I’ve talked a bit in this series about encounter design. The Pit of Moander works well for it’s lack of encounter design. Or, rather, a designed lack of encounters – specifically random encounters.
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GBP – Azure Bonds #8: Yulash
After completing Yulash and reaching the entrance to the Pit of Moander (see next blog post), I got to thinking about how to deal with this game’s money problem – in terms of the whole encumbered by cash issue. Aside from not giving cash encumbrance values, that is. And I thought of this based on Yulash, the Pit, and where we’re going to be going to next – Zhentil Keep.
Continue reading![](https://countzeroor.com/wp-content/uploads/2020/10/C1-Hidden-Shrine-of-Tamoachan-Cropped.jpg)
C1 Hidden Shrine of Tamoachan: Adventure Review
It’s been a while since I wrote my last adventure review, as I examined the GDQ adventure series (Giants, Drow/underDark, Queen of the Demonweb Pits). This time I’m taking a look at the first adventure in the Competition Series. C1: The Hidden Shrine of Tamoachan.
Continue reading![](https://countzeroor.com/wp-content/uploads/2020/08/Yulash.png)
GBP – Azure Bonds #7: Road to Yulash
No, I haven’t forgotten this project.
Continue reading![](https://countzeroor.com/wp-content/uploads/2020/05/2020-04-30-21-25-18.mkv_snapshot_00.41.27.500.jpg)
GBP – Curse of the Azure Bonds #6: The Wizard’s Tower
When we last left off, through a fit of impulsiveness, I had advanced the party into a cut-scene trigger that routed us to the top of the Wizard’s tower.
Continue reading![](https://countzeroor.com/wp-content/uploads/2020/04/2020-02-11-19-22-46.mkv_snapshot_10.30.000.jpg)
GBP – Curse of the Azure Bonds #5: The Cave of the Dracolich
The Cave of the Dracolich is, thus far, the our first really big “exam” dungeon. Lots of random encounters with Drow, who may have some good equipment, but which all disintegrates outside of the dungeon – and I do mean lots of random encounters.
Continue reading![](https://countzeroor.com/wp-content/uploads/2020/03/dragonlance-kis-gecesi-ejderhalari-1.jpg)
Dragons of Winter Night: Video Book Review
This week, since we’re probably not getting GenCon this year, I’m going right ahead with the Dragonlance Chronicles, with book two – Dragons of Winter Night
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GBP – Curse of the Azure Bonds #4: Liberation of Hap
Last time we reached the town of Hap, our first step towards getting free of another of our magical bonds – but rested on the outskirts. Now, it is time to head into the city.
Continue reading![Map of the game's overworld](https://countzeroor.com/wp-content/uploads/2020/01/Overworld-Map.jpg)
GBP – Curse of the Azure Bonds #3: Road to Hap
On leaving Tilverton, Curse of the Azure Bonds finally opens up – sort of. We now have a larger world to travel through, but we’re still somewhat limited by what quest flags are available to trigger.
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GBP – Curse of the Azure Bonds #2: Sewers and Fire Knives Lair
When we last left Curse of the Azure Bonds we were set on something of an introductory railroad, as we were given a little time to get some gear in town, before being thrust into a series of combats, followed by a flight to the Thieves Guild after our party discovered that a variety of dark conspiracies had tattooed us with some marks that let them control us.
Continue reading![Screenshot of Valhigen Graveyard in Pool of Radiance](https://countzeroor.com/wp-content/uploads/2020/01/bandicam-2019-06-01-23-08-47-752.png)
Pool of Radiance: Video Game Review
This week I’m giving my thoughts on the first of the Gold Box games, Pool of Radiance, after the conclusion of the first part of my Let’s Play, which I didn’t capture gameplay footage of this time, so this review is going to be strictly a talking-head review.
Continue reading![](https://countzeroor.com/wp-content/uploads/2020/01/518051-curse-of-the-azure-bonds-pc-98-front-cover-cropped.jpg)
GBP – Curse of the Azure Bonds #1: Tilverton City & Thieves Guild
So, because I played a lot of Pool of Radiance back in the day, I will admit that I kind of rushed through that game to a degree. Mainly, that was because this was a project where what I really wanted to do was get into uncharted territory, and at long last, I’ve done so, with Curse of the Azure Bonds.
Continue reading![](https://countzeroor.com/wp-content/uploads/2020/01/Valjevo-Castle-Maze.png)
GBP: Pool of Radiance Part 12 – Valjevo Castle
We now, at last, come to the largest and final area of the game – Valjevo Castle, the home of Tyranthraxus.
Continue reading![](https://countzeroor.com/wp-content/uploads/2019/09/cropped-bandicam-2019-09-09-21-18-25-198-1.png)
GBP: Pool of Radiance Part 11 – Kovel Mansion
The Koval Mansion isn’t the last City Hex we have to go – Stojenow Gate and Valjevo Castle still remain. However, it is the last city hex we have a quest for – and indeed there are no official quests for those areas, so theoretically we can just push through right now. But, first, let’s get this last city hex.
Continue reading![](https://countzeroor.com/wp-content/uploads/2019/08/cropped-Annotation-2019-08-21-210130.png)
GBP: Pool of Radiance Part 10 – Wealthy Area and the Temple of Bane
These two city hexes are effectively linked, in the sense that one cannot be cleared without the other, and both are light on fixed encounters, so I’m covering them here in one combined post.
Continue reading![](https://countzeroor.com/wp-content/uploads/2019/08/cropped-Cluebook-Vaihaigen-Graveyard.png)
GBP: Pool of Radiance Part 9 – Valhaigen Graveyard
The Valhaigen Graveyard is probably one of the more frustrating parts of the game thus far, and definitely, one that I probably could not have beaten had I not been using the Gold Box Companion software. It’s also one where I’m probably going to misspell the name of the area repeatedly as I make my way through the article.
Continue reading![](https://countzeroor.com/wp-content/uploads/2019/03/phlan.jpg)
Gold Box Playthrough: Pool of Radiance Part 7 – Ruins of Adventure
This time I’m getting into something slightly different. I ordered a copy of the tabletop RPG adaptation of Pool of Radiance, titled Ruins of Adventure, and while I’m getting through the next chunk of the game, I figure this is a good time to talk about that.
Continue reading![](https://countzeroor.com/wp-content/uploads/2019/02/cadorna-textile-house-1.png)
Gold Box Playthrough: Pool of Radiance Part 6 – Cadorna Textile House
I’m still not particularly able to pick the locks (or force the door) to Mendor’s Library, so when it comes to the main body of the city, this means we’re moving on to the Cadorna Textile House quest.
Continue reading![](https://countzeroor.com/wp-content/uploads/2019/02/podol-plaza-random-encounter-2.png)
GBP: Pool of Radiance – Part 5 (How I’m Playing This)
After clearing Podol Plaza, I tried to get into Mendor’s Library again, only to not be able to get in due to failing my open lock and break down door checks. So, to grind up further, I decided to go take care of clearing Podol Plaza, and dealing with some of the remaining fixed encounters there and in Kuto’s Well, to grind some additional XP. While I’m doing this, I thought I’d talk a little bit about how I’m playing this game.
Continue reading![](https://countzeroor.com/wp-content/uploads/2018/11/kutos-well.png)
GBP: Pool of Radiance – Part 3 (Kuto’s Well)
Once Sokal Keep has been cleared, now you’ve gotten the attention of the government of New Phlan – as the room behind the counselor opens up, and Junior Counselor Cadorna asks to meet with you. Cadorna is one of the few NPCs in the game with a truly unique character portrait – one that wasn’t created with the portrait system that you would have used to create your party when you started the game.
![](https://nym.shq.mybluehost.me/wp-content/uploads/2018/11/cadorna.png)
Cadorna’s family has roots to Phlan long before it fell – and he’s got a job for the PCs – retrieve some treasure the family stashed before they had to flee. However, the Textile House – where the goods were stashed – is in the corner of town between Podol Plaza and Mendor’s Library, so that quest will have to wait until after either of those two quests.
However, in order to get to either of those quest locations, you’ll have to go through the city hex of Kuto’s Well.
![Map of Kuto's Well from the hintbook.](https://nym.shq.mybluehost.me/wp-content/uploads/2018/11/kutos-well.png)
This is the first hex we’ve entered thus far that doesn’t actually have a story hex attached to it – but in order to clear the town, we have to clear this area, though the party only gets the normal “Hex Clear” reward for doing that. Still, that’s generally enough motivation for the player to clear this hex.
By taking on this hex, the player is introduced to a few new concepts. For starters, this is the first multi-layer dungeon the player has faced in the game thus far. Every other hex has been a single part of town – so there’s that.
![](https://nym.shq.mybluehost.me/wp-content/uploads/2018/11/kutos-well-catacombs-2.png)
Second is traps. Several squares in the catacombs (until you take out the bandit leader – Norris the Grey) will result on you getting shot at if you pass through them – and you’ll have to pass through at least one of them to reach Norris – who can show up at multiple places (and will appear t whichever of those places you get to first.
I have mixed thoughts on this. On the one hand, I wish that if you were actively searching and had a thief in your party, you could have a chance to completely evade the ambush. Alternatively, if you weren’t evading the ambush by random chance, I would like the idea of placing the ambushes in locations where the party could maneuver around them, with the thief having a chance to spot what squares contained the ambushes. That would provide a way, in the context of this video game, to emulate how in a tabletop session the Thief’s powers of observation can permit them to get the drop on an enemy or to evade an ambush or patrol.
![](https://nym.shq.mybluehost.me/wp-content/uploads/2018/11/kutos-well-norris-the-gray.png)
That said, the fight with Norris himself and his men isn’t too hard of an encounter – provided you’ve kitted your spellcasters out with area of effect spells that can take groups of people out of the fight. I took Norris’ minions out with sleep spells and took Norris himself out of the fight by catching him in a Stinking Cloud, at which point we were easily able to dispatch him.
![](https://nym.shq.mybluehost.me/wp-content/uploads/2018/11/kutos-well-catacombs-31.png)
Beating Norris also gets another journal entry – which in turn provides some story content. Specifically, that the forces holding Old Phlan are not a unified front. There is a note from “The Boss” calling for Norris and his troops to assist in holding Sokal Keep, and Norris basically telling “The Boss” to shove it up his ass. Now, he didn’t actually send the message – but the reasoning for his not sending it isn’t clear.
However, clearing out Norris basically clears out this city hex, and allows you to return to town and collect your reward for pacifying it.
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RPG Book Review: Dungeoneer’s Survival Guide
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Book Review: Oriental Adventures (1e)
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Adventure Review: S1 – Tomb of Horrors
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