This week the final episode of my Let’s Play of Citizen Sleeper went up – and for those who didn’t want to sit through that last video to get my thoughts on the game itself, or want something a little more organized – here you go.
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Supers RPG Experimentation: A-Ko
So, with tabletop RPGs, I like to pick out a few character concepts to use for creating characters to help learn the system – often based on anime, movies, TV shows, or novels – trying to emulate those characters to help learn the system. For example, for Fantasy games I tend to go with the Heroes of Lodoss. Recently I’ve picked up a couple of supers RPGs – the Marvel Multiverse RPG and the Sentinels Comics, and I’m creating some test characters in the process of trying to learn the system. My first trial run: A-Ko.
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Playing at the World: Book Review
This week I’m covering a non-fiction book on the history of Dungeons & Dragons, and the various influences that fueled it.
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GBP – Curse of the Azure Bonds #6: The Wizard’s Tower
When we last left off, through a fit of impulsiveness, I had advanced the party into a cut-scene trigger that routed us to the top of the Wizard’s tower.
Continue reading![Screenshot of Valhigen Graveyard in Pool of Radiance](https://i0.wp.com/countzeroor.com/wp-content/uploads/2020/01/bandicam-2019-06-01-23-08-47-752.png?fit=960%2C600&ssl=1)
Pool of Radiance: Video Game Review
This week I’m giving my thoughts on the first of the Gold Box games, Pool of Radiance, after the conclusion of the first part of my Let’s Play, which I didn’t capture gameplay footage of this time, so this review is going to be strictly a talking-head review.
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GBP: Pool of Radiance Part 12 – Valjevo Castle
We now, at last, come to the largest and final area of the game – Valjevo Castle, the home of Tyranthraxus.
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GBP: Pool of Radiance Part 11 – Kovel Mansion
The Koval Mansion isn’t the last City Hex we have to go – Stojenow Gate and Valjevo Castle still remain. However, it is the last city hex we have a quest for – and indeed there are no official quests for those areas, so theoretically we can just push through right now. But, first, let’s get this last city hex.
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Shadowrun: Hong Kong – Video Game Review
The first two parts of what I’d call the “Shadowrun Returns Trilogy” – Shadowrun: Dead Man’s Switch, and Shadowrun: Dragonfall, showed steady improvement over their earlier installments, reaching a zenith in Shadowrun: Hong Kong. Dead Man’s Switch re-introduced the game mechanics and the world of Shadowrun to video games after decades of absence, along with telling a story that adapted parts of the setting that hadn’t been adapted before.
Dragonfall, for the first time, took Shadowrun, in video game form, out of Seattle – and in the process gave some fanservice to the game’s very vocal German fan base. It also demonstrated elements of the evolution of PC RPGs that the first game lacked – regular party members each with their motivations and story, along with quests specific to those characters that helped to progress their story. However, both games had some mechanical hiccups that made them frustrating to play.
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GBP: Pool of Radiance Part 10 – Wealthy Area and the Temple of Bane
These two city hexes are effectively linked, in the sense that one cannot be cleared without the other, and both are light on fixed encounters, so I’m covering them here in one combined post.
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Video Game Review: Shadowrun Dragonfall
When I beat Shadowrun Returns: Dead Man’s Switch, I enjoyed the game but found it lacking in a lot of respects. While Dead Man’s Switch was an RPG that captured a bunch of the feel of the world of Shadowrun and invoked one of the classic adventures from the game, it was missing some of the dynamism of the RPG that other PC RPGs brought to the table. Shadowrun Dragonfall addresses these concerns and creates an RPG that is a more marked improvement over its predecessors.
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Gold Box Playthrough: Pool of Radiance Part 7 – Ruins of Adventure
This time I’m getting into something slightly different. I ordered a copy of the tabletop RPG adaptation of Pool of Radiance, titled Ruins of Adventure, and while I’m getting through the next chunk of the game, I figure this is a good time to talk about that.
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Book Review: Dungeons & Dragons – Art & Arcana
This week I have a review of an art book covering the history of Dungeons & Dragons from the start of the game to now.
Watch the video…![The Podol Plaza Auction](https://i0.wp.com/countzeroor.com/wp-content/uploads/2019/01/bandicam-2018-12-04-19-41-58-664.png?fit=960%2C720&ssl=1)
GBP: Pool of Radiance – Part 4 (Podol Plaza)
After taking care of the bandits in Kuto’s Well, you’ve got a few options ahead of you. In order to reach the Cadorna’s Textile House, you have to go through either Mendor’s Library or Podol Plaza. You also get your first quest specific party member here – a quest to liberate the Temple of Il-Mater, which has been defiled into being a Temple of Bane on the other side of the river. This gets you a sixth party member, the cleric who is carrying out this quest – and he’ll stick with you until you complete the quest. Which means he’ll stay with you for any other quests you do between then and now – so that quest can wait.
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RPG Book Review: Dungeoneer’s Survival Guide
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Book Review: Oriental Adventures (1e)
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Adventure Review: S1 – Tomb of Horrors
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Adventure Review: D3 – Vault of the Drow & Q1 – Queen of the Demonweb Pits
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Adventure Review: D1-2 Descent into the Depths of the Earth
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Graphic Novel Review: Rise of the Dungeon Master
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Thoughts on Fantasy AGE
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Adventure Review: B2 – The Keep on the Borderlands
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Book Review: Deities and Demigods (1980)
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