We’re continuing on to Nintendo Power #37 for June of 1992. Our cover story is Lemmings. No, not the lead singer and bassist of Motorhead, that’s Lemmy – I meant Lemmings. Clean out your ears. The call for letters this issue were for feedback about the changes in the magazine. The responses are generally favorable, though we do get a complaint about the George Column, saying that it’s wasted space that could used be for more strategy guides, adding “I don’t care about two guys opinions on video games”. I hate to bust your bubble mate, but that’s the future of games journalism. The same guy also complains about the comics too. Another letter complains about all the coverage the SNES is coverage – again, I hate to burst your bubble but despite what Nintendo was saying several CES events ago, 16-bit is not a fad. Continue reading
Tag Archives: Where I Read
Where I Read – Electronic Gaming Monthly #98
We continue on with Electronic Gaming Monthly #98 for September of 1997. No, I still don’t have issue number #100 – I wish I did. Our cover story for this issue is Tomb Raider 2, and they’re playing up the game’s sex appeal pretty heavily. Right inside the cover we have a gorgeous two-page spread advertisement for Final Fantasy VII, of the big cutscene with Sephiroth removing the Jenova statue. While the graphics haven’t aged incredibly well, I still think it looks nice. It’s also one of the few two-page advertisements to heavily and prominently feature an actual screen-shot at that large of a scale.
Our editorial column this issue relates to the fairly heavy coverage that EGM has had of the Tomb Raider games. People are writing to complain because they think they’re, well, under-sexed. However, what Editorial Director Joe Funk brings up is that Lara Croft is one of the first really major video game franchise to feature a female protagonist. Yes, there was Final Fantasy VI – but to be frank that was more of an ensemble piece. I also wouldn’t consider the Valis series for this either, as it’s not a major franchise – as much as I wish it was. Continue reading
Where I Read – Nintendo Power #36

Where I Read – Electronic Gaming Monthly #97

No, I don’t have their 100th issue right now, so I’m going to have to skip it. Yeah, I feel bad about it to, and trust me, as gaps are filled, I will go back and do write-ups to address the missing issues of the magazine. Anyway, the magazine is evolving, and while Steve Harris is no longer with it, and Ed Semrad is only on board as their Chief Correspondent, and there’s still the matter of being hitched to the potentially debt-ridden mess that is Ziff Davis (I don’t know if it was as debt ridden then as it was at the end of the first generation of EGM). That said, Ziff Davis still has ZDTV at this time. That has to account for something right? No, it doesn’t. Thought it would be absolutely awesome if Ziff Davis had still had ZDTV around the time they launched the 1up Brand, and the 1up Show could have been an actual TV program. Ah well, such is life. Continue reading
Where I Read – Nintendo Power #35
We’re moving on to Nintendo Power issue #35 for April of 1992. Our cover story is WWF Super Wrestlemania, and for those not keeping track, Hulkamania is still running wild in the WWF, and will continue to do so for at least another year or so, before jumping ship to WCW. Our letters column asks, “What would you do for an SNES?” There responses err on the side of the insanely absurd. Continue reading
Where I Read – Electronic Gaming Monthly #90
So, this week we have another gap in my EGM archive, carrying us from #84 last week all the way to issue #90, for January of 1997. Our cover story for this issue is the upcoming home console release of Mechwarrior 2. We also get an ad for the home console release of Tekken 2 for the Playstation. Our editorial column for this issue is from Joe Funk, about the Battle of Hoth level in Star Wars: Shadows of the Empire for the N64. I cannot argue with that. I can try, but there wouldn’t be any point.
Press Start
Sony has given gamers their first look at the PlayStation Dual-Shock controller, their response to the single-analog stick on the Nintendo 64 controller. Frankly, I liked the design of the Dual Shock over the design for the N64 controller. However, I feel that the stick positioning on the later Xbox controller was superior, with the Xbox 360 being on top of the game in terms of controller design. That said, I have not had an opportunity to use the Wii yet, so I can’t compare the Wiimote and Nunchuck with the Xbox 360 controller at this time. Sony’s also putting out a new design for the PlayStation that uses the unified proprietary graphics connector that Sony has continued to use to this day. Continue reading
Where I Read – Nintendo Power #34
On to issue 34 of Nintendo Power. Our cover story is, well, a game that they’ve been covering off and on for several issues now. The game is Legend of Zelda: A Link to the Past, and since it’s probably one of the most highly regarded Zelda games up until either Ocarina of Time or Majora’s Mask (depending on who you ask). I frankly think it’s a step down from last issue’s rather impressive TMNT cover art. The letters being printed this issue relate to the question, “Tell me what you want, what you really really want.” Well, they’ll tell you what they want, what they really really want.
Yes, that’s right. I just referenced the Spice Girls.
Anyway, kids being rather selfish beings, they want lots of games or candy or cash, all that sort of thing. However, one reader can be trusted to be inventive – he wants Nintendo Power boxer shorts, he even came up with a design, which he sent with the letter. Continue reading
Where I Read – Electronic Gaming Monthly #84
Moving right along with the EGM recaps, we come to issue 84 for July of 1996. Our cover story for this issue is a series of Star Wars previews. To be specific, among other things, the big Star Wars mega-event Shadows of the Empire is coming out, in comic, novel and now video game form. Our Editorial from Ed Semrad talks about this year’s E3, which is also the second E3. Already it’s gotten really big really quick. On a bigger note, the Sendai Publication era of EGM is over. Ziff Davis has bought out Sendai Publications. I don’t want to be all cynical and grim and say that this was the beginning of the end for EGM or anything. However, the reason 1up was sold and EGM was closed, was because of the massive debts that Ziff Davis had incurred and poorly managed. Former EGM staffers like Dan “Shoe” Hsu have gone on record on podcasts about this. Unless Sendai Publications had the same debt problems (or worse), Ziff Davis hadn’t bought Sendai, EGM wouldn’t have ceased operations a year or so ago. That said, I am pleased as punch that it’s back, and that Steve Harris is back at the helm (though I should note that Steve Harris is still on the masthead as the Publisher for EGM on this issue). Anyway, with this issue, the roster of EGM that would later carry on to 1up continues to grow–Crispin Boyer is now on-board as an Associate Editor. I have no idea what he’s up to now. He left Ziff Davis in 2008, before the Great Purge. Continue reading
Where I Read – Nintendo Power #33
Moving on to the Nintendo Power Recaps, we come to issue #33 for February of 1992. Our cover story for this issue is Teenage Mutant Ninja Turtles III: The Manhattan Project. The art is definitely continuing the improvement in the cover art that started last issue. Our letters column features of people with their copies of Nintendo Power while on vacation across the world and by across the world I mean, across the continental US and in Indonesia. What, you couldn’t manage pictures from Canada or Mexico?
Teenage Mutant Ninja Turtles III Guide
The turtles are getting their third game, something similar to the Arcade game, but with a few differences. We get a run-down of the Turtles and their special moves. We get maps of all 6 stages, which will take you to the fight with Shredder. That one you’ll have to handle on your own. This is, currently, the only Turtles game I haven’t played yet. This makes a good qualifier for a Quality Control pick. Continue reading
Where I Read – Electronic Gaming Monthly #83
So, when I was recapping the last issue of Electronic Gaming Monthly, I didn’t cover the issue’s editorial. That’s because it didn’t have one that I could find. However, we’re now on issue #83 for June of 1996 and we have an editorial column this issue. First, I do need to mention that this issue’s cover features Sonic The Hedgehog and the new wave of 3D platforming games. Anyway, the editorial column for this issue, unfortunately, steps into the territory of describing the stuff that’s in the table of contents, which is a little disappointing considering that EGM has had some of the best editorials in the history of video game magazines. Also, while I’m not a typography geek, I really don’t like the typeface they use to for the table of contents. If someone knows the name of that type face it would be nice to know so I don’t use it in the future.
Press Start
Sega has unveiled the Saturn 2.0 – which can best be described as a slightly cheaper version of the Saturn. We get some discussion of the changes for the system, both from the innards (including a smaller physical motherboard, and moves the I/O board onto the motherboard instead of having it on a separate board like the original, replacing some metal parts with plastic parts), as well as making the unit physically smaller. However, they dumped the CD-ROM access LED, which is in my opinion a bad move, the access LED is helpful for telling when your system locked up because of a buggy game. Also, the system is going for $199. This is opposed to the N64 which is going for $250. Let’s make this clear: the Sega Saturn, which we know through 20/20 hindsight failed, is running for less than the N64 and has a bigger software library. This says rather impressive things about the loyalty of Nintendo’s fan base. We also get a comparison of the US and Japanese Sega Saturn Controllers. In short, the Japanese Saturn controller kicks the US controller’s butt. We even have reviews – which (by the way) is the first time Dan “Shoe” Hsu gets his name on an article in EGM. By means of explanation, at this point in EGM’s history, articles didn’t have bylines, so there’s no way to tell who wrote what, outside of the Review Crew segment and stuff like this. Continue reading
Where I Read – Nintendo Power #32
On to Nintendo Power’s 5th anniversary. As a reminder, this is not the fifth year Nintendo published a magazine. Prior to this they had the Nintendo Fun Club newsletter – which I will get to in due time. Our cover game is Super Castlevania IV for the SNES, which is, I believe, the first time a third party SNES game has made the cover of Nintendo Power. With the magazine’s 5th year, we’re now also getting a new comic strip, adapting the Legend of Zelda. They’re also bundling one of four strategy guide with your subscription. Hmm… I may review those. So, on to issue #32 for January of 1992. Continue reading
Where I Read – Electronic Gaming Monthly #82
Finally, after a stretch of hopping, skipping, and jumping across gaps in the archives, we now have contiguous issues. So, this week’s issue is #82 for May, 1996, and our cover story is Virtua Fighter 3, with notes on a preview of the “Saturn 2.0” – which I suspect becomes Sega’s last console, the Dreamcast. Also, a little notable first for this issue is the debut of Dan “Shoe” Hsu as an assistant editor. We even have his baby picture (as we get a semi-collage of the editorial staff’s baby pictures). Continue reading
Where I Read – Nintendo Power #31
The Nintendo Power train continues on to issue #31, for December of 1991. Our cover story is Metroid II for the Game Boy – the first Game Boy game to make it to the cover. The cover art is better than last issue’s art, but not by much.
Letters
The theme for this issue is what you’d want your ultimate gaming system to be. As you can imagine when a large chunk of your reader base is kids, basically they want a console that does everything–including their homework.
Batman: Return of The Joker Guide
The Joker is back, and the Batman is waiting. The guide details the new power-ups for this game: a crossbow, homing batarangs, the Sonic Neutralizer, and the Shield Star (which is a spread attack). We get maps for stages 1 through 6. I have to say that the levels look really generic. Levels 1 & 7 are the only ones which really have a look to them that feels different – though the gimmick for 5 is itself generic – it’s a sewer level. Continue reading
Where I Read – Electronic Gaming Monthly #81
So, this week, with our EGM recaps, we’re skipping ahead another few months, to issue #81 for April of 1996. Our cover story for this issue is Street Fighter Alpha II, and I have to say that the cover art isn’t very good. Frankly, the mid-90s have not been kind to EGM’s covers.
Editorial
This issue Ed Semrad is taking up the pen for the editorial column. It’s been almost a year since the last issue of EGM I recapped, and the Nintendo 64 still isn’t out. That said, at the very least they have decided what they’re calling it now. Ed also has some complaints about Capcom’s inability to count to 3 with game titles, referring to Street Fighter Alpha II (and the lack of a proper Street Fighter III), and also warning Capcom that they should avoid from taking some of the mis-steps that Sega had taken with their Virtua Fighter series around this time (with Virtua Fighter Kids being singled out). The editorial column is much more stream of consciousness this issue. Additionally, they’ve taken to increasing the font size for certain words and phrases for emphasis. I don’t particularly like that. It disrupts the flow of the column, and makes it feel more like a rant. Continue reading
Where I Read – Nintendo Power #30
Moving on to our Nintendo Power recaps, we come to issue #30 for November of 1994, and our cover story is Final Fantasy II, otherwise known to the rest of the world (and most gamers today) as Final Fantasy IV. Oh, and the Chocobo on the cover, even though it is black, isn’t the wrong cover. It’s flying, and in Final Fantasy II/IV Black Chocobos are the ones that can fly.
Letters
This month they were asking for letters from people asking who they’d like to play multi-player Game Boy games with over the link cable. About half of them don’t specify a game, but a few do. A few writers specify the game they’d like to play against that person – usually something in the same “field” as the person works in. For example, one person wants to play Bo Jackson’s Baseball against Bo Jackson, NASCAR Challenge against Bill Elliott, NBA All-Star Challenge against Michael Jordan, and so forth. The semi-exception being one player who wants to play multi-player Tetris against Soviet Premier Mikhail Gorbachev because, and I quote “I would like to study his strategy and maybe even beat him.” I like that. Continue reading
Where I Read – Electronic Gaming Monthly #75
Alright then. We’re going back, after a long hiatus, to my Electronic Gaming Monthly recaps. This time we’re skipping ahead some to issue 75, for October of 1995. Our cover story is Mortal Kombat III for the Sony PlayStation and… Street Fighter: The Movie – The Game for the Sega Saturn. I can tell you right now which one I’d rather play.
Editorial
Danyon Carpenter has this issue’s editorial column. As the 16-bit generation comes to an end, it’s going out with some pretty impressive games. Secret of Mana and Secret of Evermore, Final Fantasy VI, Chrono Trigger, among other games for the SNES. The Genesis on the other hand is getting Vectorman, Comix Zone and other good games. So, Danyon advocates hanging on to those soon-to-be oldies-but-goodies for your 16-bit systems, something that I can definitely agree with. Continue reading
Where I Read – Nintendo Power Issue #29
This week’s Nintendo Power, issue #29 for October of 1991, finally has some better cover art – for Star Trek! Oh, and this is a good one too – they’re finally getting back up to speed. It’s original art too, not stock art from Paramount either. I can tell they’re using a model, but it still looks good anyway. It helps that they’re using the Constitution Class refit.
Letters: Our themed letters this issue are based around parents who hyjack their kids console, in that they’re gaming enough that the kids have to try (and fail) to chase them off the NES.
F-Zero Guide: We have notes on the games controls, and which tracks you’ll have to race on which circuits. We also have notes on the various vehicles and their pilots, including Captain Falcon. Continue reading
Where I Read – Electronic Gaming Monthly #64
This week’s issue of EGM, #64 for November of 1994, is a doozy – 398 pages (including the cover), just short of 400 pages. We’ve also got one heck of a cover story, the 32X version of Doom. Now, due to the length of this issue, I may end up skipping a few games if they’re games that just don’t interest me. In particular, I’m going to skip the sports section entirely, and for the system specific coverage I’m going to skip games that were reviewed earlier in the issue (and possibly games that don’t interest me).
Editorial: Since this is, basically, the second-to-last issue of 1994, it’s time once again to speculate at where the video game industry is going, particularly considering that the game industry going to enter the 32 bit era soon. Continue reading
Where I Read – Nintendo Power #28
This week’s Nintendo Power recap finally takes us into the 16-bit era, with issue #28 for September of 1991 and our cover story is Super Mario World for the SNES. I’m strongly considering dropping my “no classics” restriction for this game. However, let’s see what else we have this issue first.
Letters: We get a bunch of suggestions for future contests.
Super Mario World Guide: We get coverage of Mario’s new companion, Yoshi, as well as the game’s power-ups. We also get notes on some of the enemies in the game, along with some of the over-world maps. We also get notes on what levels are where, but we don’t get detailed level maps – which is kind of unfortunate, as this is the only mainstream Mario game I’ve gotten lost on. For the record, I also got a little lost in Super Mario RPG, but that’s a slightly different matter. We also get some notes on finding the Star Road – but again, they don’t get in a lot of detail on anything. Continue reading
Where I Read – Electronic Gaming Monthly #63
This week we continue with our EGM recaps with issue 63 for October of 1994. Our cover story for this issue is Donkey Kong Country for the SNES, one of Rare’s latest games.
Editorial: Well, last issue, Steve Harris teased an announcement this issue about Capcom’s responce to their lower review for Super Street Fighter II Turbo. Well, this issue we learn Capcom’s response – they blacklisted (at least where Advertisements are concerned) EGM to “make a statement” in the words of Capcom’s director of marketing. Steve Harris says that the only statment coming from Capcom here is that they don’t have faith in their products, and I can’t help but agree. Further, I’d expand on that by saying that any game publisher or developer who engages in the journalistic equivalent of the Tarkin Doctrine only succeeds in making them look like the bad guy to the gaming press. If they blacklist a blogger or web site, then they’re picking on the little guy. If they’re blacklisting an established bastion of games journalism, then they’re making a Nixon-esque enemies list. Further, this is only aggrivated when they’re doing the blacklisting for a review that isn’t particularly bad. The Street Fighter II series had been pushing perfect scores in EGM for most of its run. This is the first game that didn’t, and thus they get upset over it. Continue reading
Where I Read – GamePro #50
The GamePro Recaps have hit issue 50 for September of 1993. Our cover story is Mortal Kombat, the latest fighting game (as of this issue) to rock the arcades. The cover art though, isn’t so hot, but that’s to be expected.
Letters: We get a letter discussing improvements to game endings. Or, at least getting it something better than “Congratulations, You Won.” We also have a small string of letters discussing violence in games, and they generally agree is that some games are too violent for parents and they’re disappointed with Sega instituting a rating system because it would promote censorship. We also get questions about what systems might be getting what cheat devices. Continue reading
Where I Read – Nintendo Power #27
Our Nintendo Power Recaps continue with Issue #27 for August of 1991. Our cover story this issue is a Game Boy game – Mega Man: Dr. Wily’s Revenge.
Letters: This issue our focus is on a Little League baseball team from the US that got to play in Japan, with a little help from Nintendo of America.
Ninja Gaiden III Guide: The Ninja Gaiden series comes to not its final installment – but the last one for quite some time. Irene Lew has been murdered, and Ryu has been framed, and now Ryu must avenge his her murder and clear his name. We get the powers, including all the new ninja arts and power-ups. We also get maps for Acts 1 through 7, with some storyline notes, and notes on beating the bosses up to level 4. Continue reading
Where I Read – Electronic Gaming Monthly #62
The EGM recaps continue with issue #62, for September of 1994. Our cover story is, of all things, Primal Rage. I mean the game looked good, but it wasn’t that good.
Editorial: The internet… it’s spreading. Okay, that isn’t specifically the topic of the column this issue, which is from Steve Harris, returning to the editorial pages one more time. The topic this time is the response on internet message boards to the the editorial column from last issue, about the constant reiterations to Street Fighter being too excessive. To be specific, the internet fans defended Super Street Fighter II Turbo, and felt that the Game Boy game that recieved honors as the Game Of The Month last issue was unworthy. It goes to show that you can’t please everyone on the internet. That said, we don’t have the specific content of the posts, and since this is 1994, when internet use wasn’t as wide spread (and generally required dial-up), it’s likely that the posters used proper grammar, and didn’t resort to some of the more childish comments that you see on the internet these days (in part because you wouldn’t have had as many immature kids online in the US). Oh, and apparently Capcom did something in response to the reviews as well, which they’ll get into next month. Capcom USA didn’t blacklist them for failing to be appropriately deferential at the altar of Street Fighter, did they? Continue reading
Where I Read – GamePro #49
We continue with the GamePro recaps with issue #49. The cover story for this issue is, not unsurprisingly, considering the era – Street Fighter II Turbo.
Editorial: It’s actually about something this issue! To be specific, Sega’s debuted their rating system for games, which will end up (with a few revisions) becoming the industry standard. Nintendo, seeking to get the upper hand in the Console War, actually attacked Sega for this, saying that it was an illegitimate justification for selling violent games.
Letters: We get questions about whether they ever had to give out a 1.5. They did, once, to Andre Agassi Tennis, which goet a 1.5 for Control, but they otherwise try to avoid putting games that rate that low in the magazine. I suspect they put that one in there because they interviewed Agassi when he was promoting the game. We also have props coming in for their poster artist, Francis Mao. There are also questions about why there is so much empty space in game cartridges (the explanation GamePro gives is for cooling, though I’m a little iffy on that), and a question which gamers will spend much contemplation on in the console generations to come – how do I easily switch between two consoles that use the same connector? They also messed up the code to enable Champion Edition on Street Fighter II Turbo. Continue reading