Where I Read – Nintendo Power #43

We continue on to the last issue of Nintendo Power for 1992, and the cover game for this issue is Road Runner’s Death Valley Rally. The letters column for this issue has nothing of interest.

Batman Returns Guide

So, this is more of a brawler than a Ninja Gaiden style action-platformer. Oddly enough, we get maps of the whole game. It’s kind of odd – you really don’t need maps for brawlers. Boss strategies, certainly and maybe specific notes for levels, but not maps. Maps are considerably more useful for platformers. Read more

Where I Read – Electronic Gaming Monthly #42

This week, once again, we’re filling another gap in my archive of EGM recaps, with issue #42 for January of 1993. Our cover story for this issue is Teenage Mutant Ninja Turtles: The Hyper-stone Heist for the Genesis. Our editorial column for this issue relates to CD Rom systems. In particular, Sega’s got the Sega CD, and while it doesn’t have a lot of great software, at least they have software. Nintendo’s CD system is still promises in the ether, yet they’re still attacking Sega’s system in press releases. Well, Nintendo of America is anyway – I haven’t finished reading Game Over, but thus far, Nintendo of America is the one that most often seems full of bull. Read more

Movie Review – In The Electric Mist

Movie Poster for The Electric Mist
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As a quick note – I’m reviewing the US release of the film. The European Union cut of the film is several minutes longer and is the director’s vision for how the film would turn out.

The way that crime thrillers and mysteries have been adapted to the big screen has kind of changed over the years, more or less. While TV series like Peter Gunn and Bones try (and succeed) to provide a “knowledge chain” sort of like a chain of custody, where the audience has access to the same pieces of evidence that the people investigating the crime(s) has, and they see how the conclusions are drawn, and they usually figure out who solved the crime around the same time the detective does. Films, and in particular In the Electric Mist, don’t do it that way. Read more

Quality Control – Super Star Wars (SNES)

I’m sorry, but I have to admit that I wasn’t able to get past the first level of this one. The game sends a never-ending string of enemies at you in the first level, and I wasn’t particularly able to figure out a pattern for the first boss, so I wasn’t able to get past it – at least not within my self assigned deadline. This is not a game I would have been happy to spend money on. Pass on this game unless you don’t have any problems regularly running into a brick wall.

No, seriously – if you’re looking for a run-and-gun (as that’s all this game really is), hunt down a SNK or Metal Slug collection instead. If you want a Star Wars game, pick up one of the Jedi Knight games, or Republic Commando, or Knights of the Old Republic. There are much better Star Wars games out there.

Where I Read – Nintendo Power #42

We’re continuing with our Nintendo Power Recaps, with issue 42 for November of 1992. Our cover story for this issue is Super Star Wars for the SNES.

Joe & Mac Guide

The first major cave man platformer has come out for the NES, and the art on this preview fails anatomy pretty badly. We get maps of the first 4 levels of the game, as well as notes for fighting the various bosses.

Crash & The Boys Street Challenge Guide

This is, essentially, a Track & Field game with a River City Ransom skin. We have Hammer Throw Golf, Water Slaughter (a swimming event, where both competitors can fight underwater if they so choose, and they do choose), Skyline Scramble (pole vault between the roofs of buildings), and Judo (straight-up fight). Read more

Where I Read – Electronic Gaming Monthly #41

This week we’re going back to fill another gap in my archive. Specifically, issue 41 for December of 1992. Our cover story for this issue is Road Rash 2 from EA. For those unfamiliar with the series, Road Rash is a motorcycle combat racing game series. Our editorial column from this issue is from Ed Semrad, hyping the changes to EGM. Basically, the magazine is now bigger and better. No information about whether it’s more badass.

In the letters column we get several letters about whether or not there is a boss code for standard Street Fighter II. Capcom says there isn’t, but Capcom also says that there isn’t a character vs. same color character code either, and they’re running that code this issue. That said, I don’t see why you’d want to both be playing characters of the same color, because then it’d be harder to tell which character is yours. We also have a letter hoping for more Star Wars games, and another letter from a reader who figured out, entirely on his own, why the names for Vega, Balrog, and M. Bison were switched around in the American version of Street Fighter II, and he wants to check to see if he was right (he was). Read more

Book Review – The Soul of a New Machine

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About 6 years ago, a sort of scandal rocked the gaming industry related to a blog post by a woman known as “EASpouse”. The blog post criticized EA’s labor practices at the time, which required employees to work massive amounts of unpaid overtime, as they were salaried employees. By massive, I mean about 12-16 hour days, 6 days a week, regularly. This was a big deal among gamers, because very few of us had ever had the opportunity to peek behind the curtain like this. It was likely that most of us viewed game development with a variation of the way that Roald Dahl as a child imagined the inside of the Cadbury Chocolate Factory near the boarding school he attended (which later led to Charlie & the Chocolate Factory). Read more

Quality Control – Axelay

Box art for Axelay
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When it comes to reviewing the also-rans in Nintendo Power, the reasons for picking that game as a Quality Control title are different from the reasons why I’d pick a game that was featured prominently in the magazine (say, with a guide). With the games that get a guide, I’m looking for a game that’s generally not a classic, and attempting to see if it was worth the consumer’s time. The assumption behind this is that the customer is more likely to buy a game that gets a guide over one that doesn’t. When I’m picking an also-ran, I’m looking for a game that the consumer would likely overlook because of the lack of a guide, but would be worth picking up. A diamond in the rough, if you will. Read more

Where I Read – Nintendo Power #41

Moving on with the Nintendo Power Recaps, we have issue 41 for October of 1992. Our cover game for this issue is Super Mario Kart, which would go on to spring a very long series of cart racers (and, if you really think about it, also bringing about the Wipeout series). This issue’s letters are all on the topic of how readers got the money for their NES (aside from, you know, asking your parents).

Adventure Island 3 Guide

Master Higgins is back. We don’t get complete maps of each area, but we get maps of at least half the levels in the first two areas, as well as strategies for beating the final boss (which is part of the important part, as well as notes on Stage 3 through Stage 8. Read more

Where I Read – Electronic Gaming Monthly #120

My original intention for my next EGM recap was to do a recap of issue #117, but  my copy of that issue was incomplete. So, I’m moving on to issue #120. Our cover story for this issue is WWF Attitude, and it’s autographed by Stone Cold Steve Austin even. Now, while this is EGM’s 12th year, they’re calling this their 10th anniversary issue. That doesn’t quite make any sense with me, but I’ll leave that aside.

Our editorial column for this issue reflects on another of the string of school shootings the nation was contending with in 1998 and 1999, and the worst of the shootings at that – the school shooting at Columbine High School in Littleton, Colorado. On the one hand, while this was the worst of all the school shootings, to my knowledge any school shootings after that point either didn’t get any media attention, or they didn’t happen. However, this shooting, being the biggest, and because the shooters listened to heavy metal music and developed custom levels for Doom, brought the anti-video game hysteria to a pitch above that caused by the Night Trap hysteria, and wouldn’t be seen again until the Hot Coffee controversy. Thanks to some poorly informed and in poor taste remarks from Littleton’s sheriff that were jumped upon by the New York Times Magazine, it even threatened to resurrect the anti-D&D hysteria, that had died when Patricia Pulling had been discredited. Read more

Movie Review – The Punisher: War Zone

Punisher: War Zone movie poster.
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I have a love-hate relationship with Frank Castle. As someone who got into the pulps, especially characters like The Shadow, before he really got into comics, I never really had a problem with a comic book character who killed criminals. Thus, the Punisher appealed to me a little, as the character had a lot in common with characters like The Shadow, in terms of being a grim or mostly silent vigilante who gunned down gangsters. While I recognized that he had to coexist with various Marvel Super Heroes, I’d kind of figured out the sort of “rule of tiers” that the Marvel U operated on, and I figured that Spidey was generally more occupied with the more dangerous super-villains that Frank couldn’t go up against.

The hate part of the relationship comes from the writer whose currently in charge of writing the Punisher in the Marvel Max books-which is when they’re keeping the character at his street-level feel (sort of). I’m referring to Garth Ennis. Garth Ennis writing style feels like he goes for the shock value too often, and he goes for the low brow too often. His writing style also gives me the impression that he hates super heroes. No work shows this better than his run on The Punisher before he went to the Marvel Max version. After the first arc of the Punisher (Welcome Back Frank, which I almost liked), he proceeded to take a dump on every Marvel character he could get away with. He had Frank use Spider-Man as a human shield for The Resurrected Russian when Spidey could have pretty easily taken him. Frank blew Wolverine’s face off and ran him over with a bulldozer. Read more

Quality Control – Soul Blazer (SNES)

Soul Blazer US Box art
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When I was recapping issues of Nintendo Power prior to the release of the SNES, I did a Quality Control review of Willow for the NES, a game which took the action RPG elements of the Legend of Zelda, and combined them with a level & EXP system, like the Y’s games. I thought it was pretty decent. Now that Nintendo Power has brought us to the 16-bit generation, and presented a 16-bit Zelda-alike, I figure it’s time to revisit the genre to see how it’s progressed in this generation. Read more

Where I Read – Nintendo Power #40

We continue on with the Nintendo Power recaps with issue , for September of 1992. The cover game for this issue is Felix the Cat for the NES. I find it interesting that so soon after the launch of the SNES, we still haven’t gotten many SNES games on the cover of the magazine. Most of our letters this issue are about where you’d like to take your Game Boy.

Felix the Cat Guide

We also get complete maps of the first 3 stages, as well as power-up notes and notes on stages 4 through 6.

Prince of Persia Guide

Jordan Mechner’s classic acrobatic game has come out on the NES. For those unfamiliar with the game, are the unnamed prince. You have one hour to rescue the Princess from the evil grand Vizier before he either forces her to marry him or kills her. We get maps of levels 4 through 14 and the end of the game. Read more

Where I Read – Electronic Gaming Monthly #110

Before going further ahead in my EGM Recaps, I’m going to fill another gap in my archive – the gap for issue #110 for September of 1998. Our cover story for this issue is Metal Gear Solid for the PlayStation. The cover art isn’t too bad in my opinion.

The editorial column for this issue is by John Davidson, and addresses the semi-maturing of games, in terms of the sexuality of characters, though not necessarily the maturity of the stories or the character designs. Well, there are some ways to go until we reach some of the more mature stories we have now, in terms of Mass Effect and Dragon Age (particularly their treatment of GLBT characters), but the game industry has to get the Moral Majority to a point that you can show two men kissing in Dragon Age without having congressional hearings. Read more

Movie Review – Election (2005)

The Hong Kong movie poster for "Election"
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The Triads are a bit of an odd duck in terms of how they decide their new leaders, at least in Hong Kong anyway. While in the Mafia, the second in command (Underboss) ascends to the top spot when the boss dies, retires or is imprisoned, and other organized crime groups determine succession based on family ties, or just having the head of the organization hand-pick a successor, the Triads, at least in this film, pick their new head by a vote of all of the heads of the various crews.

That sets up the backstory of this crime thriller which owes more to The Godfather than to A Better Tomorrow. The two candidates for election when this story begins are the violent, hotheaded Big D, played by Tony Leung Ka-Fai (A Better Tomorrow 3, and several other Johnny To films), and quieter, cunning and devious Lok, played by Simon Yam (John Woo’s Bullet in the Head, King of Killers/Contract Killer co-starring with Jet Li, and the first 3 Young and Dangerous movies). The winner getting not only control of the Triads in Hong Kong, but also the Dragon Baton, a powerful symbol of ones control over the Hong Kong Triad. Read more

Quality Control – Casino Kid 2

Box Art for Casino Kid 2
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Normally, for my Quality Control picks, I don’t like to pick sequels to stuff I haven’t played. For Casino Kid 2, I decided to make an exception, as from a storyline standpoint, I’m not missing anything. Plus, as I’ve been playing a few Texas Hold ‘Em Poker games, recently, so I’d like to see what a NES gambling game is like.

The Premise:

Casino Kid, the protagonist of the last game, has beaten all the best gamblers in the United States. However, the world remains. Now he must travel the globe, beating some of the best gamblers on Earth at the Roulette wheel, at Blackjack, and at Poker, before facing the King of Gambling at all three games. Read more

Where I Read – Nintendo Power #39

We continue our trek through 1992 in Nintendo Power with issue #39 for August. Our cover game for this issue is Mario Paint. It’s safe to say that it’s not definitely not going to be my Quality Control pick for this issue. The letters selected this issue are about parents who play Nintendo games (some even from the parents in question). Not surprisingly, there are a lot of them, and they tend to prefer puzzle games. There are exceptions – we have one gentleman who has beaten Zelda, Startropics, Crystalis, and Final Fantasy.

Gargoyle’s Quest Guide

So, the spinoff to Ghouls & Ghosts has gotten a sequel. Ghouls & Ghosts, technically, has not. We get maps of the overworld map as well as some of the significant levels (including the training level – yes, there’s a training level to help you get the hang of the controls, which is rather progressive for the time). We also get maps of the areas leading up to the first castle. Read more

Where I Read – Electronic Gaming Monthly Issue 113

On to issue #113 of Electronic Gaming Monthly for December of 1998. Yeah, that’s another gap in my archive, but that’s okay. Our cover story for this issue is The Legend of Zelda: The Ocarina of Time for the N64, which is still one of the best regarded Zelda games of all time, on par with Link to the Past. As a note, the masthead for this issue now includes James “Milkman” Mielke, Ryan MacDonald, and Mark MacDonald.

Our editorial from John Davidson for this issue is on some of the spectacular games they’ve gotten to play at EGM recently. Aside from Zelda, they’ve also gotten to play more of Metal Gear Solid, and they’ve gotten to play Virtua Fighter 3 on the Dreamcast. Read more

Movie Review – Iron Man II

Movie Poster for Iron Man 2Superhero movies tend to do better on the second installment than on the first installment. The Dark Knight was better than Batman Begins. X-Men 2 was better than the first X-Men movie. Part of this is because the writer no longer is saddled with having to set up the hero’s origin story, while also setting up the origin story for the villain as well, and laying down the rules of the setting, and establishing all the characters you’re introducing. Come movie number two, and you (and the audience) already know what the rules are and the hero’s origin. Now you just have to establish a new villain, possibly involving his origin (though, as The Dark Knight showed, not always), and plot the character growth for the returning cast.

I’m not saying it’s easy. I am saying it’s not necessarily as hard as the first outing. Read more

Quality Control – Thunder Spirits (SNES)

The title screen for Thunder Spirits for the SNES
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For this week’s Quality Control, I’m going with my second “also ran” from the the pages of Nintendo Power – the Technosoft shump Thunder Spirits. The game is the third game in the Thunder Force franchise, and the only game in the series to get released on the SNES.

The Premise

The forces of the Galactic Federation are not faring well in their century long war with the ORN empire. The Empire has installed cloaking devices on 5 their planets that harbor major bases to shield them from Federation forces, and they’ve designed a special defensive system called Cerebus to keep major fleets from searching for them. The Federation’s only hope is the new LEO-03 “Styx” starfighter, which is small enough to slip through Cerebus’s defenses, but has enough firepower to destroy the Cerebus system and the cloaking devices. Read more

Where I Read – Nintendo Power #38

On with the Nintendo Power recaps. We’re on to issue 38 for July of 1992. Our cover story for this issue is Street Fighter II for the SNES. I will not be doing a Quality Control for that game unless everything else stinks, because it’s Street Fighter, we all know it’s good. We’ve actually got some decent cover art this time, with Guile hitting a high kick. The letters for this issue are general slice-of-life stuff. Read more

Where I Read – Electronic Gaming Monthly #107

We have another gap in the EGM archives, which takes us forward almost a year, to issue #107 for June of 1998. Our cover story for this issue is Turok 2, and this issue also gives us some very nice cover art, in my opinion. Our editorial column for this issue is from John Davidson, who is now EIC for GamePro, which he has significantly re-formed. The editorial column is, as columns often are, about the shape of things to come. The Game Boy Color has been announced, and Sony has introduced some new technology to allow developers to push the PlayStation hardware even further then they had previously.

Letters

So in the several issue gap lay 1997’s April issue, and it’s April Fool’s Day joke, which was one of the most legendary jokes in EGM since the Sheng Long cheat – the All Bonds cheat. For those who are unfamiliar, the cheat was a fake cheat that let you, unlocked a series of skins for Goldeneye 007 for every single prior official James Bond – Connery, Lazenby, Moore, and Dalton. This issue has a series of responses to the “cheat” both positive and negative. Read more

Video Game Review – The Beatles: Rock Band (PS3)

Box art for The Beatles: Rock Band
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So, a while back I played, and reviewed, the first major rhythm game to be based around a particular rock band – Guitar Hero: Aerosmith. I reviewed it almost a year ago,  and I didn’t think it was all bad. Well, this year I’ve picked up Harmonix’s take on the concept. With the game I reviewed a year ago, Neversoft took the Guitar Hero series, took some of Aerosmith’s hit tracks and put some relevant tracks by other artists around it. Harmonix’s philosophy of game design has a fundamentally different style. Instead, they’re picking some of the best of the best of the band they’re building their game around with DLC for other songs by that band. The band in question? The Beatles. Read more