We deal with enemies who have a height advantage.
Read moreLet’s Play Tactics Ogre PSP: Part 304 – Enter the Inferno II
We deal with enemies who have a height advantage.
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We begin our run on the Fire Temple.
Read moreSo, I’m falling a little behind on my blogging – so instead I’d like to share a few photos I took.
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Well, I need to get caught back up with where I was with the Sword & Laser Book Club, in terms of reviews – and that means it’s time to get back into the Elric Saga, with the pick that I ended up recommending (and which a lot of participants bounced off of) – with Elric of Melnibone, the chronologically first novel by Michael Moorcock in Elric’s saga.
There will be spoilers.
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We take on the Ice Guardian, and equip the *one* weapon that dropped.
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We manage to turn the enemies against each other (a little) and get cross the bridge.
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Things changed a lot since I put my editorial on why the OGL matters – just two days after that video went live in fact. It’s time to go over what had changed, and what my thoughts on the changes are.
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We have three bridges across a bottomless chasm with Medusae on the other side.
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It turns out for that kind of flanking plan to work, you need people in the front position who are a little tankier.
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We are slowly – but surely – trying to get caught up with where we are in Nintendo Power magazine.
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Naoki Urasawa’s Master Keaton is fascinating to read alongside his later series Monster. If Monster is an HBO prestige television series, Master Keaton feels much more like a syndicated TV series. Both are mysteries, but Monster pushes forward on a tightly plotted course toward its conclusion. At the same time, Master Keaton is willing to tell a collection of more episodic stories, often moving back to a particular status quo at the end of each episode. That’s not bad, it’s just a different approach.
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We have a bunch of goons trying to hold us in place while we’re attacked from the side.
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We demonstrate that having the High Ground is not a win condition.
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I updated my Switch to an OLED model, around Christmas, and I figure now’s a pretty good time to give my thoughts on the upgrade, having had an opportunity to drive it around for a while.
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We clear out the opposition (and they still don’t drop weapons).
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We end up between a bunch of Fusiliers & some monsters.
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This month, David, Tora and I are taking a look at the first season & film of Thunderbolt Fantasy for Lunar New Year.
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Naoki Urasawa’s Monster was the series that got him on my radar when I learned (10 years ago) that Guillermo Del Toro was trying to get a live-action adaptation of the series made for HBO (which ultimately fell through). That was enough to get me to hunt down the manga and slowly, over time, read it through my local library system (impacted by books falling out of and then back into print). Well, at long last, I’ve finished reading it.
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We finish the Ice Temple’s one fortress map.
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We move on to the Ice temple.
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In the wake of Wizards of the Coast announcing that they are revoking OGL V1.0a, there have been a bunch of hot takes that the OGL does not matter and it and other licenses never mattered – so I get into a few of the legal cases that made the OGL important, and which makes current open gaming licenses important.
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We make a new weapon – which Denam isn’t a high enough level for.
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We finish dealing with the minions and take on the Guardian directly.
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On the one hand, Lupin Zero is a show that doesn’t “need” to exist. We’ve had several TV specials and the series A Woman Called Fujiko Mine has covered some of this in the past. Lupin Zero tries to put their own spin on it by making Jigen & Lupin either late-Middle Schoolers or early High Schoolers, in a series set contemporaneously with when the manga started running.
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