Inspired by a conversation on an episode of Brad & Will Make A Tech Pod, I get into my experiences with MUDs in the late 90s and early 2000s.
Video Game Review: Final Fantasy XIV: Heavensward
Final Fantasy XIV: Heavensward was one of the games that was on my New Year’s Resolutions list for the year. While I haven’t quite hit the start of the next expansion, Stormblood, yet – I have rolled credits on the main expansion, and am partway through the patch content between expansions (including having done one of the new Raid series – Alexander). So, I’m at a pretty good spot to give my thoughts on the expansion itself.
Read moreFinal Fantasy XIV: A Realm Reborn: Video Game Review
I never really played the 1.0 version of Final Fantasy XIV. I did, however, play the original open beta test of the game, and got turned off by some of the interface elements, along with the use of a software cursor, and various parts that felt like it made the game difficult for the player to switch between windows to check information, so I ended up not subscribing to the game. Cut to several years later – and A Realm Reborn comes out, and the game sounds like it’s turned around considerably. Combine that with some serious sugar about the game being talked up on the Axe of the Blood God podcast, and Noclip putting out an excellent two–part documentary on how Final Fantasy XIV got turned around, and this ultimately sells me on subscribing – the first MMO I’ve paid an actual recurring subscription to.
Except I ended up taking a while to get through the A Realm Reborn content – to the point that my New Year’s Resolutions were the thing that finally pushed me through into hitting Heavensward this year. I’ve gotten through the original part of the game, so it’s time to give my thoughts on it.
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