After a fetch quest, we get the tool we need to take down the other Emitter.(more…)
Leo and Jahuty take down the first of the radiation emitters.(more…)
We get a “sniper rifle” to help when our normal weapons won’t punch through a force field.(more…)
Jahuty sends us hunting for parts for the orbital frame.(more…)
Leo heads back to his home district to find it under attack.(more…)
Leo gets into a little combat, before we go through the tutorial.(more…)
We watch the opening cutscene (albeit with no audio for this stream), and read the documentation.(more…)
I had previously reviewed Castlevania: Lords of Shadow on Bureau42, and I had meant to get around to the sequel for quite some time. I did do a partial play-through of the portable title, Mirror of Fate, but I ran into something of a wall over how the game handled porting 3D melee animations in a 2.5D environment. However, at long last, I have played and beaten Lords of Shadow 2, along with its DLC, and have some thoughts on the game. (more…)
This week I have a Vlog style review of Hatsune Miku Project Diva F for the PS3. (more…)
At long last we get through the first chapter of the game.
This time, in Genji: Days of the Blade I start to fight my way through the treasure room complex, which is currently on fire. While trying to retrieve a flammable McGuffin.
This time, in Genji, we have more backtracking in the game, and a party member who rushes headlong into combat and gets caught in a force field.
The Genji: Days of the Blade Let’s Play carries on, and we contend with another freaking ward.
The Genji: Days of the Blade Let’s Play continues with part 2, introducing the party’s big bruiser, Benkei.
Awhile back I played and reviewed (somewhere else – I can’t find the precise review) 50 Cent: Bulletproof. The game was the first game featuring rapper 50 Cent. It wasn’t a good game, but it wasn’t absolute crap either. It was just incredibly mediocre. However, it sold incredibly well. So, I wasn’t surprised when the game got a sequel, but I wasn’t particularly expecting quality in any form, so I just ignored the game. However, then I started hearing murmurings from game journalists whose opinions I trust about action shooters. I was hearing things about how this also was not a bad game. To the contrary, the word was that it was actually kind of good. So, I added the game to my GameFly queue, and now I finally got it, and beat it – which means it’s time for me to give my opinion on it. (more…)
Well, it’s a new year, and with the new year comes more opportunities to clear more titles off my Pile of Shame. First up is the spinoff of EA’s Battlefield series, aimed for the Consoles – Battlefield: Bad Company.
Private Preston Marlowe has screwed up. After going in a joyride in a helicopter, destroying a General’s limo in the process (along with the helicopter), Marlowe is assigned to B Company of the 222nd regiment, also known as Bad Company. The unit has the highest mortality rate in the Army, and is made up more-or-less entirely of bad apples. His squad is not an exception. It consists of pyromaniac George Gordon Haggard Jr., Terrence Sweetwatter, and Sgt. Sam Redford, who volunteered to be in the unit if it would get him out of the Army early. When the squad discovers that enemy forces in this war have hired the mercenary company “The Legionnaires” – an infamous mercenary company that is always paid in gold, they decide to go on a Payroll heist. (more…)
So, I’ve previously reviewed Need for Speed: ProStreet and Carbon. Both were pretty decent racing racing games, putting aside the very significant and major flaws I pointed out in my reviews of both games. Well, in my review of ProStreet, I said I’d give GRID a try. As you can tell from the title of the review, I haven’t. What I have tried is Criterion’s more arcade style, open world street racing game Burnout: Paradise. I’ve basically made it through career mode (I’ve gotten my Burnout License), so it’s time to give my thoughts on the game.
No particularly story in this game. You complete various racing events in the fictitious city of Paradise City. As you complete racing events, you upgrade your license. As you upgrade your license you unlock additional cars, as well as unlocking cars by taking them out (by which I mean force them into a wreck) while driving around the city. (more…)
So, I’ve previously reviewed Need For Speed Carbon. In the course of that review, I explained that I liked the game, and enjoyed playing the game, but had some major problems with the pursuit system of the game, and how sparingly the game gave out get out of jail free cars, and other items to take tick marks off your cars wanted level and impound meter, making it more likely that you, as a player, would encounter a situation where you’d be unable to continue, but wouldn’t have a game over.
Thus I traded that game in and moved on to the next game in the series – ProStreet. ProStreet was practically infamous for the negative review scores it got, from losing the illegal street race edge and making the races legitimate, to the increased realism. However, after having my aforementioned bad experiences with Carbon, this sounded like just what the doctor ordered.
As the saying goes though, the more things change, the more things stay the same. (more…)
Guitar Hero: Metallica, the second game the Guitar Hero franchise to be based around a specific musician is now out. I, being a cheap gamer, can’t afford to get that at the moment, and being a cheap bastard, decided to pick up a new copy of Guitar Hero Aerosmith from Gamestop for $10. That and I like Aerosmith. Now, I had my reservations about Guitar Hero 3, particularly with the game’s learning curve, and how well it handled anything above “Easy” in difficulty. Does the Aerosmith-based spinoff of Guitar Hero 3 address my complaints?
For the record, this is a “Semi-Review” because I have not beaten the game, nor have I gotten 100% completion. What I have done, however, is get 55% completion of career mode, which is enoguh to give me a good grasp of single player, more or less.
“Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.” – From The Phoenix In The Sword
(For the purposes of this review, I played the PS3 version of the game)
Conan is the kind of game that wants to be a fair number of things, but doesn’t necessarily do very well at a lot of them. The game places you in the furry boots of the titular barbarian, and not the one of the films, but of the original novels. The story begins with Conan raiding some distant tomb seeking treasure, and ultimately releasing a great evil that steals his armor. Being as Conan is not one to shrink from perils that he thinks he can handle, goes forth to defeat this evil.