We return to the Golem and throw down.(more…)
We end up running into a whole bunch of encounters on this stretch of the dungeon.(more…)
It’s been a while since my last video game review, so it’s time to give my thoughts on one of the more recent games I’ve beaten – Jedi: Fallen Order.(more…)
We start our actual return trip to the Golem boss fight.(more…)
Now that we’ve dealt with Mekros, it’s time to return to the Trigger Twins.(more…)
Last time we introduced another new villain.(more…)
We’re returning to AzBats, but not to continue with the Trigger Twins plot.(more…)
Robin started his solo book with AzBat’s claws around his throat, and ended his first issue with a shotgun pointed at his head.
Story by Chuck Dixon
Pencils by Tom Grummett
Inks by Ray Kryssing
Colors by Adrianne Roy
Letters by Tim Harkins
Edited by Jordan B. Gorfinkel & Denny O’Neil.
Robin tries to talk down Shotgun, but as this is Shotgun’s first appearance post-Crisis so he has no previous experience with Batman, and because we have the “Batman as Urban Legend” thing going on, he doesn’t know who Batman & Robin are – or is at least feigning ignorance.
So, Robin hits Shotty with CS gas and bails in the Redbird.
At Blackgate, Dr. Simpson, the psychologist, provides guns for Cluemaster’s crew, and they make their escape, leaving him sitting in a chair in the therapy room singing.
At home, Tim is talking to Ariana on the phone when a call comes in from Alfred, so he has to end the call. Ariana’s working class parents are very disappointed with their daughter’s boyfriend – I feel like he could have just said “My dad’s calling on the other line, I have to take this,” and Ariana’s parents would have understood.
Tim lays out what’s going on with Jean-Paul mostly straight to Alfred – he omits AzBat nearly killing him – but insists things will be fine, before heading out on patrol.
In the basement of Blackgate, Cluemaster’s crew is continuing their escape, planning to use floats made from plastic milk cartons to help them swim to shore. However, before they go, they kill Cypher to keep them from mind-whammying them.
Robin’s hunt for the Speedboyz is moving to plan B – finding their chop shop. He traces them down to a disused oil terminal and goes to scout it out.
As he snoops around, someone tries to break into the Redbird but gets zapped by its security. This alerts the rest of the goons. Tim sets the car to autopilot as a distraction, sneaks down to their computer to check their electronic books, only to be grabbed by a large angry goon. Robin calls the Redbird to help him take the big guy down, before he takes down the rest on his own.
Robin then calls it in to the sherrif, along with a little shot at Shotgun.
At the docks, Bullock & Montoya are checking out the escapee’s discarded milk-carton floats. And elsewhere in Gotham – The Spoiler is preparing.
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We move from Detective Comics to the first two issues of Robin’s ongoing solo book.(more…)
Very light issue this time, as this issue is covering a lot of other games that we’ve already covered.(more…)
Last time AzBats did something really stupid like driving a subway Jet Car without checking the schedule first.(more…)
We go for another push, only to level up 3 party members, and end up falling back to town.(more…)
We’ve seen what Bruce Wayne has been up to, with the search for Shondra Kinsolving and Jack Drake – now it’s time to return to AzBats.(more…)
Yelp review from Bruce Wayne: Room service was poor – came in balcony rather than door. Hotel was blown up by rocket launcher partway through stay. Would not stay there again.(more…)
We do another run to stock up on curative items, and then save before the big push.(more…)
We immediately encounter a boss fight on B8 and end up wiping.(more…)
This time Bane personally intervenes, before staging a breakout from Arkham, kicking off Knightfall proper.(more…)
We finally make our way to the entrance of B8.(more…)
We continue our return trip, because there’s some stuff on-camera which happens that was worth commenting on.(more…)
After Knightfall, we move on to the second act – Knightsquest – which is in turn split into two types: The Search and The Crusade. We kick this off with the start of The Search.(more…)
RPGs from Falcom are known for being kinda difficult and/or mechanically complex. Trails in the Sky, while still somewhat mechanically complex, reduces some of that complexity and replaces the heavy difficulty with a deep and engaging story.(more…)
While picking up supplies, we run into Walter, who drops some hints as to what’s going on.(more…)
We make a very brief jaunt to B7, before heading back to town and wrapping up this session.(more…)
In the past I have reviewed several works from creators who are problematic, whether having previously committed sexual assault (David Eddings), or who have said very racist things and have endorsed genocide by a totalitarian dictatorship (Cixin Liu and the Chinese government’s oppression of Uyghurs), so it’s time for me to have something of a discussion of what goes into decisions of what I’m reviewing going forward, and my policies for reviewing works from problematic creators.
Also, for the record, Trans Rights are Human Rights. Black Lives Matter.(more…)