
NextGen #32 (August 1997)
We are slowly – but surely – trying to get caught up with where we are in Nintendo Power magazine.
Continue reading “NextGen #32 (August 1997)”We are slowly – but surely – trying to get caught up with where we are in Nintendo Power magazine.
Continue reading “NextGen #32 (August 1997)”We’re slowly getting caught back up with Nintendo Power with our next issue of NextGen, for October, 1996
Continue reading “NextGen #22: October 1996”We’re continuing to get closer to catching up with the Nintendo Power Retrospectives.
Continue reading “NextGen #15: March 1996”We’re slowly catching up with Nintendo Power (helped by the fact that Next Month’s episode of Nintendo Power Retrospectives is going to be a Also-Ran Episode).
Continue reading “NextGen #14: February 1996”At long last, I’ve gotten caught up with NextGen magazine, at this month we are at in Nintendo Power.
Continue reading “Next Gen #12: December 1995”We’re a couple issues behind in NextGen where we are in the Nintendo Power Retrospectives, so it’s time to do a little catch-up.
Continue reading “NextGen #10: October 1995”We’re finishing up the second arc of Tim Drake’s introduction as Robin, where last time we learned our villain is Scarecrow.
Continue reading “Batman #457: Comic Recap”It’s been a month, so it’s a good time for another recap of NextGen Magazine. This time, as mentioned in my last recap, I’m going to be skipping over the review section, as the reviews in NextGen over the past 4 issues have been very brief and not very informative – and have not had any names attached to them so I can’t get a vibe for individual critics taste in games.
Continue reading “NextGen #5 (May 1995): Where I Read”It’s been a while since my last recap of NextGen, mainly because these take a long time to transcribe. Also because they’re kind of long. Still, it’s time to return to this chunk of video game history, and with it take a look at some of the platforms that fell by the wayside.
Continue reading “NextGen #4 (April 1995): Where I Read”Moving right along with NextGen Magazine #3 for March of 1995.
Continue reading “[Where I Read] NextGen Magazine #3 – March 1995”I’m continuing with NextGen Magazine with the NextGen #2. With the second issue hitting in February of 1995, it makes keeping track of what year I’m on a lot easier.
Continue reading “[Where I Read] NextGen Magazine #2 (Feb, 1995)”Now the time has come to finally take back Omega. Please support my Patreon at http://www.patreon.com/countzeroor Member of The Console Xplosion Network: http://www.theconsolexplosion.com/ Watch my Live-Streams on http://twitch.tv/countzeroor/ Continue reading Let’s Play Mass Effect 3: Part 21 – Severed Dreams
This time we’re covering issue #42 of Nintendo Power for November of 1992 Continue reading “Nintendo Power Retrospectives – Part 58”
I’m taking a break from Analog Computing this week to instead take a look at the first issue of Computer Gaming World, for November-December of 1981.
We start off with an ad from SSI, hyping their port of their Civil War Strategy game “Battle of Shiloh” and the World War II game “Battle of the Bulge: Tigers in the Snow.” It’s kind of interesting. Nowadays we’re used to strategy games which will take either larger battles or even campaigns and allow the player to control them from the strategic level all the way down to the tactical level, like with the Total War games. Whereas here, on the other hand, you’re either on the strategic level, or the tactical level. If you’re on the tactical level you’re controlling a fairly generic fight or only one battle, and if you’re on the strategic level you’re either controlling a massive battle (like the Battle of the Bulge), or you’re controlling an entire theater of operations. Continue reading “Where I Read – Computer Gaming World V. 1, #1”
It’s been almost a month since my last Where I Read, so to make up for it here’s my Where I Read for Nintendo Power issue #52 for September of 1993. This issue’s cover game is Super Mario All Stars, with Mario jumping and hitting a block. However, the inside includes guides for Final Fight 2, Rock & Roll Racing, and Enix’s RPG The 7th Saga. Let’s read on, shall we? Continue reading “Where I Read – Nintendo Power #52”
We have another recap of an issue in Nintendo Power, just in time for a significant, coinciding event in the modern video game industry.
The issue is Nintendo Power #51, for August of 1993. Our cover game for this issue is Street Fighter II Turbo, which introduces the ability to have same character matches in the game, as well as the ability to play as the bosses, coinciding nicely with the release of Capcom’s latest fighting game to include Street Fighter characters – Marvel vs. Capcom 3.
In the letters column for this issue we have a letter from a 47 year-old chuck driver, looking for assistance with Blaster Master, and who has also been having problems with Final Fantasy Legend for the Game Boy. According to the writer, he got so frustrated with the game, that he nearly ran over his Game Boy with his big-rig until another driver stopped him (I presume this was at a truck stop). The writer discovered that the other driver had been stuck in the same spot in the game he was, and he got some instructions about how to get past that part of the game. I have to admit that I never thought of big-rig drivers as hardcore portable gamers before, but now that I’ve been exposed to the concept, I’m not too surprised. I wonder if the portable game systems are still popular with long-haul truckers today, and if so, I wonder what systems are popular? Continue reading “Where I Read: Nintendo Power #51”
I’m continuing on with my walk of Analog Computing Magazine with issue #3 for May/June 1981. Our cover story is programming languages, and we have an ad at the beginning of this issue for Mosaic Electronics spring catalog, and their 32K RAM expansion board. Cygnus Micro systems is also advertising their new disk loader, word processor, and electronic Ledger. Also, COMPUTE! Magazine has a couple … Continue reading Where I Read – Analog Computing #3
Just in time for the 25th Anniversary of the US launch of the Nintendo Entertainment system, my Where I Read for Nintendo Power has reached issue 50, for July of 1993. It shouldn’t be a surprise to say that this issue’s cover game is a notable one – Legend of Zelda: Link’s Awakening for the Game Boy – the first portable outing for the series. … Continue reading Where I Read – Nintendo Power #50
We move on with the issues of Analog Computing with its sophomore issue, for March and April of 1981. As you can see from the cover, we’ve got coverage of some printers for the Atari 8-bit systems. Editorial Last issue’s Editorial column was a statement of principles, while this issue’s column is a request for feedback from readers asking what they’d like the magazine to … Continue reading Where I Read – Analog Computing Issue 2
After a far too long delay, I’m finally carrying on with my Nintendo Power Recaps with issue #49 for June of 1993. Our cover story for this issue is the crossover that nobody was really anticipating – Battletoads and Double Dragon. It perhaps bears noting that it is the Battletoads which are hogging the spotlight here (no pun intended) while one of the Lee brothers … Continue reading Where I Read – Nintendo Power #49
We’re moving on with the Nintendo Power Recaps with issue #48 for May of 1993. Our cover story for this issue is the beat-em-up adaptation of the Batman Returns film. Our letter themed topic for this issue is suggestions for contests. The prizes that are printed seem pretty reasonable. We have one writer who suggests a Wrestlemania themed contest, with the winner getting a trip to Wrestlemania IX, second prize being a Super Wrestlemania Game Pak and a years subscription to WWF magazine, and the runners up getting Nintendo Power jackets. Another reasonable one is a trip to a snowboarding championship (have the X-Games started yet?), with the winner getting a meet-and-greet with the contestants, as well as snowboarding lessons from the winner. Continue reading “Where I Read – Nintendo Power #48”
I’ve found one more gap that I can fill in my Electronic Gaming Monthly Recaps – with issue 104 for March of 1998. Our cover story for this issue is Yoshi’s Story for the N64. This issue also has the absolute dumbest ad for Klonoa ever – in that it deliberately tries to draw a connection between the main character of the game and blood-borne pathogens of the sexually transmitted variety. Yeah. Continue reading “Where I Read – Electronic Gaming Monthly #104”
We continue on with the Nintendo Power recaps with issue #47 for April of 1993. Our cover story for this issue is Starfox, after it played second fiddle to Tiny Toon Adventures last issue. Our letters column this issue has a bunch of letters asking the question of what column they’d like to get rid of, and what they’d like to replace it with.
Overall, most of the readers of the magazine would like to get rid of George & Rob’s column. I’m not too surprised – the column’s reviews aren’t necessarily as useful as the reviews in, say, EGM – though they’re more useful than the reviews in GamePro. A couple readers also suggest dropping the comics, Player’s Picks and Power Players. I kind of like Power Players. While I don’t report on the high scores listed in the magazine, when I was reading issues of Nintendo Power as a Kid, it always interested me. It was like the high score list on arcade machines, except with people from all over North America, instead of just local people. It provided me as a player with something to look up to. As it is, I wouldn’t mind if such leader-boards were built into emulators that supported high scores like, say, UberNES or, alternatively, on Wii’s Virtual Console. I wouldn’t mind dumping Nester’s Adventures though. Continue reading “Where I Read – Nintendo Power #47”
I’ve finally found another issue of EGM to fill one of the holes in my back catalog, with issue #66 for January of 1995. Our cover story for this issue is Killer Instinct, and is looking positively ’90s-licious. We also get a look at the Virtual Boy on the cover. This issue’s editorial column is about the Virtual Boy, and to be short, Ed Semrad is not impressed with it, in terms of game quality, display quality, or quality of the controls.
This issue’s letter of the month is a cautionary tale to warn people not to let bug spray get on your compact disks – told from one reader who accidentally got bug spray on her Sega CD game, which ruined the game. We also get a question about upcoming CD based fighting games – they mention Samurai Shodown CD, Fatal Fury Special CD, Eternal Champions CD, and Brutal.
We also get a letter from a writer who wants to make his own Turbo Duo games, and thus continue to provide support for the system. Unfortunately, doing such a thing would be incredibly expensive, both in terms of chip manufacture, and in terms of licensing fees, and learning Japanese well enough to translate the documentation. Continue reading “Where I Read – Electronic Gaming Monthly #66”