This year has been nuts, and so it’s time to kick back and enjoy a nice hot, minty beverage.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 103 – West Wing
We continue to explore the West Wing of level B8.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 102 – Pace Ourselves
We decide to pace ourselves and explore, and very nearly lose another party member again.
Read moreNextGen #13: January 1996
Once again, I’ve fallen back behind where we are in Nintendo Power Retrospectives, with my recaps in NextGen, so it’s time to play some very slow catchup.
Read moreBatman Shadow of the Bat #23 Recap
We’re coming to the end of the next installment of The Search.
Read moreBatman Shadow of the Bat #22 Recap
In the UK, Bruce is on the trail of Dr. Kinsolving, and his pursuit is going from London to the countryside.
Read moreBatman Shadow of the Bat #21 Recap
It’s time to return to The Quest, as Bruce travels to the UK
Read moreThoughts on the Year of the Virtual Convention: Editorial
2020 is the year where Virtual Conventions very much became a big thing, and I give my thoughts based on my experiences as an attendee, and from what I’ve heard from people hosting panels. Hopefully we’ll be able to all meet in person in 2021.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 101 – Vampire Lord
We take on an optional boss in the form of a Vampire Lord, and get our clock cleaned.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 100 – Near Dust Experience
After nearly losing a party member from an in-dungeon resurrection, we return to town, and find out we have a shortcut back to B8.
Read moreBatman #502 Recap
Last time, AzBat faced his government created opposite number.
Read moreBatman #501 Recap
We’re continuing with Knightfall: The Crusade – with the continuation of Gotham’s mob power struggles.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 99 – Golem Rematch
We return to the Golem and throw down.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 98 – Return Trip For Reals II
We end up running into a whole bunch of encounters on this stretch of the dungeon.
Read moreJedi: Fallen Order: Video Game Review
It’s been a while since my last video game review, so it’s time to give my thoughts on one of the more recent games I’ve beaten – Jedi: Fallen Order.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 97 – Return Trip For Reals I
We start our actual return trip to the Golem boss fight.
Read moreDetective Comics #669 Recap
Now that we’ve dealt with Mekros, it’s time to return to the Trigger Twins.
Read moreBatman: Shadow of the Bat #20 Recap
Last time we introduced another new villain.
Read moreBatman: Shadow of the Bat #19 Recap
We’re returning to AzBats, but not to continue with the Trigger Twins plot.
Read moreRobin #2 Recap
Robin started his solo book with AzBat’s claws around his throat, and ended his first issue with a shotgun pointed at his head.
Robin #2
Story by Chuck Dixon
Pencils by Tom Grummett
Inks by Ray Kryssing
Colors by Adrianne Roy
Letters by Tim Harkins
Edited by Jordan B. Gorfinkel & Denny O’Neil.
Robin tries to talk down Shotgun, but as this is Shotgun’s first appearance post-Crisis so he has no previous experience with Batman, and because we have the “Batman as Urban Legend” thing going on, he doesn’t know who Batman & Robin are – or is at least feigning ignorance.

So, Robin hits Shotty with CS gas and bails in the Redbird.
At Blackgate, Dr. Simpson, the psychologist, provides guns for Cluemaster’s crew, and they make their escape, leaving him sitting in a chair in the therapy room singing.

At home, Tim is talking to Ariana on the phone when a call comes in from Alfred, so he has to end the call. Ariana’s working class parents are very disappointed with their daughter’s boyfriend – I feel like he could have just said “My dad’s calling on the other line, I have to take this,” and Ariana’s parents would have understood.
Tim lays out what’s going on with Jean-Paul mostly straight to Alfred – he omits AzBat nearly killing him – but insists things will be fine, before heading out on patrol.
In the basement of Blackgate, Cluemaster’s crew is continuing their escape, planning to use floats made from plastic milk cartons to help them swim to shore. However, before they go, they kill Cypher to keep them from mind-whammying them.
Robin’s hunt for the Speedboyz is moving to plan B – finding their chop shop. He traces them down to a disused oil terminal and goes to scout it out.
As he snoops around, someone tries to break into the Redbird but gets zapped by its security. This alerts the rest of the goons. Tim sets the car to autopilot as a distraction, sneaks down to their computer to check their electronic books, only to be grabbed by a large angry goon. Robin calls the Redbird to help him take the big guy down, before he takes down the rest on his own.
Robin then calls it in to the sherrif, along with a little shot at Shotgun.
At the docks, Bullock & Montoya are checking out the escapee’s discarded milk-carton floats. And elsewhere in Gotham – The Spoiler is preparing.

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Robin #1 Comic Recap
We move from Detective Comics to the first two issues of Robin’s ongoing solo book.
Read moreNintendo Power Retrospectives: Part 108
Very light issue this time, as this issue is covering a lot of other games that we’ve already covered.
Read moreDetective Comics #668 Recap
Last time AzBats did something really stupid like driving a subway Jet Car without checking the schedule first.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 96 – Grind
We go for another push, only to level up 3 party members, and end up falling back to town.
Read more

