To wrap up this session, I’m taking on a photo challenge in my Aston Martin.
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Forza And Chill: Ep. 12 – Big Air
After doing the sprint races, it’s time to catch some Big Air.
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Forza And Chill: Ep. 11 – Sprint King II
I make it to the Sprint Championship race – the Colossus.
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Forza And Chill: Ep. 10 – Sprint King I
I decide to focus on the sprint events for a little bit.
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Forza And Chill: Ep. 9 – Gotta Go Fast
I take on several speed challenges.
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Forza And Chill: Ep. 8 – New Toy
I try out my Ferrari, and go on the hunt for another car.
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Forza And Chill: Ep. 6 – Cleans Up Nicely
I finish the racing series, and check out my new Aston Martin.
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Forza And Chill: Ep. 5 – I Have A Lambo?
I start a seasonal race sequence.
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Forza And Chill: Ep. 4 – Count’s ‘Vette
I tune-up my Corvette and take it for a race.
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Forza And Chill: Ep. 3 – Made Of Jets
I take on the last of the Showcase Events in the game, where I race a fighter jet.
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Forza And Chill: Ep. 2 – Dude, Where’s My Car?
I go looking for a Barn Find… in the dark.
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Forza And Chill: Ep. 1 – Scottish Vacation
While I deal with this little grind-wall in Tactics Ogre, I’m shifting gears with my streams (har har), for some driving in Scotland in Forza Horizon 4.
Continue readingVideo Game Review – Burnout: Paradise (PS3)
So, I’ve previously reviewed Need for Speed: ProStreet and Carbon. Both were pretty decent racing racing games, putting aside the very significant and major flaws I pointed out in my reviews of both games. Well, in my review of ProStreet, I said I’d give GRID a try. As you can tell from the title of the review, I haven’t. What I have tried is Criterion’s more arcade style, open world street racing game Burnout: Paradise. I’ve basically made it through career mode (I’ve gotten my Burnout License), so it’s time to give my thoughts on the game.
The Premise:
No particularly story in this game. You complete various racing events in the fictitious city of Paradise City. As you complete racing events, you upgrade your license. As you upgrade your license you unlock additional cars, as well as unlocking cars by taking them out (by which I mean force them into a wreck) while driving around the city. Continue reading
Why I’m Trading In Need For Speed: ProStreet
So, I’ve previously reviewed Need For Speed Carbon. In the course of that review, I explained that I liked the game, and enjoyed playing the game, but had some major problems with the pursuit system of the game, and how sparingly the game gave out get out of jail free cars, and other items to take tick marks off your cars wanted level and impound meter, making it more likely that you, as a player, would encounter a situation where you’d be unable to continue, but wouldn’t have a game over.
Thus I traded that game in and moved on to the next game in the series – ProStreet. ProStreet was practically infamous for the negative review scores it got, from losing the illegal street race edge and making the races legitimate, to the increased realism. However, after having my aforementioned bad experiences with Carbon, this sounded like just what the doctor ordered.
As the saying goes though, the more things change, the more things stay the same. Continue reading