It’s time to restore the Dragonlance.
Read moreDragonlance: Shadow of the Dragon Queen Part 19: Reconsecrated
It’s time to restore the Dragonlance.
Read moreI have an announcement for my next campaign after Shadows of the Dragon Queen: “Shadows Without Number”
‘Solecism’ by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au
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We start the penultimate chapter of the adventure.
Read moreThe campaign moves on to chapter 5, and a hex-crawl (which I tweaked to a Point Crawl).
‘Solecism’ by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au
Please support my Patreon: http://www.patreon.com/countzeroor
Buy me a coffee at Ko-Fi: https://ko-fi.com/countzero
Watch my Live-Streams on http://twitch.tv/countzeroor
Check out my Let’s Plays at https://www.youtube.com/@CountZeroOrPlays
I’ve started the process of preparing for my next campaign, and pitching various games to my group, which has got me thinking about what makes an RPG easier for me to prep for and easier for me to sell my players on.
‘Solecism’ by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au
Please support my Patreon: http://www.patreon.com/countzeroor
Buy me a coffee at Ko-Fi: https://ko-fi.com/countzero
Watch my Live-Streams on http://twitch.tv/countzeroor
Check out my Let’s Plays at https://www.youtube.com/@CountZeroOrPlays
Those who have been reading along with my Actual Play of Dragonlance: Shadows of the Dragon Queen, and who are familiar with the adventure itself, may have noticed that I’m past the halfway point of the adventure. Which means that I, as the GM, need to start thinking about what comes next. This has, in turn, had me looking over some of the game books that are in my collection and coming to some serious thoughts on what things a tabletop RPG needs to help with onboarding – based on what I think would help my players consider some of the more niche games in my collection.
Read moreI’ve completed my first year of running a tabletop RPG campaign online using Foundry as a VTT. It’s time to talk about some of the things I’ve learned over the past year.
With the crowdfunding campaign for an English Language release of Sword World 2.5, I get into why Japanese Tabletop RPGs (or JTRPGs) might be the thing that’s just right for your tabletop group.
This session was tied up with one big adventure and fight, but it was one hell of a fight.
Read moreParadox Interactive is bringing back White Wolf Games again – let’s talk about why there is an “again”.
We had a bit of a more role-play heavy chapter this time, somewhat related to some technical difficulties.
Read moreI’ve been running Shadow of the Dragon Queen for my D&D Group – so I’m going to discuss the first part of the adventure, including how it went when I ran it.
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Basically, since I watched Crest of the Stars & Banner of the Stars, I’d been thinking about how I’d incorporate the Abh into the various Star Trek RPGs. After a bunch of thought, I’ve figured out some of how to do it… and I commissioned some art to go with it from Kimberly Odessa! I’ll be focusing on the Modiphius Star Trek Adventures rules – for this post, and I’ll do write-ups for Decipher Trek and LUG Trek later, since I have the books for those as well.
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If you know anything about me at all, I have a passion for the history of tabletop roleplaying. One of the books that helped stoke my interest was the book Heroic Worlds, which I read when I was in middle school. That book was a high level overview of the roleplaying game books that were on the market at the time – like the tabletop RPG equivalent of all those Leonard Maltin books giving an overview, one-to-two sentence of a film’s plot, and a one-to-two sentence review combined with a score. Monsters, Aliens, and Holes in the Ground provides a more close in view, covering a selection of RPG books from each decade of RPG history to date, with more involved looks at the various games.
Read moreAfter some comments about Hasbro’s CEO about AI and D&D moved in my head and started living there rent-free, I needed to get those out in the form of a comedic rant. (With apologies to Lewis Black).
This week I’m stepping into the TTRPG space (something I normally save for August, but slacked off on this year), to cover a documentary film about the life of Gary Gygax.
I will be running a Tabletop campaign! For Real Humans! Who I’m Not Related To!
Starting next month I will be running a D&D 5E campaign for some friends, playing through Dragonlance: Shadows of the Dragon Queen. I’m not livestreaming it, and I’m not going to be giving the players names, but I will be giving some after-action reports here, since I haven’t run a game in a while, especially not for people who aren’t in my family.
It’s time to kick off the new year with a look at a series of nonfiction books that I finished reading last year.
So, with tabletop RPGs, I like to pick out a few character concepts to use for creating characters to help learn the system – often based on anime, movies, TV shows, or novels – trying to emulate those characters to help learn the system. For example, for Fantasy games I tend to go with the Heroes of Lodoss. Recently I’ve picked up a couple of supers RPGs – the Marvel Multiverse RPG and the Sentinels Comics, and I’m creating some test characters in the process of trying to learn the system. My first trial run: A-Ko.
Read moreIt’s August, when I normally do TTRPG videos, so now is a good time for another one of those – in this case talking about a few of the things have that caused me (and my GM) to bounce off of Forged in the Dark & Powered by the Apocalypse games in the past, which you should consider if you want to move from your Dungeons & Dragons game to one of those systems (especially if your group has primarily played D&D).
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Well, once again, Wizards of the Coast has stuck their head in it. This time, they sicced the Pinkertons on a YouTuber who had been mistakenly shipped the wrong Magic: The Gathering material – specifically a box of an epilogue expansion to March of the Machine that was due to come out later in May. Rather than just doing the more… practical thing, like leaving a voicemail or sending a certified letter, instead the Pinkertons came out, and threatened the YouTuber with felony criminal charges, in addition to having all their magic cards seized by the police.
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The first season of Legend of Vox Machina left off on a significant cliffhanger – Vox Machina had overcome the Briarwoods and liberated Whitestone – and had succeeded at their first major act of deliberate heroism. However, the Chroma Conclave were literally on the doorstep. Season 2 kicks off the start of the Chroma Conclave arc.
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Things changed a lot since I put my editorial on why the OGL matters – just two days after that video went live in fact. It’s time to go over what had changed, and what my thoughts on the changes are.
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In the wake of Wizards of the Coast announcing that they are revoking OGL V1.0a, there have been a bunch of hot takes that the OGL does not matter and it and other licenses never mattered – so I get into a few of the legal cases that made the OGL important, and which makes current open gaming licenses important.
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