Nintendo Power Retrospectives – Part 30
This week I’m taking a look at Nintendo Power Issue #20. Continue reading “Nintendo Power Retrospectives – Part 30”
This week I’m taking a look at Nintendo Power Issue #20. Continue reading “Nintendo Power Retrospectives – Part 30”
After a long absence, the Nintendo Power Retrospectives are *back*. This time I’m covering issue 18 for November, 1990. Continue reading “Nintendo Power Retrospectives – Part 28”
This week I’m starting a Let’s Play of Remember Me, a 2013 title from Capcom with some Transhumanist Cyberpunk themes. Continue reading Let’s Play: Remember Me – Part 1 – Jailbreak
This week I’m taking a look at Nintendo Power #9 for November & December of 1989.
This time we’re taking a look at Nintendo Power #8, for September and October of 1989, and our first Game Boy game! Games Reviewed: Duck Tales Hoops Who Framed Roger Rabbit Tetris (Game Boy) Continue reading Nintendo Power Retrospectives – Part 17
This week we conclude of the Best of the Rest for 1988-1989, with the last 10 titles on the list. Continue reading “The Nintendo Power Retrospectives – Part 15”
This week I’ve come to the end of Nintendo Power’s first year, and boy is this issue weak on games to review. On the bright side, one of these is a classic from Capcom. We also have the results of the first annual Nintendo Power Awards, which can best be described as a mixed bag. Continue reading “Nintendo Power Retrospective – Part 12”
This week we come to the second to last issue of Nintendo Power’s first year, featuring another classic title in Ninja Gaiden, and two classically bad titles in The Adventures of Bayou Billy and Teenage Mutant Ninja Turtles, along with an underrated gem. Continue reading “Nintendo Power Retrospective – Part 11”
Capcom’s 16-bit Disney licensed games are widely regarded as being among the best platformers in the 16-bit console generation. However, of the successful titles, like Mickey Mousecapade, that they released, lurking in their shadow was a little game called Goof Troop, which has remained fairly obscure to this day. The reasons for the title’s obscurity are two-fold.
On multiple occasions, I’ve heard the expression mentioned that restrictions breed creativity. Sometimes that doesn’t hold true. My last Quality Control pick, Raging Fighter, was a great example of this. The game was a fighting game that just didn’t hold up well on what was essentially a 4-bit hand-held system. Such is the opposite with this Quality Control pick, Mighty Final Fight, from Capcom for … Continue reading Quality Control – Mighty Final Fight