Well, we’ve got another slight break in my unbroken streak of EGM. Alas, alack, the world is lost… er, no, not really. The reason we’re doing the break in the series of more recent issues is because I now have EGM #12 for July of 1990, which will fill some of that gap I’ve got between issues 6 and 16 (or at the very least, wrap up the first volume of the magazine. Just to give you a reminder of where we are, chronologically, the first ad of the magazine is from Tengen, with a 2 page spread, advertising releases (on the black, unlicenced cartridges) of NES versions of first party (and classic 3rd party) Sega games, like Shinobi, After Burner, Rolling Thunder, and Fantasy Zone. This amuses me to no end. Anyway, this issue is actually pretty short, only 82 pages long (shorter than some Nintendo Power issues).
Editorial: We’re starting off with further discussion by Steve Harris of the article they ran 4 issues ago (which would be issue 8, which I don’t have yet) comparing the Genesis and TurboGrafx-16, and explaining why they published the article. Now, I need to hunt down issue #8 so I can find out what all the fuss was about. Read more