Where I Read – Nintendo Power #8

Magazine Nintendo Power - Duck Tales V2 #2 (of 6) (1989_9) - Page 1Our Nintendo Power recaps continue with issue #8, for September of 1989. Our cover story is Duck Tales. I must admit that I haven’t played any of the Disney platformers, and I’ve heard very good things about this one, so which gives this high marks early on for my Quality Control game. Now, we could get other games this issue which interest me even more. We don’t have a lot to cover this issue, as it’s only about 100 pages long. So, let’s move on, shall we?

Letters: We start out with a letter from a family who ran over their NES with their ’84 Cadillac, but was able to open it up, and the system still worked. Unfortunately, that doesn’t settle those problems with the pins getting bent, a problem that the top-loding systems didn’t have.

Duck Tales Strategy Guide: Well, after a very small letters column, we move on to our strategy guide for Duck Tales, and get maps for the Amazon Jungle, Transylvania, the African Mines (presumably meant to be King Solomon’s mines with the Serial Numbers filed off). We also get strategies for beating the Inca king (the boss of the Amazon level), the King of the Terra-Fermies (from the Himayalas stage – which we don’t get a map for), and Magica De Spell (from the Transylvania stage). Read more

Where I Read – Electronic Gaming Monthly #44

Cover of EGM #44
Cover of EGM #44

With this installment of my EGM recaps, I encounter yet another gap in my archive, 3 issues long this time, bringing me to issue #44 for March of 1993, and we’ve got one heck of a cover story – Starfox, which I would say is number 5 on Nintendo’s top 5 first party franchises. The others, would, by the way, be Mario, Zelda, Metroid, and Pokemon, in no particular order. Oh, and this little fighting game from the arcades called Mortal Kombat has come to home consoles, but that franchise isn’t going any where, is it? (That was, by the way, sarcasm.) This issue is 163 pages long, which is down a fair bit from the previous issues that were nearly 200 pages long.

Insert Coin – Editorial: Well, CES has come and gone, and Nintendo won. Sega didn’t particularly have any playable demos of their games there (particularly for the Sega CD), and the ones they did were ones with cartridge graphics but CD music (not that there’s anything wrong with that – I’m playing Suikoden right now on the PS1, and that description sums up that game fairly well). Further, their existing peripherals (the Menacer) isn’t getting any new games, and they didn’t have any games to go with their Activator motion controller (though, to be fair, the Activator is probably up there with the Power Glove in terms of ambitious motion controllers that didn’t quite work). Read more

Film Review – Max Payne

Get Max Payne from Amazon.com
Get Max Payne from Amazon.com

Video game-to-movie adaptations tend to be, as a general rule, hit or miss. It all depends on the type of game being chosen, and how the screenwriter and director work with the source material. The whole mess becomes even more tricky when you’re dealing with a game that borrows a lot from film, and multiple genres of film. Such is the case with the film adaptation of Max Payne, starring Mark Walberg, adapted from the game. There will be spoilers below the cut, after I get past The Premise.

The Premise:

Max Payne is a cop with the NYPD. When his wife and baby are murdered by drug addicts, Max throws himself into the pursuit of their murderers, to the point of going to the Cold Case squad when the trail runs cold, so he can continue working on the case. When he finds a lead 3 years after the murders, the trail it will take him on will leave him wondering who he can trust, and if he’ll ever be able to return to the force again. Read more

Where I Read – GamePro #30

The Cover for GamePro #30
The Cover for GamePro #30

Alright then, on to our next issue of GamePro – issue 30 for January of 1992. Our cover story is for the Hook licenced game. Being that movie licenced games tend to suck, I’m wondering about this game more than a little bit. I also recall that GamePro also did a cover story for Enter The Matrix. Hopefully, if the game sucks, they’ll have the guts to give it an appropriate score. Anyway, this issue is about 178 pages long.

Advertising wise, we start off with a 4-page gatefold ad for Konami games. Whew, there’s something you don’t see in gaming magazines anymore. Maybe a 2-page gatefold, but not a 4-page gatefold – which is actually a bit of a shame, because in this era of gaming magazines, we had a lot of decent ads, at least, jus t going from memory they had a lot of decent ads. We also get an Genesis vs. SNES ad, hyping the Genesis’ larger game library, compared to the SNES’ game library – which isn’t entirely fair, as the Genesis has been out significantly longer than the SNES. Read more

Quality Control: Faxanadu

Get Faxanadu from eBay
Get Faxanadu from eBay

Falcom is known for two major series – the Dragon Slayer series of games, and the Y’s series of games. The game I’m trying this time is from the former series. I’ve played one game in the series previously – Legacy of the Wizard.  To be frank, I enjoyed the game, though I had no idea what I was doing, and I had a lot of problems navigating through the levels, but I had fun.

I did not have fun with Faxanadu. Read more

Where I Read: Nintendo Power #7

The Cover of Nintendo Power #7
The Cover of Nintendo Power #7

Well, Nintendo Power has begun its second year, and it’s starting off rather nicely, with a Mega Man II cover story, with some rather nice sculpture work on the cover. The magazine is still bi-monthly though, and it’s also significantly shorter than the past few issues, with it only being 100 pages long-ish.

Mailbag: Of note this issue is a leter about hard working gamer who put built his own arcade cabinet using at TV, a NES, two NES Advantage sticks, and, of course, his own arcade cabinet framework. He even painted the sides. Very nice. They’ve also moved their Power Players spotlight to the front, but as it’s basically people hyping how awesome a gamer they are, I’m skippingthis. I really don’t need to cover people showing of their E-Wangs (which is the same reason, basically, why I don’t cover high score lists as well). Read more

Where I Read: Electronic Gaming Monthly #40

The Cover of EGM #40

Next up on the EGM Recaps is issue , for November of 1992. The cover story for this issue takes us a long time ago, to a galaxy far, far away, meaning Super Star Wars for the SNES. This issue is pretty big, weighing in at (approximately) a whopping 277 pages long (not including Electronic Boutique’s catalog, which I’m skipping). Ellis Peters’ Brother Cadfael novel The Summer of the Danes is shorter than that (224 pages). Our first ad of note in the issue is for Contra Force, the last NES Contra game.

Insert Coin – Editorial: Well, the topic of the issue this time is Video Game Piracy. Thanks to new accessories that allow you to copy game information right off the cartridge, piracy has moved form the PC realm to the Console realm as well. However, EGM is taking a stand against piracy, and if you come across a retailer selling the hardware used to pirate games, send the information to EGM at a certain address, and they’ll do something unspecified. Now, as I’ve mentioned, most of my Quality Controls are recorded using an Emulator. Basically, my stance on emulation is this – if you can get the game legally, at a price you can afford, then do it. I don’t have a Wii, so Virtual Console is not an option for me. If I did have a Wii, I’d be using Virtual Console for any game on Quality Control that’s listed on Virtual Console, and I’d be recording the video using a capture card. But I don’t have a Wii, so I can’t. So, that said, buy the cartridge, if you can find it. You’ll be supporting your fellow gamer in this tough economic times, and it will also (hopefully) build the market for 3rd party retro console machines like this baby from Think Geek, that lets you play both NES and SNES games. Who knows – if this sells well, once the patents expire we might get a similar gadget for the TurboGrafx-16 (& CD-ROM), and Sega Genesis (and Sega CD, and 32X). Read more

Movie Review – Night of the Living Dead (Original)

 

Get the original Night of the Living Dead at Amazon.com
Get the original Night of the Living Dead at Amazon.com

Zombies are big right now. Really big. Soooo big, that if they ever actually killed Godzilla or Gamera, he’d come back as a Zombie. So, with this in mind, I’ve decided to go back to the zombie film that really started the craze – Night of the Living Dead, directed by George Romero.

The Premise:

Barbara and her brother, Johnny, are going to place flowers on their father’s grave. Barbara, being afraid of cemeteries, is creeped out by the place, and Johnny, being an immature git (and probably the younger of the two) decides to make fun of her fear. Unfortunately for them, the dead now walk, and one of the undead (they’re never actually called Zombies) kills Johnny. Barbara flees for her life to a farmhouse, where she is rescued by Ben, where she and a group of other people hole up, and try to decide to wait for help, or to try and break out to someplace where they can get assistance.

Read more

Where I Read – GamePro #29

Magazine GamePro - The Simpsons_ Bart vs. The World V3 #5 (of 12) (1991_12) - Page 2Continuing with our GamePro recaps, I’ve got another substantial gap in the archive, this one 11 issues wide, taking me from issue 18, to issue 29, for December of 1991. Our cover stories this issue are GamePro’s upcoming TV show and Bart vs. The World for the NES. This issue’s also 173 pages long (approximately), shorter than contemporary issues of EGM. Though, if I keep getting gaps like this, I’ll end up risking getting ahead of EGM. Well, we’ll cross that bridge when we come to it. So, as quick historical note – over the course of this 11 issue gap, the SNES came out, taking the 16-bit console war from a 1-on-1 competition between NEC’s TurboGrafx 16 and the Sega Genesis to a 3-way dance. Further Tengen and Nintendo’s differences had become irreconcilable, with Atari/Tengen leaving Nintendo forever, in favor of the Genesis and Game Gear. Read more

Quality Control – Cobra Trangle

Cobra Triangle Box ArtSo, my Quality Control for this issue is Cobra Triangle from Rare. This is, basically, a speedboat racing/shooting game. There’s no story to the game. Basically, you go through a series of about 25 stages, cycling through a 8 different stage types: Reach the end of the stage with boats trying to stop you, reach the end of the stage with obstacles (like whirlpools and log jams) trying to stop you, reach the end of the stage while jumping over whirlpools, (and for variation) collect as many power-ups as possible within the time limit, keep as many people as possible from being taken by enemy boats within the time limit, hit as many targets as possible while making your way to the end of the stage, take a number of mines to goal within the time limit, and defeat a boss within the time limit.

Being that 5 of these level types require you to either kill things, or have you fending off attack while completing the goal, the game is kind enough to give you some power-ups, using a Gradius-style power-up bar, with options for a speed boost, missiles (which actually work a little more like a split attack) and temporary invulnerability, among others. Read more

Where I Read – Nintendo Power Issue #6

Nintendo Power #6 Cover
Nintendo Power #6 Cover

Moving on to our next issue of Nintendo Power, issue number 6, for May and June of 1989, bringing the magazine’s first year to a close. Our cover story is a 10 page feature on the first Teenage Mutant Ninja Turtle game. Being that this issue is 119 pages long, that’s not insignificant. We’re also getting additional coverage of Bayou Billy, more coverage of Ninja Gaiden, and the results of the Nester Awards voting.

Letters: Not as much of interest this time, though we do get a compliment for the excellent service from the Nintendo Game Councelors. Read more

Where I Read – Electronic Gaming Monthly Issue #39

Cover for EGM #39
Cover for EGM #39

We’ve got a 1 issue gap in my EGM issue count. Specifically we’re missing issue 38. No biggie. Unlike this issue, which is over 200 pages long! (You see what I did there?) Our cover story is Teenage Mutant Ninja Turtles IV – except now it’s coming to the Genesis. The FTC said “Mr. Lincoln tear down this wall!” and (though it was to avoid major financial damages) he did. This issue was published October of 1992. Our first ad of the issue is for Konami’s port of King’s Quest V for the NES. That’s right we’re still getting NES games even though the SNES has been out for quite some time.

Insert Coin – Editorial: EGM has done it’s second major re-structuring of it’s run, particularly with some new columns and so forth, as well as changing some of the look of the magazine. However, they’re still committed to provide the best of games journalism. Read more

Movie Review – Quantum of Solace

Get Quantum of Solace from Amazon.com
Get Quantum of Solace from Amazon.com

So, at Bureau42, we’ve already reviewed the latest Bond film, Quantum of Solace, and I’ve played the game (though I hadn’t seen the movie and the time), and reviewed that for Bureau42. However, until recently, I haven’t seen the movie. Thanks to the wonders of Netflix, though, I’ve finally rectified that, and so now it’s time to give my thoughts. I liked Casino Royale, and thought the game was decent. How does the movie hold up?

The Premise:

Picking up a few minutes after the end of Casino Royale, 007 has taken Mr. White (the representative of “The Organization” from the previous film) to a MI6 safe house, only for M and Bond to soon find out that White’s Organization has a deeper penetration than they suspect, not only in MI6, but in other intelligence organizations as well. Bond ends up on the trail of White’s organization, in an attempt to find out their aims and who is in charge of the thing.

(I am, of course, refraining from using spoilers in the Premise – as it is above the cut).

Read more

Where I Read – GamePro #18

Cover for GamePro #18

Cover for GamePro #18

Well, I’ve got another gap in my GamePro issues, with our next issue being 8 months ahead, with issue 18 (or rather Volume 2 Issue 6). This issue was published in January of 1991, and weighs in at about 148 pages long. This is their annual sports issue, though their last one was about 11 months ago. I guess they either didn’t want to wait until February and possibly miss the super-bowl, or all the big sports games were coming out this month, and they didn’t want to be behind the curve – reasonable.

We get a pair of similar ads for a couple of fantasy RPGs for the NES – Dungeon Magic: Sword of the Elements from Taito, and Swords & Serpents from Acclaim.

Editorial: GamePro’s looking for a few good critics, and by a few I mean 250 new staff members. These staff members will be asked several times a year to evaluate games based on their rating system of Gameplay, Graphics, Sound, Challenge, and Fun Factor. In return – you get GamePro swag. Uh-huh. Read more

Quality Control – Hudson’s Adventure Island

Hudson's Adventure Island Box ArtHudson’s Adventure Island (originally released in Japan as Master Takahashi’s Adventure Island) is an interesting game. Having never played any of the Wonder Boy games (the game series that Adventure Island is a clone of), I came into this positively cold, not knowing what to expect. I have to say that it’s not the best game I’ve ever played, nor the easiest, but it is interesting. I managed to actually record some video of a play-through this time around – I’ll get it up on my vodPod sidebar once GameTrailers is finished processing it.

The Premise:

You play as Master Higgins (in the Japanese version, it’s Takahashi), a guy whose girlfriend has been kidnapped by an evil chieftain while on vacation on a tropical island, and you have to go to rescue her. Read more

Where I Read – Nintendo Power #5

Why couldn't the cover have been like this?
Cover for Nintendo Power #5

Cover for Nintendo Power #5

 

So, we move on to Nintendo Power’s 5th issue, for March and April of 1989, with the cover game being Ninja Gaiden. I must admit the cover image isn’t as good as the images of the past 4 issues. It’s a guy in stereotypical Ninja black pajamas holding – I’ve got no freaking clue what he’s holding. If anyone who worked on this issue of Nintendo Power is reading this and you know what he’s holding, please let me know in the comments. This issue weighs in at about 106 pages, with a new section related to game previews in addition to the “reviews” (aka Strategy Guides) we’ve gotten previously.

 

Mail Bag: Well, as we reach the end of Nintendo Power’s first volume, we’re coming to one of our first notable changes in the magazine, one that I would say brings it more in line with most other video game magazines – they’ve moved the letters column to the front of the magazine. It doesn’t seem like a lot, but it does a have a psychological impact – putting the focus early on to reader feedback, and their responses to the feedback. There are a lot of letters here from parents, and from senior citizens as well. Again, let it not be said that Nintendo consoles have, in the past, been unable to appeal to the moms and grandmothers demographic through hardcore games. We also get an letter from an honest-to-god educator (Steve Gibbs, an English teacher) praising Nintendo, particularly Legend of Zelda and Zelda 2) for promoting critical thinking skills. Read more

Where I Read – Electronic Gaming Monthly Issue #23

 

Cover for EGM #23
Cover for EGM #23

So, as some of you may have heard, EGM, like the Undertaker, cannot stay dead for long (which is, by the way, a good thing). Steve Harris, former EIC of EGM during the era of the magazine which I am currently recapping, has got EGM back from Ziff-Davis, and will start publishing new issues later this year. Does this mean I’ll be stopping my recaps, which I started in remembrance of EGM? Nope, because there’s a lot of history to cover, and, frankly, I like to think this recap series has branched out into something bigger, focused on the history of video game journalism in general. So, with that in mind, we move on to EGM issue #23, for June of 1991. This issue is about 133 pages long, and our cover story is a preview of the upcoming Hudson Hawk licenced game, with Bruce Willis getting his first appearance in a video game. Read more

Quick update about posting schedule

As you who have been reading my blog for some time have probably been aware, I normally do my EGM updates on Sunday, Nintendo Power Recap on Monday, a Quality Control for the Nintendo Power issue on Tuesday, a Gamepro Recap on Wednesday, and then possibly another Quality Control on Friday.

I’m going to bump this back a day, to give myself a bit more of a weekend, and a more standard working schedule. You’ll still be getting my updates, I’ll just pushing things back a little bit for a more reasonable schedule.

Quality Control – Wall Street Kid & Stock Market Simulators

So, in my most recent recap of GamePro, I decided to pick for my Quality Control for that issue (since they haven’t started including review scors yet), Wall Street Kid, a stock market simulation game for the NES. In the course of looking for the game, I found various articles about the game, including reviews at SomethingAwful, and by Seanbaby. The general consensus about the game is that it’s bad. Really, really bad. Mind-numbingly bad. So, after coming across these, and having second thoughts about my pick, I started thinking about Stock Market Simulator games, Business simulators, and the way those fields have gone. Read more

Where I Read – GamePro #10

 

Cover Art for GamePro #10
Cover Art for GamePro #10

Today we move on to the fourth of our GamePro recaps, skipping over a couple issue (since I don’t have that issue) to issue number 10, for May of 1990. This issue has some horrifically fugly early 90s-late 80s cover art, which almost made my eyes bleed. I really hope that GamePro’s cover art improves soon. The issue is about 100 pages long. The cover boasts 14 new game reviews, and I sincerely hope that they actually are reviews this time, instead of just glorified previews, which are incapable of taking a stand on a game and saying whether or not the game actually has problems.

 

Editorial: The editorial staff has learned that adults are playing video games as well, and thus they would like to welcome them to the magazine, and as they run a tips and tricks column (and as adults are apparently using lots of the pay tip lines), they feel confident that their more mature readers will find them helpful. Well, if their reviews and other content don’t improve, adults are probably going to drop them like they’re hot, and go to EGM instead. Read more

Quality Control – Skate Or Die (NES)

 

Cover of Skate Or Die
Cover of Skate Or Die

In the annals of skateboarding games, the first game most gamers, even those who grew up in the 16-bit generation of gaming, think of when they think of skateboarding games is Tony Hawk’s Pro Skater. However, when you get to the 8-bit generation, the signature skateboarding game of the time, and the first game to be exclusively focused on  skateboarding (technically the first focused “extreme sports” game) is Skate Or Die! for the NES.  Coming out in 1989, while it is not the first game to depict skateboarding (an honor held by California Games), to a certain degree this is one of the first major sports games that were based off a real-world sport but not one that was either an Olympic sport or team sport. Read more

Where I Read – Nintendo Power #4

Nintendo Power #4 Cover   

Nintendo Power #4 Cover

This week we move on to the fourth issue of Nintendo Power for January & February of 1989. Our cover story this issue is their coverage of Zelda II: The Adventure of Link. According to the cover there’s also an feature about 3 upcoming football games, and the Captain Nintendo fanfic (I’m not going to dignify it as “serialized fiction” continues. This issue clocks in at, about, 110 pages, same as last issue.

Wrestlemania Strategy Guide: We’re starting off the issue with a strategy guide for WWF Wrestlemania, featuring basically most of the really major wrestlers from 1989’s Wrestlemania event (Wrestlemania V), and by really major I mean Bam Bam Bigelow, Andre the Giant, Honky Tonk Man, Hulk Hogan, Randy Savage, Ted DiBiase. Okay, not most of the really major wrestlers, but a lot of characters for a game on an 8-bit system. They have different power-ups for different characters, like Ted DiBiase’s money, Hogan’s crucifix (which is referred to as an “Golden X” because we can’t offend people with Christian imagery), and so on. Each characters also have their own different move lists, all of which have their own differences, that generally fit with the real-life wrestlers styles (Andre not having any top rope moves for example), through there are some odd elements like Hulk Hogan being able to do drop kicks but not having any leg-drops, Bam Bam Bigelow not having any front grapple moves, and so forth. Also, there aren’t any signature moves in this game, and no way to win by submission or knock out (which there was a precedent for at this time in the WWF – Ted DiBiase’s Million Dollar Dream). Read more

Where I Read – Electronic Gaming Monthly Issue 37

 

EGM Issue 37 Cover
EGM Issue 37 Cover

Alright, we continue with our EGM recaps with issue 37, for August of 1992. And our cover game for this issue is a biggie – Sonic The Hedgehog 2. Plus the list of previews for a boatload of other games. The issue clocks in a slightly more reasonable 149 pages – though fear not, this will later skyrocket to an old-school Computer Shopper level tome in the future. Our first ad of the issue is for the NES port of King’s Quest 5. I’ve played the NES’s more seminal adventure game (Shadowgate), and I have to say that adventure games don’t work too well on the NES, particularly ones like King’s Quest where you can die over, and over, and over again. This issue also features the debut of it’s Game Doctor column.

 

Insert Coin – Editorial: Our editorial column for this issue is discussing the system war. Oh, and they actually call it that, a System War. On the one hand, Sega’s price point for the Genesis is currently a little lower than the SNES’s price point, after a long series of price slashes by both sides, which is probably annoying the crap out of retailers – or to be specific, the clerks in the stores who have to re-mark the price over, and over, and over again. As of the printing of this issue the SNES runs $99.95 ($151.91 adjusted) It doesn’t help that both sides are over-estimating their sales figures, and since we don’t have the NPDs yet to give an actual verifiable figure, any estimates coming out of anyone has to be taken with a grain of salt. I don’t recall if Babbage’s had started putting out sales figures at this time. Read more

The Handly Case – This Is How Liberty Dies (or is at least Badly Wounded)

One of the news stories I’ve been following recently is The Handly Case, which is an obcenity case in Iowa – the state which was sufficently progressive enough to legalize gay marrage (an act I support), involving Christopher Handley for posessing recieving child porn – in the form of a Hentai (porn) Manga (or Japanese comic book) containing sex involving people who are underage.

I’m not going to defend Lolicon here. For starters, Lolicon isn’t my thing – and in any case, if the material was prosecuted as being obcene for an entirely different reason (bondage material) that still wasn’t my thing, it’d be hard to defend it – because it’s hard to defend a kink that’s not yours, especially to a someone who doesn’t have that kink (and besides, if they already have that kink, you don’t need to defend it to them). I’m going to refrain at this time from going into my kinks anyway because they’re irrelevant (and if you really care what they are, you can post a comment and ask – this doesn’t mean that I’ll answer, but I’m not getting into them in this blog post).

I’m also not going to get into the free speech reasons why this case is bad, because, frankly, Neil Gaiman did it better than I possibly good. I strongly encourage you to Neil’s post, because it’s excellently well written, and explains why you can’t slack off in the defense of free speech – because unfortunately, if you let icky speech be outright banned in a particular medium (video games, comics, film, etc.) it becomes easier to ban speech you support. This doesn’t mean you can’t marginalize certain types of icky speech (hate speech, NAMBLA), but banning icky speech outright bad (note: I’m not defending actual photographed and filmed child porn as icky speech – a crime must be committed in its creation, thus making it by its nature illegal – though I find the prosecution over sexting absurd, but I’m digressing – just read Gaiman’s essay.) Read more