film, music

Film Review: The Beatles – Eight Days A Week – The Touring Years

A while back I reviewed Sgt. Pepper’s Musical Revolution, a documentary on one of the more prominent albums to come out of the second part of the career of The Beatles studio-only era. A little before that documentary came out, Ron Howard came out with his own documentary on the Beatles, covering their touring years, from when they got big in the UK, to their US tours, and finally becoming dissatisfied with touring.

Some of these stories aren’t entirely new – a lot of this is covered through a lot of histories of Pop Music, Rock Music, and the Beatles themselves. What makes this documentary different is the extensive interviews of the surviving Beatles in the documentary. Additionally, when it comes to the reaction of fans, and the experience of going to these concerts, the documentary also gives time to minority voices, to African American fans who were able to go to their concerts in the South because the Beatles required that the audience be integrated, along with fans in the North (specifically New York)

That said, there are some things that were omitted that I wish had more coverage. There isn’t much discussion of the Beatles Cavern Club years, outside of a mention that a concert promoter spotted them at the club and brought them to play a few gigs in Hamburg. And there isn’t much discussion of the point where The Beatles switched from playing smaller venues to more… conventional audiences, to crowds of girls screaming so loud that they couldn’t hear themselves play.

This last is something of a bummer because there’d never been anything quite like that before, and I don’t think there’s been anything quite the same since. Not even the Boy Bands of the ’90s and 2000s got the same reaction as the Beatles did. The documentary also doesn’t give a sense of the pace – a switch is slipped and all of a sudden everything has changed. Even if this did happen overnight, somebody had to have looked into why this happened overnight. This is the kind of thing that people write doctoral dissertations about – in music, in business, and in human psychology.

It’s not like John Lennon went to bed one night, and then woke up the next morning with hordes of screaming teenage girls outside his window like in Life of Brian (though that is an amusing mental picture). In the same way, it’s not like the Beatles only toured for 2-3 years before retiring. Of their 7-8 year career, they toured for half of it, so the transition of the audience reaction is important, and if it really was an overnight thing, where one day you’re playing to what is basically an ordinary crowd reaction, and the next the audience is in full Beatlemania and sustains that fever pitch for 4 years, that speaks volumes. The same thing if there was something of a build-up to that.

The documentary is still worth watching, but that’s something to keep in mind.

The film is available from Amazon.com – if you do pick this up through that link, I get a referral from whatever you pick up on that purchase.

Standard
Role Playing Games

RPG Book Review: World of Greyhawk Boxed Set

AD&D 1st edition and Original D&D started out without much in terms of first party setting support, with the first setting that was commercially published for the games being from a third party – the Judges’ Guild’s City State of the Invincible Overlord. Eventually, TSR got around to putting out their own first campaign setting, the World of Greyhawk, as an official setting – first as a small pamphlet, then as a larger boxed set with fold-out maps and several books describing the world.

The boxed set contains a variety of pamphlets describing the setting of the world, along with a country-by-country breakdown, descriptions of major geographical features and the perils that lie within (such as monster populations in those areas), and the gods of the world.

The country breakdown is less divided by geographic region, and more done in alphabetical order. The reasoning somewhat makes sense, but doesn’t make as much sense from a gameplay standpoint. As a DM, I want to know what countries are in contact with each other, and how they interrelate to each other. This is aggravated somewhat by the fact that Greyhawk is notable as a campaign setting by having multiple human ethnic groups within the setting. Further, the game does recognize the differences between the differences between these cultures by having different deities in the setting come out of different cultures.

Considering that clashes between cultures have been something of a big deal throughout human history, having an understanding of the cultural demographics of particular countries would really help DMs get the flavor of what life is like in the country, and how it relates to their neighbors – and in turn how those cultures relate to the other races (Dwarves, various flavors of Elves, etc.) within their borders.

That said, it is worth mentioning that of the various ethnicities within Grayhawk, something that isn’t called attention to and sadly is forgotten by the art in later editions is that the predominant skin color of the World of Greyhawk isn’t white. It’s various shades of brown – and there isn’t discrimination based on skin color outside of the Great Kingdom (which is one of the predominantly Evil kingdoms in Greyhawk – their version of the Late Roman Empire).

I can infer some cultural information about the various groups based on the deities within those groups, but it’s really up to the DM to figure out what those societies are actually like. We get a bit of this as well from the descriptions of the various countries, but that information focuses less on societal identity – as we don’t get human demographic information – and more on national identity. It’s still useful to a DM, but there’s a bunch of narrative options that are left off of the table.

The religious information is generally nicely done. Unlike in Deities and Demigods, we get some real focus on the “portfolios” of the Gods – what parts of life do they care about. None of them have real combat stats – though some combat information is reproduced from Deities and Demigods. The book gives some information of the vestments that clerics of the various deities have, and what their weapons are (and consequently what you can assume their favored weapons would be, if you’re using those rules).

The book doesn’t get much into the relationships between the various Gods though – whether particular Good Deities would be inclined to take an active role in fighting some of the Evil Gods like Iuz, or if certain acts would be particularly reprehensible to followers of those gods (do followers of Boccob find destruction of books reprehensible?) It comes up in a few occasions – Hextor and Heironeous are in conflict because of how they represent different perspectives on combat and war – but other deities generally come across as being mostly ambivalent.

All of that said, even in comparison to the game materials put out in the “Greyhawk Adventures” Orange-spine book, and the 3rd edition Greyhawk corebooks, this is still some of the most comprehensive rundowns of the society of Greyhawk that have been published. Its omissions are significant, but nowhere near as dramatic as the omissions from setting core-books in later editions, and there’s a lot of useful material from here that is missing from other later editions.

The boxed set is available digitally from DriveThruRPG and the Dungeon Master’s Guild site, and physical copies can be found on eBay.

Standard

This time we start 1994 with issue #56 of Nintendo Power, and begin a new era for The Blue Bomber.

Kim Justice’s video about the Bitmap Brothers

Please support my Patreon at http://www.patreon.com/countzeroor
Member of The Console Xplosion Network: http://www.theconsolexplosion.com/
Watch my Live-Streams on http://twitch.tv/countzeroor/

Games Reviewed:
Mega Man X – Capcom
Flashback – Delphine Software
Claymates – Interplay
Soldiers of Fortune – Renegade Software
Battletoads & Double Dragon – Tradewest
Batman: The Animated Series (GB) – Konami
TMNT III: The Radical Rescue – Konami
Tetris II (GB) – Nintendo
Chip & Dale’s Rescue Rangers 2 – Capcom

Books

Book Review: Dragons of Autumn Twilight

When I first read Dragons of Autumn Twilight, back in Middle School, I hadn’t read much fantasy fiction, and I definitely hadn’t watched much anime. This year, I decided to revisit the Dragonlance trilogy, with what I know now about Fantasy fiction, with a more mature perspective as a reader, and having watched (according to MyAnimeList) 66.5 days worth of anime between when I discovered Anime in Middle School and now.

The first book, in a way, starts of in a cliched fashion, but in a very self-aware cliched fashion – Group of adventurers meet in a bar and are kicked out the door on the road to adventure. In this case, the adventurers are a band of heroes who have mostly known each other for years who left to travel the world because they suspected that there was some Weird Shit going on, and returned with the answer “I dunno, but there’s some Weird Shit going on.”

The heroes are Flint Fireforge (Dwarfy Dwarf), Tanis Half-Elven (Ranger With Dice Lice), Sturm Brightblade (Kinda Lawful Stupid Cavalier/Paladin), Tasslehoff Burrfoot (Kender Thief whose player wants to play the comic relief), Caramon Majere (Fighter with good Con, Str, and Cha but not great Int and Wis), and his brother Raistlin (Mage who rolled 18s for Int and Wis, and 8s for everything else).

They are kicked out the door with the arrival of two barbarians – Riverwind and Goldmoon. The two have obtained evidence that after the Gods had left the word of Krynn centuries before in a great Cataclysm, they are returning to the world. The existing theocratic governments consider this a threat to their power, and the forces of the Goddess of Evil want to cover this up because they don’t want people to know that the Goddess of Evil is quite back yet (or at least that there’s an alternative).

Re-reading the book, I found in my mental pictures of the characters that they easily fit into more anime-inspired portrayals. Much of the humor in the book comes from either characters doing something dumb and being “corrected” for doing it, or through characters getting into silly situations and reacting to them in a comedic manner. At several points through the book I found myself coming up with “omake” strips for the story, or thinking about how it would work as a sort of “Dragonlance Abridged” webcomic.

As an aside, if that doesn’t exist, then it totally should.

The writing is generally okay. It gets a little male-gazey at parts. Admittedly, this happens when the POV character is male, but on the other hand, you can have a male character describe a female character who they’re attracted to without getting into describing their boobs and thighs. On the other hand, Weis and Hickman have the best Dragon descriptions and internal narratives in the business. Each of the dragons we encounter in this story are absolutely terrifying, killing their victims that, to continue the anime comparison, would fit in nicely with a late 80s, early 90s OVA or film.

The characters are two dimensional, but not in a bad way. These don’t have the character depth as the characters from Game of Thrones, but they fit well into archetypes, and archetypes can sometimes work to help the reader know their way around a work. That said, it’s where the writers go with those archetypes in the second installment that really decides how the series goes. To use the Star Wars comparison, by the end of A New Hope, everyone is still fairly stock archetypes. It’s Empire Strikes Back where they go into new and interesting directions.

I definitely enjoyed reading the book – though I recognize that this is the literary equivalent of a popcorn movie – it’s not going to challenge your sensibilities, but you’ll have a fun time while you read it.

If you are interested in picking up the book, it’s available from Amazon.com as a paperback, Kindle book, unabridged audiobook, and as an annotated anthology with the other two books in the trilogy.

Standard
Books

Book Review: The Tomb (1984)

A while back I watched the film adaptation of F. Paul Wilson’s novel The Keep, and that lead me to go on to read that book and move on to his Repairman Jack series. However, I had never gotten around to the first book in the Jack series, which was also part of the same series as The Keep – The Tomb – until recently.

It’s very interesting reading this book in the context of having read later Jack books before it, in addition to having read The Keep. The Keep is an work of supernatural horror that is played very straight, which lays the seeds of a larger supernatural conflict going on in the shadows. This book ties into that conflict, but not as directly. Glaeken, the first book’s protagonist, is not appearing in this story, nor is the antagonist of the first book. Instead, the supernatural horror of the first story is hinted at, through a setup that indirectly pays reference to The Keep, with a similar setup.

Additionally, the book has a very different from of protagonist. In The Keep, much of the cast was effectively powerless against the supernatural force that had been released from the titular Keep, until the arrival of Glaeken, the one person who knows what’s going on and how best to fight against it – a combination of Van Helsing and the more action based characters in Dracula. By comparison, Jack is closer to the protagonists of various airplane potboiler thriller novels like Jack Reacher, and he approaches problems in a similar fashion.

To put it another way – Glaeken in the film version of The Keep was played by Scott Glenn, who does a great job at playing a character who not only has a great physical presence, but also comes across that he knows more than what he’s telling at all times, and that he knows some crap – that he knows something about the nature of the universe that other people don’t know, and that he won’t tell people if he thinks they can’t handle it (and he thinks they can’t handle it). If The Tomb had gotten a film adaptation that was semi-contemporaneous with the book’s initial publication, the ideal casting for Repairman Jack would likely be someone like Kurt Russell or Bruce Willis – grounded tough guy actors who are good at playing characters who have seen some shit, and who are also good at selling the stuff that the stuff they’re facing is scary.

You’ll notice that I haven’t talked much about the story. That’s because there isn’t exactly a lot there. The premise is basic – Jack is hired by two different people for two jobs. One is from the stepmother of the woman Jack is in love with (Gia). Gia’s step-aunt is missing, and Jack has been asked to look for her, as the police haven’t had much success. The second is from an Indian diplomat, whose grandmother has been attacked, and her necklace stolen. Those two cases end up becoming intertwined, through a monstrous horror lurking in a ship docked in New York Harbor.

If, after that description, your response is “that sounds like an airport novel that would probably get turned into a movie” – that’s a fair assessment. It’s a suspense thriller with a few moments of dread, but no real sense of terror. The main monsters of the story spend much of the time off camera, and most of the times when they attack or kill people also happens off camera. It makes it hard to truly buy them as a threat when you don’t see them succeed.

That said, Jack is an interesting character, and the fact that I checked out this book from the library instead of having bought a paperback new when it first came out helps some. This is absolutely the quintessential airplane horror-thriller novel. It’s something that will get you through a long flight, but if you accidentally left the book on the plane, you wouldn’t feel bad about it.

The Tomb is available on paperback, Kindle e-book, and an Audible audiobook from Amazon.com

Standard
Anime

Anime Review: New Game!! (Season 2)

I really liked Season 1 of New Game, as a fan of seeing stories told about creative people being creative in their field or fields. When that review came up, I had already started watching the show’s second season, and I stuck with it throughout that season.

As with Season 1, New Game!! sticks with Eagle Jump games, with all of the previous season’s cast returning, along with a few new characters joining the cast. The story for season 2 follows the same pattern as Shirobako did. Season 1 of Shirobako started with an anime series already in the midst of production, and then went through the entire production process for an anime adaptation of an existing work. In the same way, season 1 of New Game had protagonist Aoba Suzukaze coming onboard with an existing game, season 2 takes us through the entire process of designing a game, writing it, and sending it out into the world.

As part of the shifts in this season, our protagonists have new responsibilities. Aoba’s childhood friend Nene Sakura has come onboard at Eagle Jump as a fledgling programmer, and almost terminally shy (but getting better) character designer Hifumi Takimoto has become the lead character designer on the new game and now has to manage and motivate the team, including new member Momiji Mochizuki (or Momo), who has decided to become Aoba’s rival.

Aside from the new explorations of the software development and marketing process, we also get much more exploration of the personalities of the supporting cast, including the new characters. This season also almost cuts out most of the fanservice from last season. Unfortunately, perhaps in anticipation of the reduced amount of shots Kou in her underwear, we end up getting a shot in the first episode of the season with Kou’s butt in the center of the frame as she gets comfortable again under the desk for approximately 5-6 seconds. That doesn’t seem like a lot, but considering that when you film something in animation you do it on purpose, and considering the posterior in question is not stationary, but moving, it’s a excessive.

Otherwise, it’s a great season, and if you watched season 1, it’s definitely worth moving on to season 2.

As of this writing – New Game!! Season 2 is not available for pre-order for a home DVD release, but is currently available for streaming on Crunchyroll, and from Funimation with a dub.

Standard
Anime

Anime Review: Himouto – Umaru Chan (Season 1)

Anime has an interesting relationship with the “Otaku” lifestyle. There’s an undeniable appeal to lounging around the house or apartment playing video games and/or watching TV (especially for an Otaku), but that’s not particularly a healthy way to live your life – so we get a variety of anime that romanticize the Otaku lifestyle in a manner both congratulating and self-depreciating, like Genshiken and Otaku no Video.

Himouto Umaru-Chan has an interesting take on this. The main character of the show is Umaru – a die-hard Otaku who is currently attending high school and who is also living with her brother Taihei, a salaryman who handles the cooking and cleaning. However, her public identity is not that of being an Otaku, but instead as one of the most popular girls in school, proficient in most sports, and who gets As in all her classes. On returning home, she undergoes a seemingly physical transformation into a chibi version of herself, with a radically different personality and wearing a hamster hood. The difference is dramatic enough that it’s something of a running joke that people who don’t already know can’t tell that Umaru’s public and private personas are the same person.

From there, the humor of the show comes from juggling the silliness of Umaru’s behavior (and with it the split between her public and private personas) and how Taihei responds to her behavior, along with other characters reactions to the two personas when encountered on their own. The writing for the humor here works very well. It’s helped by the fact that unlike far too many anime of late, this anime writes a brother-sister relationship that stays on the familial level, instead of stepping into the romantic level like like Oreimo and Eromanga-Sensei did. Nor does it get heavily into risque fanservice, keeping the show from getting skeevy.

It makes for a comedy series that isn’t particularly ambitious, and not particularly deep, but is fun and makes for good light viewing.

Himouto! Umaru-Chan is currently available from Amazon.com (Blu-Ray, DVD), and RightStuf.com (Blu-Ray, DVD).

Standard

This time we find out how Leia and Han got married.

Opening Credits: Star Wars Theme from Super Star Wars on the SNES.
Reference Footage: Pokemon.
Closing Credits: Chiptune Cantina Band from Chiptune Inc. – https://www.youtube.com/channel/UCvJtiGFudFlvYMfjiU1NKJg

Please support my Patreon at http://www.patreon.com/countzeroor
Member of The Console Xplosion Network: http://www.theconsolexplosion.com/
Watch my Live-Streams on http://twitch.tv/countzeroor/