Video games, Where I Read

Where I Read – Nintendo Power #30

Moving on to our Nintendo Power recaps, we come to issue #30 for November of 1994, and our cover story is Final Fantasy II, otherwise known to the rest of the world (and most gamers today) as Final Fantasy IV. Oh, and the Chocobo on the cover, even though it is black, isn’t the wrong cover. It’s flying, and in Final Fantasy II/IV Black Chocobos are the ones that can fly.

Letters

This month they were asking for letters from people asking who they’d like to play multi-player Game Boy games with over the link cable. About half of them don’t specify a game, but a few do. A few writers specify the game they’d like to play against that person – usually something in the same “field” as the person works in. For example, one person wants to play Bo Jackson’s Baseball against Bo Jackson, NASCAR Challenge against Bill Elliott, NBA All-Star Challenge against Michael Jordan, and so forth. The semi-exception being one player who wants to play multi-player Tetris against Soviet Premier Mikhail Gorbachev because, and I quote “I would like to study his strategy and maybe even beat him.” I like that. Continue reading

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Quality Control, Video games

Quality Control – Super Ghouls ‘n Ghosts

When I was a kid, I picked up a used copy of Ghouls & Ghosts for the NES. I picked it up after hearing Adam Sessler, a game critic I respect immensely, gush about the game on Extended Play (which might have still been “GameSpot TV” at the time). I played it, found it frustratingly hard, and turned it in. When I came to the last issue of Nintendo Power which I did a Where I Read for (Issue #29), I decided now, with the aid of emulation, to give the 16-bit version of Ghouls & Ghosts another try. This way I’d actually stand a chance of beating a level and would be able to pass some sort of judgement about the game.

The Premise:

You are Arthur – King of the Britons. Queen Guinevere has been kidnapped by demons, and you must travel across the land trying to rescue her. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power Issue #29

This week’s Nintendo Power, issue #29 for October of 1991, finally has some better cover art – for Star Trek! Oh, and this is a good one too – they’re finally getting back up to speed. It’s original art too, not stock art from Paramount either. I can tell they’re using a model, but it still looks good anyway. It helps that they’re using the Constitution Class refit.

Letters: Our themed letters this issue are based around parents who hyjack their kids console, in that they’re gaming enough that the kids have to try (and fail) to chase them off the NES.

F-Zero Guide: We have notes on the games controls, and which tracks you’ll have to race on which circuits. We also have notes on the various vehicles and their pilots, including Captain Falcon. Continue reading

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Quality Control, Video games

Quality Control – Star Wars (NES)

Star Wars Box ArtWell, I tried to beat this game. I couldn’t. This game is very hard. That said, I made it through Tatooine, with the help of the map in Nintendo Power, and I made it through the asteroid sequence through what I guess is dumb luck. However, after arriving on the Death Star, I ran into a brick wall. Well, not literally, but figuratively. I couldn’t find where to go next. That said, I do feel that I experienced most of the pieces of the game experience, at least enough so that I feel comfortable rating the game. So, let’s get started

The Premise:

A long time ago, in a galaxy far away… oh you know the whole plot already. Seriously, the game sticks fairly close to the basic plot points, though it embellishes on them to bring the game to a length that would be acceptable for a commercial release. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #28

The Cover for Nintendo Power #28This week’s Nintendo Power recap finally takes us into the 16-bit era, with issue #28 for September of 1991 and our cover story is Super Mario World for the SNES. I’m strongly considering dropping my “no classics” restriction for this game. However, let’s see what else we have this issue first.

Letters: We get a bunch of suggestions for future contests.

Super Mario World Guide: We get coverage of Mario’s new companion, Yoshi, as well as the game’s power-ups. We also get notes on some of the enemies in the game, along with some of the over-world maps. We also get notes on what levels are where, but we don’t get detailed level maps – which is kind of unfortunate, as this is the only mainstream Mario game I’ve gotten lost on. For the record, I also got a little lost in Super Mario RPG, but that’s a slightly different matter. We also get some notes on finding the Star Road – but again, they don’t get in a lot of detail on anything. Continue reading

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Quality Control, Reviews, Video games

Quality Control – Darkman (NES)

Darkman Box ArtDarkman is, by far, my favorite Sam Raimi film. I like it more than his Spider-Man films. I like it more than Army of Darkness. In my mind it is one of the best masked avenger films, and one of the best superhero films. Everything about it is excellent, from the direction, to Liam Neeson’s performance. It’s just excellent. So, when I found out about this game in Nintendo Power, I wanted to give it a try. Yes, it’s a movie licenced game from Ocean, but it can’t be all bad, can it?

The Premise:

Peyton Westlake is a scientist working on a synthetic skin formula for burn victims. When Robert Durant, crime boss, burns down his lab and leaves him for dead, horrifically burned and scarred, Westlake swears vengeance, and takes his imperfect formula (which only lasts for 99 minutes when exposed to direct sunlight), and uses it to take apart Durant’s gang, piece by piece. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #27

Nintendo Power Issue #27 CoverOur Nintendo Power Recaps continue with Issue #27 for August of 1991. Our cover story this issue is a Game Boy game – Mega Man: Dr. Wily’s Revenge.

Letters: This issue our focus is on a Little League baseball team from the US that got to play in Japan, with a little help from Nintendo of America.

Ninja Gaiden III Guide: The Ninja Gaiden series comes to not its final installment – but the last one for quite some time. Irene Lew has been murdered, and Ryu has been framed, and now Ryu must avenge his her murder and clear his name. We get the powers, including all the new ninja arts and power-ups. We also get maps for Acts 1 through 7, with some storyline notes, and notes on beating the bosses up to level 4. Continue reading

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Quality Control, Reviews, Video games

Quality Control – Over Horizon

The US box art for Over Horizon.

The US box art for Over Horizon.

This week, I’m taking a break from doing the featured games from this issue of Nintendo Power, to go with one of the Also Rans – a game that was featured in the “Now Playing” column, but didn’t get a full strategy guide. Specifically, I’m picking Over Horizon, a shump from Hot-B.

The Premise:

The game’s story is… nonexistent. You’re flying a star fighter and have to defeat a force of invading aliens. That said, the game does have as one of its features the ability to customize your weapons with traits from other weapon power-ups you encounter through the various levels.

The Good:

Finally, we have a shump which has enemies come in from behind, that also lets you shoot backwards without having to do any fancy shenanigans with your controller.

The Bad:

In order to view your score or see how many extra lives you have remaining, you have to pause the game. This is what HUDs are for class. Game Design 101 – remember?

The Ugly:

I couldn’t get past the first level. This isn’t because I suck at shumps (though I’m not great). This is because halfway through the level we have these vine like critters blocking your path through the level that I can’t get through. If I fly into them, I die. If I shoot them, nothing happens. In theory, I could die, and use my temporary invulnerabilty to get through it (which I did a couple of times) – but unless you have unlimited lives, I shouldn’t have to do that. And even if I do have unlimited lives, that’s bad game design. Again, Game Design 101 people.

The Verdict:

This game deserved to be among the Also Rans – I have to give them credit for that. Don’t play this game.

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Video games, Where I Read

Where I Read – Nintendo Power #26

Magazine Nintendo Power - Robin Hood_ Prince of Theves V4 #7 (of 12) (1991_7) - Page 1Well, our Nintendo Power recaps have reached our first issue without Howard Phillips – issue #26, for July of 1991. our cover story is another movie licensed game, Robin Hood: Prince Of Theves. It’s basically an intigration of a still from the movie with some artwork they did, and while it’s not great, it’s better then the last couple issues art. I’ll cut ’em some slack.

Letters: We get a couple letters of parents who got NESes and Game Boys from their kids, but more or toddlers playing (or trying to play) their parents NESs. We also get another letter about the invulnerability of the Game Boy. A soldier serving in Iraq had his Game Boy badly damaged in a fire, and he’d sent it in to see if he could get a replacement. They’d planned to send a new one out anyway but they tried the damaged Game Boy (which they show pictures of) to see if it worked. In short, it worked! I’m impressed! Continue reading

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Quality Control, Video games

Quality Control: The Lone Ranger

The Lone Ranger Box ArtSo, in honor of Howard Phillips last issue of Nintendo Power, I’m reviewing the game for the last installment of Howard & Nester – The Lone Ranger from Konami.

The Premise:

You play as the Lone Ranger, the last of a group of Texas Rangers whose posse was murdered by Butch Cavandish, the notorious outlaw. You, along with your side kick, Tonto, go forth to avenge their deaths, and rescue the president, who Cavandish has kidnapped! Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #25

Magazine Nintendo Power - Battletoads V4 #6 (of 12) (1991_6) - Page 1The Nintendo Power recaps continue today with Issue #25 for June of 1991, with our cover story of Battletoads. Just to say right now, I’m not picking Battletoads for my Quality Control pick. I’ve played it before, it’s really freaking hard, and it’s a classic – which is all the more reason to check out what came out around the same time. This issue clocks in at 108 pages and the cover art is unfortunately crap. This is doubly unfortunate as this is Howard’s last issue with Nintendo Power. Who will be writing the letters at the end of the issue next? Who will Nester team up with? What will happen at Nintendo of America’s offices without somebody wearing a bow tie?

Letters: This issue it’s all about pets and gaming, particularly cats with a fixation on gaming equipment, and video games themselves. Unfortunatley, we don’t have any particularly Lolcat worthy pictures. Ah well. Continue reading

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Quality Control, Reviews, Video games

Quality Control Review – Battle Unit Zeoth

image16231This is going to be a little different from most of my other Quality Control columns, because with most of my other quality control columns I’m able to beat the first level of the game I’m playing. Not so here. So, I’m going to ditch the formal structure (somewhat) and speak frankly.

The premise of the game is kind of interesting. Future Earth is under attack by an alien threat, and you, as the pilot of the mecha Battle Unit Zeoth, must go forth and defeat the the alien invaders for the safety of earth. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #24

Magazine Nintendo Power - Vice_ Project Doom V4 #5 (of 12) (1991_6) - Page 1Alright, our Nintendo Power recaps continue now with issue #24, for May of 1991. Our cover story is Vice: Project Doom, which I’ve previously reviewed, so we can reasonably say in advance that this probably won’t be our Quality Control pick for this week.

Letters: This issue we have an art heavy letters section. Specifically we have a bunch of Mega Man III fan art.

Vice: Project Doom Guide: We get a run-down of the weapons in the game, though they describe vice squad’s signature weapon as a whip, though it looked more like sword in the game. We also get screen shots of the cut-scenes, and gameplay notes of the levels 1 through 9. Scores: Graphics & Sound 4.3, Play Control 4, Challenge & Excitement 4.3, Theme & Fun 3.8.

Howard & Nester: This issue, Howard & Nester are playing Monopoly, and Nester ends up going to jail, and has try to get a Get Out Of Jail Free card. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #23

Magazine Nintendo Power - Power Blade V4 #4 (of 12) (1991_4) - Page 1Our Nintendo Power recaps continue apace today with our recap of issue #23 for April of 1991. Our cover game this issue is Power Blade… and frankly I’m not too impressed by the art this time. I wonder if the brisk pace of the issues is making it more difficult for the artists to really bring the quality.

Letters: Operation Desert Shield is underway, and our Servicemen in Saudi Arabia love the Game Boy. We have a full page of letters from Servicemen who brought their Game Boy and are playing the crap out of it. I wonder how many Servicemen in Iraq now and in Afganistan brought their DSes and PSPs. Though, I suspect that you could probably bring more PSP games because of their size, but you could possibly lose them more easily for the same reason.

Power Blade Guide: The game is out, though the look has been re-worked to make the protagonist a bit more of a Ahnuld/Stallone Musclehead. We get a list of the moves and power-ups for the game, and we get maps of the all 7 sectors of the game. Scores: Graphics & Sound – 3.7, Play Control – 4, Challenge & Excitement – 4.2, Theme & Fun – 4. Continue reading

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Quality Control, Reviews, Video games

Quality Control – Metal Storm

Get Metal Storm from eBay

Get Metal Storm from eBay

Well, I’m going to go back to the text reviews for the time being, as the audio reviews don’t carry over well to Facebook (as my reviews are also syndicated there. Plus, frankly, I’m just not getting a lot of listeners for them. If you do want the audio reviews back, please let me know, and I’ll start doing them again in the future.

Anyway, my game for review this week is the mecha action game Metal Storm for the NES, from Irem (the people who brought you R-Type). Let’s see how it turns out.

The Premise: An alien intelligence has taken over the research station on Titan. You, in the M-308 Gunner Mobile Suit must infiltrate the facility, get through its defenses, and destroy the base before it can destroy Earth! Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #22

Magazine Nintendo Power - Metal Storm V4 #3 (of 12) (_3) - Page 1Alright, this week’s issue of Nintendo Power is issue #22 for March of 1991. Our cover story is the mecha action game Metal Storm (which was the poster game last issue), and a lot of the art on the cover is very similar to last issue’s poster (but that’s okay).

Letters: We have a letter from a kid who managed to be a Nintendo Game Counselor for a day thanks to a letter he wrote to the Mickey Mouse Club. So, I guess something good came out of the Mickey Mouse Club (instead of just Brittney Spears and Justin Timberlake). We also have the Nintendo Rap… which I’m just going to tip toe on by.

Metal Storm Guide: We get some notes off the bat about the “reverse gravity” system and some of the weapons and power-ups in the game. We then get some maps of the first 6 levels. On the bright side, the game has a password system (which, frankly, a lot of games on here don’t have). Apparently stage 2, by the way, there have unlimited vertical scrolling on the levels (with the maps wrapping). That could make it easy to get lost in the levels without the map. Anyway, the general visual theme of the levels is pretty industrial, with not a lot of visual variation to it, at least in the the levels we get pictures of. Ratings: Graphics & Sound 3.8, Play Control 3.7, Challenge and Lasting Interest 3.7, Theme & Fun 3.7. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #21

Magazine Nintendo Power - Star Tropics V4 #2 (of 12) (_2) - Page 1We move on to issue 21 of Nintendo Power. Our cover story is StarTropics. The cover art is much better than last issue, with an interesting mix of drawn art with papercraft art. Again their editorial is hyping the coverage in this magazine (re-stating the table of contents). Though, they do say one contraversial thing… only it’d probably only be contraversial if the internet was more wide spread – they say that the NES port of Ultima: Quest of the Avatar is better than the PC version. I’m going to have to take issue with that. Not a big issue, but a slight one.

Letters: We get more letters about invincible NES Control Decks and Game Boys. We also have a woman with a pet racoon that she named Tanooki. For the record – Exotic Pets Are Bad!

Teenage Mutant Ninja Turtles II – The Arcade Game Guide: I’m surprised this wasn’t on the cover, considering that at this point, Turtlemania is running wild, brother! Anyway, we get some small screen shots comparing the NES and Arcade versions of the game. Basically, the sprites on the arcade version look a little bigger, and you’ve got 4-player multi-player. We get maps of some of the early areas of the game, including notes on what enemies come out when and, just as helpfully, how many there are for single player and multi-player (as, in two-player you get more enemies than in single-player). Also, we get the number of hit-points for the bosses, and again, the bosses (well, some of them) have more HP in two-player than in single-player. Anyway, we get maps of the first 7 stages. We also get some two-player strategies, including the basic stuff, like “Who uses the health power-up”, and slightly more advanced stuff, like “Which Turtles go well togeather.” We also get the 10 turtle cheat for the game. Score: Graphics & Sound – 3.9, Play Control – 4.1, Challenge & Entertainment – 4.3, Theme & Fun – 4.0. Continue reading

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Quality Control, Reviews, Video games

Quality Control – Deja Vu

Well, my review is done for Deja Vu for the NES. How good (or bad) of an adventure game is it? Well, you’ll have to listen to the review to find out.

The game was originally released for the Macintosh, but the version I’m reviewing is the NES version, which is only available on eBay. There was also a port of the first and second game in the series for the Game Boy Color, but if you thought the game was pixel bitching bad before, it’ll be even worse on the GBC’s small screen, so I just reccomend you skip that version of the game entirely.

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Video games, Where I Read

Where I Read – Nintendo Power #20

Magazine Nintendo Power - Mega Man III V4 #1 (of 12) (1991_1) - Page 1Anyway, it’s time to get started with Nintendo Power’s 4th year. This is issue #20, and our cover story is Mega Man III, and I have to say the cover art isn’t as good as some of the stuff from the previous year, particularly Rush. However, US cover art for the core Mega Man series has never looked good in general. Anyway, this issue is of average length, at 107 pages. This issue also gives us a start-of-issue “editorial” section which is, basically, re-stating the Table of Contents – except we haven’t actually gotten the Table of Contents yet (where as GamePro, which puts it up after the Table of Contents). Anyway, I’ll finally be discussing the scores they’re giving this time, as with this issue, I can finally tell what the heck their scores are! Previously they had a kind of really rough mercury thermometer thing going on, which made it difficult to tell what score they were trying to give. Now they’ve changed the scores to more solid numbers, so I can actually tell what they’re supposed to be.

Letters: The Woz Loves Tetris. No, seriously. Steve Wozniak has written a letter saying how much he enjoys playing Tetris, complete with a photograph of his high score. Also, our servicemen in Iraq for Desert Shield love their Game Boys too, which make sense because they can take a bigger beating than a Rolex and Samsonite luggage combined. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #19 (Guide #4)

Nintendo Power Guides - Multi-Tap V1 #4 (of 4) (1990_12) - Page 1We have now come to the final Nintendo Power strategy guide, published in December of 1990. It weighs in at a slim 77 pages, and is covering games that support multi-tap. Well, there’s not a lot of ground to cover, so we might as well get started. Though I have to admit, for the last guide issue, the cover art… isn’t very good. I’m not sure though what they could do to replace it.

Your Friend the Multi-Tap: We get a run down of the wireless NES Satellite and the wired Four Score, as well as some discussion of multi-tap ethics, and things that can be done to make things run smoothly, such as color coding the player inputs and the controllers (red controller is always P1, etc.) Very useful stuff instead of having to pause the game and having to follow the cable to the system, at least until the PS3 and X-Box 360, where they were kind enough to give you a visual aid on your controller. Anyway, this is really useful device, some of which is obvious enough to have occured to someone else, but not to me.

NES Play Action Football: As I’ve mentioned previously, I’ve played the crap out of this game as a kid. However, I never owned a multi-tap so I couldn’t play it 4 player. For that matter, I never played it 2-player either. We get a run-down of the various teams and their playbooks, as well as some notes on the various types of plays and advice for succeeding with each team. Continue reading

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Video games, Where I Read

Where I Read – Nintendo Power #18

Magazine Nintendo Power - Doctor Mario V3 #3 (of 6) (1990_11) - Page 1We’ve now come to issue 18 of Nintendo Power for November of 1990, with our cover game being Dr. Mario, plus Little Nemo and Castlevania III get some mention as well. I’d like to say that while Nintendo Power doesn’t have the hard hitting game journalism of a EGM or even a GamePro, at this point in the game’s history, it’s my favorite magazine to read. Not just recap (though it is easier to recap, with the exception of the top 30) but to generally read. The magazine in general is visually attractive and, as I’ve mentioned previously, this magazine has some of the best art of the era – whereas EGM’s internal art (with the exception of advertisments) is taken from screen caps, and GamePro’s art is crap, Nintendo Power’s art (with the notable exception of when they cover Ninja Gaiden games) is a feast for the eyes.

Letters: Not a lot of feedback letters this issue. Instead, they did a call for everyone’s biggest Nintendo nightmares, and this is the best of the best… I guess. We do get a notable letter though from a woman whose son strengthened his eyesight by playing NES games, and having to track the action on screen. That’s pretty awesome. I’d love to see some research done on this (hint, hint, scientific community – though it might be less expensive to do the research if you use Wiis and Virtual Console games instead of X-Box 360s, PS3s, or actual Wii games or NES/SNES/Genesis games). Continue reading

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Reviews, Video games

Quality Control – Final Fantasy I

Buy Final Fantasy: Dawn of Souls from Amazon.com

Buy Final Fantasy: Dawn of Souls from Amazon.com

Well, I have finally beaten Final Fantasy I, the Game Boy Advance version, just in time for yesterday’s recap of Nintendo Power’s Final Fantasy I Strategy Guide. I also got my review done, but unfortunately I wasn’t able to get any video recorded of the Game Boy Version, which is the version of the game I used. However, I was able to get the audio recorded, and thanks to WordPress.com’s ability to embed audio from SoundCloud.com, I was able to upload it there and embed it here, so you don’t need to muck around in Megaupload.

So, with that, I hope you enjoy the review.

Before the review, here are a few more links for other versions of Final Fantasy I for you:

  • Final Fantasy Origins for the PS1 (from Amazon.com and eBay)
  • Final Fantasy I for the PSP (from Amazon.com)
  • Final Fantasy for the NES (from eBay)
  • Final Fantasy: Dawn of Souls on eBay

If you do want to download it from Megaupload, you can do so here.

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Video games, Where I Read

Where I Read – Nintendo Power #17 (Guide #3)

Magazine Nintendo Power Guides - Final Fantasy V1 #3 (of 6) (1990_10) - Page 1We’re now moving on to another Nintendo Power Guide, which is issue #17 overall, and their 3rd guide. – this one for one heck of an epic game – Final Fantasy, which, while all the later incarnations of the system will be (to varying values of fantasy) Fantasy games, this game will certainly not be the final game in the series.

This guide is organized incredibly well. Aside with the strategy guide organized by unofficial “acts” of the game, we also have an overworld map with notes indicating what chapters and page numbers in the guide are related to what areas. This is fantastic, and more RPG strategy guides need to organize themselves in this fashion. It’s a small thing to do, but it’s incredibly helpful. We also get some helpful “how to use this strategy guide notes” which are nice, since this is, basically the first RPG strategy guide. There is no GameFAQs, though in theory you could write a FAQ and put it up on a BBS, but considering the size of most FAQs for RPGs (which be a little more useful than a FAQ for Mario Brothers, since you didn’t have gifs and jpgs), it would take a long time to upload on your dialup modem. Continue reading

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