I’ve talked a bit in this series about encounter design. The Pit of Moander works well for it’s lack of encounter design. Or, rather, a designed lack of encounters – specifically random encounters.
Continue readingTag Archives: Forgotten Realms
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GBP – Azure Bonds #8: Yulash
After completing Yulash and reaching the entrance to the Pit of Moander (see next blog post), I got to thinking about how to deal with this game’s money problem – in terms of the whole encumbered by cash issue. Aside from not giving cash encumbrance values, that is. And I thought of this based on Yulash, the Pit, and where we’re going to be going to next – Zhentil Keep.
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GBP – Azure Bonds #7: Road to Yulash
No, I haven’t forgotten this project.
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GBP – Curse of the Azure Bonds #6: The Wizard’s Tower
When we last left off, through a fit of impulsiveness, I had advanced the party into a cut-scene trigger that routed us to the top of the Wizard’s tower.
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GBP – Curse of the Azure Bonds #5: The Cave of the Dracolich
The Cave of the Dracolich is, thus far, the our first really big “exam” dungeon. Lots of random encounters with Drow, who may have some good equipment, but which all disintegrates outside of the dungeon – and I do mean lots of random encounters.
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GBP – Curse of the Azure Bonds #2: Sewers and Fire Knives Lair
When we last left Curse of the Azure Bonds we were set on something of an introductory railroad, as we were given a little time to get some gear in town, before being thrust into a series of combats, followed by a flight to the Thieves Guild after our party discovered that a variety of dark conspiracies had tattooed us with some marks that let them control us.
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GBP – Curse of the Azure Bonds #1: Tilverton City & Thieves Guild
So, because I played a lot of Pool of Radiance back in the day, I will admit that I kind of rushed through that game to a degree. Mainly, that was because this was a project where what I really wanted to do was get into uncharted territory, and at long last, I’ve done so, with Curse of the Azure Bonds.
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GBP: Pool of Radiance Part 11 – Kovel Mansion
The Koval Mansion isn’t the last City Hex we have to go – Stojenow Gate and Valjevo Castle still remain. However, it is the last city hex we have a quest for – and indeed there are no official quests for those areas, so theoretically we can just push through right now. But, first, let’s get this last city hex.
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Gold Box Playthrough: Pool of Radiance Part 7 – Ruins of Adventure
This time I’m getting into something slightly different. I ordered a copy of the tabletop RPG adaptation of Pool of Radiance, titled Ruins of Adventure, and while I’m getting through the next chunk of the game, I figure this is a good time to talk about that.
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GBP: Pool of Radiance – Part 4 (Podol Plaza)
After taking care of the bandits in Kuto’s Well, you’ve got a few options ahead of you. In order to reach the Cadorna’s Textile House, you have to go through either Mendor’s Library or Podol Plaza. You also get your first quest specific party member here – a quest to liberate the Temple of Il-Mater, which has been defiled into being a Temple of Bane on the other side of the river. This gets you a sixth party member, the cleric who is carrying out this quest – and he’ll stick with you until you complete the quest. Which means he’ll stay with you for any other quests you do between then and now – so that quest can wait.
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Book Review: The Crystal Shard
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