, and some of their number have unfinished business with Kamille and Banagher. Read more
We get up to speed on what Inez Fressange has been up to since the end of Martian Successor Nadesico.
In this episode (with its light novel adaptation length title), I give some recommendations for tabletop RPGs based on various video games and anime from the last year.
Just blowing up the colony from the inside won’t be enough – it’s up to a desperate gamble by Banagher to save the world. Read more
We finish off the combined Embryo/Gamillan/Amalgam forces so we can stop the colony. Read more
Oriental Adventures was a sourcebook for AD&D 1st edition that sort of re-imagined and re-interpreted the game to fit a setting inspired by various stripes of Asian cinema, with varying degrees of success. However, two things that book did moderately well was to present a setting in microcosm that used the mechanics and the book’s non-weapon proficiency system. What it didn’t do well was to create classes and races that were conducive for adventuring, and it didn’t create a setting that a standard adventuring party could be inserted into.
When it comes to horror and documentaries, in the sense of horror films that are deliberately planned to be documentaries, you have two main stripes represented by two big names. On one hand, you have Legend of Boggy Creek, a historical reenactment heavy documentary about a Texarkana cryptid that effectively recounts a variety of local myths and legends in an uncritical manner. On the other hand, there’s Haxan, the film I’m covering today, which is not only a very early work in the documentary genre, it’s also a work that is also very critical of historical accounts of witchcraft.