To wrap up this session, I’m taking on a photo challenge in my Aston Martin.
Read moreForza And Chill: Ep. 13 – Where The Demons Dwell
To wrap up this session, I’m taking on a photo challenge in my Aston Martin.
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After doing the sprint races, it’s time to catch some Big Air.
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I make it to the Sprint Championship race – the Colossus.
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I decide to focus on the sprint events for a little bit.
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I take on several speed challenges.
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I try out my Ferrari, and go on the hunt for another car.
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I finish the racing series, and check out my new Aston Martin.
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I start a seasonal race sequence.
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I tune-up my Corvette and take it for a race.
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I take on the last of the Showcase Events in the game, where I race a fighter jet.
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I go looking for a Barn Find… in the dark.
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While I deal with this little grind-wall in Tactics Ogre, I’m shifting gears with my streams (har har), for some driving in Scotland in Forza Horizon 4.
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So, I’ve previously reviewed Need for Speed: ProStreet and Carbon. Both were pretty decent racing racing games, putting aside the very significant and major flaws I pointed out in my reviews of both games. Well, in my review of ProStreet, I said I’d give GRID a try. As you can tell from the title of the review, I haven’t. What I have tried is Criterion’s more arcade style, open world street racing game Burnout: Paradise. I’ve basically made it through career mode (I’ve gotten my Burnout License), so it’s time to give my thoughts on the game.
No particularly story in this game. You complete various racing events in the fictitious city of Paradise City. As you complete racing events, you upgrade your license. As you upgrade your license you unlock additional cars, as well as unlocking cars by taking them out (by which I mean force them into a wreck) while driving around the city. Read more

So, I’ve previously reviewed Need For Speed Carbon. In the course of that review, I explained that I liked the game, and enjoyed playing the game, but had some major problems with the pursuit system of the game, and how sparingly the game gave out get out of jail free cars, and other items to take tick marks off your cars wanted level and impound meter, making it more likely that you, as a player, would encounter a situation where you’d be unable to continue, but wouldn’t have a game over.
Thus I traded that game in and moved on to the next game in the series – ProStreet. ProStreet was practically infamous for the negative review scores it got, from losing the illegal street race edge and making the races legitimate, to the increased realism. However, after having my aforementioned bad experiences with Carbon, this sounded like just what the doctor ordered.
As the saying goes though, the more things change, the more things stay the same. Read more
For the record, this is a “Semi-Review” because I have not beaten the game, nor have I gotten 100% completion. What I have done, however, is get 55% completion of career mode, which is enoguh to give me a good grasp of single player, more or less.