We almost make it to the next cutscene trigger before running into a hard time.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 132 – Almost There
We almost make it to the next cutscene trigger before running into a hard time.
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We turn in a quest, and restock on Transfer Potions.
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We’ve reached the end of Nintendo Power’s 8th year, and with it the 8th Nintendo Power Award winners!
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We do another go, and run into a really tough enemy and have to pull the ripcord and return to town.
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We start to make our way to the exit, before running into a monster that makes us fall back to town.
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Batman’s crossover with Catwoman continues in Batman’s own book.
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We return to AzBat with him having a crossover (team-up is the wrong word) with Catwoman.
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We start our way through the teleporter maze, and activate the switch for the exit.
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We head down to B10, and have our last boss fight with Virgo.
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I got an Xbox Series X, and I have a new tripod for my cell phone camera, so I tried to do an unboxing as a test run.
I give my discussion of how that went (along with the footage), and also get into my experiences with the console so far (along with getting the console).
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We get the bits for another Vellum before going for another run.
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We finish checking around the stairs down to B9, before warping back to town to wrap the session.
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We’re continuing to get closer to catching up with the Nintendo Power Retrospectives.
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We’re slowly catching up with Nintendo Power (helped by the fact that Next Month’s episode of Nintendo Power Retrospectives is going to be a Also-Ran Episode).
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We meet up with Sophita, find the truth about her, and the town, before bidding her farewell.
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We go for another push, and manage to reach the B8 Key!
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This week I’m giving my thoughts on the last game I beat in 2020, and get into how Orientalism and lazy research can lead to a perpetuation of fascist perspectives of the past.
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We return to B8, and run into some really tough opposition.
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With the new class, it’s time to change up Durgan’s gear, before going for our next push.
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Volumes 6 through 8 of Silent Mobius is where the shit really hits the fan. For the past 5 volumes, the fight between the AMP and the Lucifer Hawk has been pretty conventional. The Lucifer Hawk launch a terror mission, AMP fights back. Starting lightly with volume 5, but more predominantly with 6-8, the Lucifer Hawks start directly taking the fight to AMP.
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Johnny Mnemonic is a very flawed film. It’s not a garbage film that other aspiring cyberpunk movies from this time can be, but it is a movie that significantly stumbles in its execution. That said, there are chunks of this movie that help make it still a pretty enjoyable film.
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We go visit Kasta, and get a Knight Orb to retrain Durgan to Knight.
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After returning to town, we level up and prepare for the next run.
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We have a one-off issue as Killer Croc goes for a rematch against Bane.
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