Book Review – Game Over

Cover art for "Game Over" by David Sheff - 1st Edition
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As I’ve mentioned in my review of The Soul of a New Machine, I enjoy reading about the history of the computer industry. As you’ve probably gather from all my magazine recaps, I also enjoy learning about the history of the video game industry. Consequently, I enjoy books that fall in the category where the two Venn diagrams overlap. They do so with the book I’m reviewing this week, Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved your Children. Read more

Where I Read – Nintendo Power #46

So, I’m continuing on with the Nintendo Power Recaps with issue #46, for March of 1993. I’m also posting this issue of my recap on GiantBomb.com. Hello to you all! Anyway, this issue’s cover game is Tiny Toon Adventures: Buster Busts Loose. All things considered, the cover art for this issue is a little better then some of their earlier cover art for licensed properties (as opposed to licensed photographs).

Our letters column actually has stuff that’s worth mentioning this time. We have a letter asking about a code to play as the bosses in Street Fighter II (code? No. hack using a Game Genie or Pro Action Replay that they can’t talk about? Yes!) There’s also a letter about the trading cards that they have at the back of each issue that I haven’t been talking about (because it doesn’t really matter), and a letter about how you can get a job as a game counselor – live in Seattle, be over 16, have great skills at video games, and have better skills at communicating what you’re doing. Read more

Book Review – The Black Hole War

Cover art for The Black Hole War
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So, last week I talked about the documentary about Stephen Hawking, “A Brief History of Time”. This week I have a book review taking an alternative approach to Stephen Hawking’s theories of Black Holes, and how they are wrong. The book in question is The Black Hole War by Leonard Susskind.

Essentially, the plot of the non-fiction book is pretty simple. Stephen Hawking comes up with his theories of how Black Holes work, and how nothing can escape them. Well, sort of – Hawking Radiation is emitted by black holes (that’s one of the ways we can find them), but the amount of radiation emitted is not equal to the amount of material that is captured by the black hole. Thus any “information” captured by the black hole (from light to anything else) is lost. Read more

Where I Read – Electronic Gaming Monthly #21

After a little break to get some schoolwork done, I’m going to carry on with filling one of my gaps in the EGM recaps. This issue is issue #21 for April of 1991. The focus of this issue is on 16-bit systems, from Nintendo, Sega, and NEC. The Editorial column for this issue focuses on Sony and Nintendo’s announcement that they working on an optical drive for the SNES, one we all know never pans out, and ultimately leads to the development of the PlayStation.

Letters to the Editor

We get letters applauding EGM’s staff’s prior articles on the TurboGrafx-16, as well as a question about how they got their screen shots of Darius Super in a prior issue – they snuck them at a convention, how else? There are also letters about other magazines running tricks and news stories that they ran first, which they’re flattered about. Read more

Movie Review – A Brief History of Time

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I love physics. To be more accurate, I love all the space sciences. This ties in to my enjoyment of science fiction series like Star Trek and Star Wars, and from watching documentary series like Nova on Public Broadcasting as a kid. Plus, like most people, I love underdog stories. So, when I learned about Professor Stephen Hawkings, a physicist from the UK who helped to expand our knowledge of how the universe works in spite of the disease that was slowly destroying him – Amyotrophic lateral sclerosis or ALS, commonly known as Lou Gehrig’s Disease. So, when I learned there was a film based on his book “A Brief History of Time”, where he explained the basics of quantum mechanics to a mass audience. I leaped at the chance to watch it. Read more

Movie Review – Three Days of the Condor

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I enjoy spy thrillers. Marathon Man, Tinker Tailor Soldier Spy, Smiley’s People, Sneakers, Spy Game, etc, have all stuff I’ve enjoyed. I bring up Spy Game, because it was my first exposure to Redford in a spy film, which in turn leads me to this week’s review – Three Days of the Condor, which features Redford acting alongside Max Von Sydow in a spy thriller set in the US.

The plot follows Joseph Turner, code name “Condor,” an analyst for the CIA. When assassins kill everyone at his station except for him when he’s out getting lunch, he finds himself on the run, and trying to find out why he and his station were targeted. He seeks help from a Kathy Hale, a civilian he comes across while evading pursuit in a sporting goods store. Read more

Movie Review – No Country for Old Men

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I came in to this movie knowing nothing about Cormac McCarthy. I hadn’t read the book this movie was based on. I hadn’t read The Road, nor had I seen the movie that was adapted from the book. What I did have, however, is knowledge of the Coen Brothers from seeing Fargo and O Brother, Where Art Thou. I can justifiably say that after seeing this movie, I couldn’t see anyone else doing this film. I don’t have this reaction with all films. Sometimes, when watching an film, I can sort of get ideas about how the film might look with another director – how John Carpenter might do the original Friday the 13th instead of Sean S. Cunningham for example. This, though, is a film only the Coen Brothers could do.

The film follows three characters, hunter Llewellyn Moss, sheriff Ed Tom Bell, and hitman Anton Chigurh (rhymes with “Sugar”). While hunting in west Texas, Moss comes across a drug deal that turned into a bloodbath. Among the carnage he finds a satchel carrying 2 Million dollars. Chigurh has been hired by the owner of the money to get it back. Finally, Sheriff Bell finds himself following in the wake of blood left by Chigurh’s passage in search of the money. Read more

Quality Control – Cybernator

For this game I played through the first level.

The Premise

In the future, Earth is torn by a massive global war over limited natural resources. Jake Brain is a mecha pilot for the United Pacific States Marine Corps, and together with the crew of the Mech Carrier Versis, they do battle with the forces of the evil Axis for the safety of Earth. Read more

Where I Read – Nintendo Power #45

We’re continuing on with the Nintendo Power recaps with issue #45 for February 1993. Of note in the letters in this issue is one calling for the SNES getting Final Fantasy III, which they say we’ll get it as an adaptation of Final Fantasy V (sort of, we get Final Fantasy VI instead).

Cybernator Guide

Konami has a new mecha action game, and this is the guide for it. We get a map for the first stage, as well as notes and boss strategies for stages 2, 3, and four. Reading this, and seeing the plot summary – this feels like a Gundam game based on the original series. It’s probably not a Gundam game, but I suspect the plot similarities are deliberate for Japanese audiences. Read more

Where I Read – Electronic Gaming Monthly #122

This week we come to what will be the last of my EGM recaps, sort of – for September of 1999. I say sort of because there are some back gaps in my archive which I really need to fill, and once I get the issues to fix them, I will. However, as I’m not recapping any issues of EGM’s current run (the one that they’re currently publishing both online and in print), I won’t be recapping any issues chronologically after this one. Unless some get put up on Retromags. Have I confused you enough yet? Good.

It’s appropriate then that this issue’s cover story is the launch of the Sega Dreamcast, which is somewhat widely accepted as the last console to be considered “retro”. Now, eventually I suspect the retro game community to accept the GameCube and Xbox as being retro systems, but for now, the Dreamcast is the last retro console. Considering that this is the first console launch of the “next” generation, the EGM staff is understandably pumped. Read more

Movie Review – Live Free or Die Hard

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As someone who intends to become a network security professional, I know a little something about hacking. Not how to penetrate people’s systems or anything like that, but I know about security flaws, I know about ways a possible attacker might come at your system, and I know that the visual for these attacks would be pretty boring. After I learned that the premise of Live Free or Die Hard would involve cyber-crime, I developed a lot of reservations about how this film could turn out. However, after much deliberation, I decided to give the film a watch.

The movie brings back Detective John McClane of the NYPD. Now formally divorced from his wife and estranged from his daughter, he’s ordered to take a computer hacker from New Jersey to Washington DC for questioning related to an attack on the FBI’s computer system, as well as the deaths of several other hackers. After he arrives at the house of the hacker, Matt Farrell (played by Justin Long), some assassins attempt to kill Farrell, ringing alarm bells for McClaine. As John and Matt make their way down to DC, a series of hacker attacks, masterminded by former NSA hacker Thomas Gabriel (played by Timothy Olyphant), bring the US infrastructure to it’s knees. It’s up to McLane and Farrell to stop Gabriel’s plot before millions of lives are lost. Read more

Where I Read – Nintendo Power #44

We’re moving on to Nintendo Power’s 6th year, with our cover story for this issue being Mickey’s Magical Quest from Capcom. There’s letters about Mario Paint, but not much of note. Also, from the Table of Contents, we have a significant note – the SNES games have been moved to the front of the magazine, with the NES games being moved to the back. It’s doesn’t seem like much, but it’s a really big shift. Read more

Where I Read – Electronic Gaming Monthly #121

So, after filling a few holes in my recaps of EGM, we now continue forward again with issue 121 for August of 1998. Our cover story is most of the upcoming Resident Evil games for the PlayStation and other systems. Our Editorial column this issue is about the upcoming torrent of Dreamcast titles, as well as wishing John Ricciardi well in his new job of Editor in Chief at Expert Gamer, EGM’s companion strategy magazine. I’ve been somewhat considering doing EGM2/Expert Gamer for my next recap column after I get caught up with EGM, though recapping Die Hard Game Fan is also tempting as well. Also, now amongst EGM’s contributing writers are James “Milkman” Mielke, Tom Ham of Newsweek and the Washington Post (who still writes for the post), and Gary Mollohan. Read more

Video Game Review – 50 Cent: Blood on the Sand (PS3)

Box art for 50 Cent Blood on the Sand
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Awhile back I played and reviewed (somewhere else – I can’t find the precise review) 50 Cent: Bulletproof. The game was the first game featuring rapper 50 Cent. It wasn’t a good game, but it wasn’t absolute crap either. It was just incredibly mediocre. However, it sold incredibly well. So, I wasn’t surprised when the game got a sequel, but I wasn’t particularly expecting quality in any form, so I just ignored the game. However, then I started hearing murmurings from game journalists whose opinions I trust about action shooters. I was hearing things about how this also was not a bad game. To the contrary, the word was that it was actually kind of good. So, I added the game to my GameFly queue, and now I finally got it, and beat it – which means it’s time for me to give my opinion on it. Read more

Where I Read – Nintendo Power #43

We continue on to the last issue of Nintendo Power for 1992, and the cover game for this issue is Road Runner’s Death Valley Rally. The letters column for this issue has nothing of interest.

Batman Returns Guide

So, this is more of a brawler than a Ninja Gaiden style action-platformer. Oddly enough, we get maps of the whole game. It’s kind of odd – you really don’t need maps for brawlers. Boss strategies, certainly and maybe specific notes for levels, but not maps. Maps are considerably more useful for platformers. Read more

Where I Read – Electronic Gaming Monthly #42

This week, once again, we’re filling another gap in my archive of EGM recaps, with issue #42 for January of 1993. Our cover story for this issue is Teenage Mutant Ninja Turtles: The Hyper-stone Heist for the Genesis. Our editorial column for this issue relates to CD Rom systems. In particular, Sega’s got the Sega CD, and while it doesn’t have a lot of great software, at least they have software. Nintendo’s CD system is still promises in the ether, yet they’re still attacking Sega’s system in press releases. Well, Nintendo of America is anyway – I haven’t finished reading Game Over, but thus far, Nintendo of America is the one that most often seems full of bull. Read more

Movie Review – In The Electric Mist

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As a quick note – I’m reviewing the US release of the film. The European Union cut of the film is several minutes longer and is the director’s vision for how the film would turn out.

The way that crime thrillers and mysteries have been adapted to the big screen has kind of changed over the years, more or less. While TV series like Peter Gunn and Bones try (and succeed) to provide a “knowledge chain” sort of like a chain of custody, where the audience has access to the same pieces of evidence that the people investigating the crime(s) has, and they see how the conclusions are drawn, and they usually figure out who solved the crime around the same time the detective does. Films, and in particular In the Electric Mist, don’t do it that way. Read more

Quality Control – Super Star Wars (SNES)

I’m sorry, but I have to admit that I wasn’t able to get past the first level of this one. The game sends a never-ending string of enemies at you in the first level, and I wasn’t particularly able to figure out a pattern for the first boss, so I wasn’t able to get past it – at least not within my self assigned deadline. This is not a game I would have been happy to spend money on. Pass on this game unless you don’t have any problems regularly running into a brick wall.

No, seriously – if you’re looking for a run-and-gun (as that’s all this game really is), hunt down a SNK or Metal Slug collection instead. If you want a Star Wars game, pick up one of the Jedi Knight games, or Republic Commando, or Knights of the Old Republic. There are much better Star Wars games out there.

Where I Read – Nintendo Power #42

We’re continuing with our Nintendo Power Recaps, with issue 42 for November of 1992. Our cover story for this issue is Super Star Wars for the SNES.

Joe & Mac Guide

The first major cave man platformer has come out for the NES, and the art on this preview fails anatomy pretty badly. We get maps of the first 4 levels of the game, as well as notes for fighting the various bosses.

Crash & The Boys Street Challenge Guide

This is, essentially, a Track & Field game with a River City Ransom skin. We have Hammer Throw Golf, Water Slaughter (a swimming event, where both competitors can fight underwater if they so choose, and they do choose), Skyline Scramble (pole vault between the roofs of buildings), and Judo (straight-up fight). Read more

Where I Read – Electronic Gaming Monthly #41

This week we’re going back to fill another gap in my archive. Specifically, issue 41 for December of 1992. Our cover story for this issue is Road Rash 2 from EA. For those unfamiliar with the series, Road Rash is a motorcycle combat racing game series. Our editorial column from this issue is from Ed Semrad, hyping the changes to EGM. Basically, the magazine is now bigger and better. No information about whether it’s more badass.

In the letters column we get several letters about whether or not there is a boss code for standard Street Fighter II. Capcom says there isn’t, but Capcom also says that there isn’t a character vs. same color character code either, and they’re running that code this issue. That said, I don’t see why you’d want to both be playing characters of the same color, because then it’d be harder to tell which character is yours. We also have a letter hoping for more Star Wars games, and another letter from a reader who figured out, entirely on his own, why the names for Vega, Balrog, and M. Bison were switched around in the American version of Street Fighter II, and he wants to check to see if he was right (he was). Read more